glassmancody.info
08b5681284
Missed redundant formatting changes
2021-04-13 11:09:35 -07:00
glassmancody.info
328ec85757
Code review cleanup, add setting documentation
2021-04-13 11:09:35 -07:00
glassmancody.info
24454a1698
Switch to integer, uint not reliable in GLSL 120
2021-04-13 11:09:35 -07:00
glassmancody.info
ec27e60284
Cutoff conditional in light shader
2021-04-13 11:09:35 -07:00
glassmancody.info
05a5cee132
Brighter point lights and light fade
2021-04-13 11:09:35 -07:00
glassmancody.info
7370acdf54
Merge remote-tracking branch 'upstream/master' into why_are_the_christmas_lights_still_up
2021-04-13 11:09:19 -07:00
glassmancody.info
43ac32921c
Rewrite, support different lighting methods
2021-04-13 11:09:19 -07:00
glassmancody.info
9d9074c244
Add shared UBO
2021-04-13 11:07:48 -07:00
glassmancody.info
c5ea966f24
Merge remote-tracking branch 'upstream/master' into why_are_the_christmas_lights_still_up
2021-04-13 11:06:16 -07:00
glassmancody.info
dda735c54a
initial commit
2021-04-13 11:06:16 -07:00
psi29a
08afc4729f
Merge branch 'physics_clean' into 'master'
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Close 2 data races with async physics
See merge request OpenMW/openmw!695
2021-03-27 16:56:54 +00:00
fredzio
b58244ac26
Guard the Bullet drawing method with a read lock on the
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btCollisionWorld. It closes a race on the collision shapes coordinates.
2021-03-26 23:49:31 +01:00
fredzio
dbd6e3bfee
Replace pointless usage of shared_ptr by unique_ptr / non-owning raw
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pointer for btCollisionWorld.
2021-03-26 23:49:31 +01:00
fredzio
ccd3cbc69a
Use saved actor position instead of reading again RefData in unstuck. It
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is a race condition to do so.
2021-03-26 23:49:31 +01:00
Andrei Kortunov
5fce5b12f4
Merge branch 'drop_the_bird' into 'master'
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Disallow inserting containers, creatures, and npcs from the save game not present in content files
Closes #5884
See merge request OpenMW/openmw!683
2021-03-26 15:48:17 +00:00
Andrei Kortunov
b61337643e
Merge branch 'issue-5680' into 'master'
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change aim calculation
See merge request OpenMW/openmw!685
2021-03-26 11:43:20 +00:00
Andrei Kortunov
bb9c4d5377
Merge branch 'fix_the_swimmer' into 'master'
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Fix The Swimmer (#5914 )
See merge request OpenMW/openmw!686
2021-03-26 11:19:57 +00:00
Max
dc09616e59
change bugfix name to be same as ticket name
2021-03-24 14:54:47 -07:00
Max
2cd96e56d5
create constant and use constant in other parts of the code base
2021-03-24 14:54:46 -07:00
Max
e56efdd562
change aim calculation
2021-03-24 14:54:46 -07:00
AnyOldName3
52eccf1a2d
Merge branch 'fix-build' into 'master'
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attempt to fix build issue
See merge request OpenMW/openmw!689
2021-03-24 21:50:15 +00:00
Max
72a2e3722e
update syntax
2021-03-24 14:01:40 -07:00
Max
91bca0cb1f
attempt to fix build issue
2021-03-24 13:28:34 -07:00
Andrei Kortunov
94d396a423
Merge pull request #3057 from akortunov/master
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Fix build with OSG 3.4
2021-03-24 16:34:27 +04:00
Andrei Kortunov
cf52bee188
Fix build with OSG 3.4
2021-03-24 16:32:15 +04:00
elsid
e8c2cd15f0
Add #5914 to the changelog
2021-03-24 00:08:52 +01:00
elsid
453e94ea9f
Use half extents for destination distance tolerance in AiEscort
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For actors moving in water destination may be located at such z coordinate
that they can't reach.
2021-03-24 00:07:28 +01:00
elsid
f32e1790bc
Add half extents to AiEscord max distance
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For actors with big bounding box given constants may not work properly like
it's not possible to get close enough to actor from a given angle to make it
move.
2021-03-23 23:49:57 +01:00
elsid
39c0ce9ddf
Build limited path for far destinations
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When distance between start and end point is greater than max radius of area
possibly covered by navmesh there is no way to find path via navmesh. Also if
distance is greater than cell size navmesh might not exists withing mentioned
area because cell is not loaded therefore navmesh is not generated. So minumum
of these values is used to limit max path distance. Assuming that path
actually exists it's possible to build path to the edge of a circle. When
actor reaches initial edge path is built further. However it will not be
optimal.
2021-03-23 23:23:12 +01:00
elsid
313355cb3d
Fix default max tile size in navigator doc
2021-03-23 21:40:32 +01:00
Evil Eye
cf5a93d712
Also run NPC validation for modified base records
2021-03-23 21:07:57 +01:00
Evil Eye
e79036f4e0
Don't erase the player
2021-03-23 20:43:52 +01:00
psi29a
a86b6ff6e2
Merge branch 'nifnifnifnifnif' into 'master'
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Add in incomplete BSShader[PP/No]LightingProperty work before it rots away
See merge request OpenMW/openmw!681
2021-03-22 21:54:50 +00:00
psi29a
1af50b7e23
Merge branch 'sound_cleanup' into 'master'
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Sound cleanup
See merge request OpenMW/openmw!567
2021-03-22 21:42:01 +00:00
psi29a
415591b7ed
Merge branch 'ai_reaction_deviation' into 'master'
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Distribute AI reactions and engage combat calls over time
See merge request OpenMW/openmw!674
2021-03-22 21:37:09 +00:00
Evil Eye
5e1960a76a
Disallow inserting containers, creatures, and npcs from the save game not present in content files
2021-03-22 22:29:10 +01:00
psi29a
f8d32c0576
Merge branch 'upd-mygui' into 'master'
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Update MyGUI
Closes #5897
See merge request OpenMW/openmw!650
2021-03-22 21:28:13 +00:00
Alexei Dobrohotov
75a967d743
Merge branch 'bound_branch' into 'master'
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Bound branch
Closes #5912
See merge request OpenMW/openmw!682
2021-03-22 20:46:12 +00:00
Evil Eye
8e9bd5c0bd
Don't throw an exception when equipping a bound item fails
2021-03-22 20:44:13 +01:00
Evil Eye
580fa78034
Don't purge summon effects with invalid creature ids
2021-03-22 20:43:34 +01:00
AnyOldName3
f089c94d34
Merge branch 'mod-install-doc-update' into 'master'
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Clarify the requirements of a data folder
See merge request OpenMW/openmw!679
2021-03-22 15:23:30 +00:00
psi29a
dea638fa21
Merge branch 'bump-aqt' into 'master'
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Bump aqt version
Closes #5805
See merge request OpenMW/openmw!680
2021-03-22 08:30:57 +00:00
Alexei Dobrohotov
2fdbe9b3f6
Handle BSShader[PP/No]LightingProperty
2021-03-22 01:55:58 +03:00
AnyOldName3
4862e8c8f4
Bump aqt version
2021-03-21 21:30:17 +00:00
psi29a
ded59c4858
Merge branch 'master' into 'master'
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Prevent physics death spiral by falling back to true delta time when needed
Closes #5431 and #5910
See merge request OpenMW/openmw!669
2021-03-21 20:45:46 +00:00
wareya
63f01d8c5f
Prevent physics death spiral by falling back to true delta time when needed
2021-03-21 20:45:46 +00:00
Hristos N. Triantafillou
209e7718a8
Clarify the requirements of a data folder
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The current text could be interpreted to mean that a data folder
_must_ have a plugin, but this isn't the case.
This added text clarifies that a plugin or resources are needed.
2021-03-21 15:37:48 -05:00
psi29a
86bd173d69
Merge branch 'refactoring' into 'master'
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"static const" -> "static constexpr" in headers
See merge request OpenMW/openmw!676
2021-03-21 15:43:47 +00:00
AnyOldName3
b31459cc00
Merge branch 'refractiontest' into 'master'
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Make refraction mixing based on water depth instead of screen depth
See merge request OpenMW/openmw!672
2021-03-21 14:24:12 +00:00
Petr Mikheev
369adf1583
Merge branch 'smarterunstuck' into 'master'
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Forgot to initialize these variables
See merge request OpenMW/openmw!677
2021-03-21 13:48:40 +00:00