Andrei Kortunov
d1a3cc98ff
Get rid of ECLD and dependencies
2020-06-17 13:09:16 +04:00
bzzt lost a hitlab login
b27b76e325
avoid pagerebuild when reloading a same save
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Signed-off-by: Bret Curtis <psi29a@gmail.com>
2020-06-13 00:22:28 +02:00
bzzt lost a hitlab login
6fa12a6eb8
preload tweak
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Signed-off-by: Bret Curtis <psi29a@gmail.com>
2020-06-13 00:22:28 +02:00
bzzt lost a hitlab login
340d626589
static moving support
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Signed-off-by: Bret Curtis <psi29a@gmail.com>
2020-06-13 00:22:28 +02:00
bzzt lost a hitlab login
c7fda6d280
activegrid paging = 2xfps
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Signed-off-by: Bret Curtis <psi29a@gmail.com>
2020-06-13 00:22:28 +02:00
bzzt lost a hitlab login
b4af2ac672
avoid blocking on pagerebuild
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Signed-off-by: Bret Curtis <psi29a@gmail.com>
2020-06-13 00:22:28 +02:00
bzzt lost a hitlab login
ffbed7ee38
loadingscreen
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Signed-off-by: Bret Curtis <psi29a@gmail.com>
2020-06-13 00:22:28 +02:00
bzzt
d684f1a78f
terrainbased objectpaging
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Signed-off-by: Bret Curtis <psi29a@gmail.com>
2020-06-13 00:22:27 +02:00
Capostrophic
d44dcc3242
Revert infinite fall failsafe addition
2020-02-25 16:46:53 +03:00
Capostrophic
61b60c8a94
Add an infinite fall failsafe (feature 1415)
2020-02-11 18:26:58 +03:00
Andrei Kortunov
24ce242941
Implement TestCells (feature #5219 )
2019-12-22 11:13:42 +04:00
Assumeru
dfbe0021a5
Change rescaling to be more inline with vanilla ( fixes #5214 ) ( #2635 )
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* move rescaling to loadData
* clamp on save
2019-12-18 19:37:45 +03:00
elsid
3cfd5fca4e
Rotate door object using direct rotation order once
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Instead of rotating using inverse and then applying the direct rotation.
To properly update object in navigator.
2019-11-30 14:09:00 +01:00
elsid
1d3668cd22
Add Navigator interface
2019-02-16 15:37:06 +03:00
elsid
346e9e3141
Add off mesh connections for doors without teleport
2018-10-13 22:16:33 +03:00
elsid
c95cea414c
Support water for NavMesh
2018-10-13 22:16:32 +03:00
elsid
0c8db84962
Load cells in order from nearest to player to furthest
2018-10-13 22:16:26 +03:00
scrawl
20606a2aff
Add 'prediction time' setting for cell/terrain pre-loading
2017-07-19 16:44:37 +02:00
Ewan Higgs
38a2de3c51
convert std::autor_ptr to std::unique_ptr, originally by Ewan Higgs and updated by Bret Curtis
2017-06-09 16:49:25 +02:00
scrawl
c22fde2bcd
Preload terrain while reading savegame
2017-03-14 19:27:56 +01:00
scrawl
59bf100907
Fill exteriorPositions in preloadFastTravel
2017-03-14 19:27:56 +01:00
scrawl
4549196b31
Use the new way of terrain preloading in CellPreloader/Scene
2017-03-14 19:27:56 +01:00
scrawl
7e02bb7348
Preload summoned creature models before the spell is cast
2017-02-20 19:58:00 +01:00
scrawl
57b585570a
Preload magic effect visuals of the player's selected weapon/spell
2017-02-15 21:01:25 +01:00
scrawl
3f3d00ffc9
Add CellPreloader::clear to avoid potential dangling CellStore pointer and to more aggressively clear preload state from a previous game
2017-02-09 04:03:38 +01:00
scrawl
1d8a9ff622
Preload player cell as soon as the player is read from the savegame
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Giving the worker thread something to do while the rest of the savegame is parsed.
2017-02-09 03:47:36 +01:00
scrawl
c68f662c9a
Predict player movement when preloading cells to better handle moving at high speed
2017-02-09 01:34:42 +01:00
scrawl
5bd8ef247d
Do not adjust the player position when loading a savegame ( Fixes #2089 )
2016-03-24 17:18:08 +01:00
scrawl
c3ef387208
Vanilla-compatible creature/NPC respawning ( Fixes #2369 , Fixes #2467 )
2016-02-27 12:53:07 +01:00
scrawl
6806741d9b
Add settings for disabling the individual preloading types
2016-02-09 01:58:33 +01:00
scrawl
10a3e270a3
Preload fast travel destinations
2016-02-09 01:52:02 +01:00
scrawl
5efaa9817c
Add preloading settings
2016-02-07 18:01:14 +01:00
scrawl
610257cd3a
Preload the exterior cell grid
2016-02-07 07:37:56 -08:00
scrawl
8592166eeb
Preload surrounding cells when preloading an exterior cell destination
2016-02-07 05:27:19 -08:00
scrawl
023c87b215
Preload cell when the player goes near a teleport door. It works!
2016-02-07 05:13:46 -08:00
scrawl
d855a13b44
Clear the resource cache from the worker thread
2016-02-07 00:36:31 +01:00
scrawl
bd655c20fd
Refactor local map updates
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We don't need the delay any more because the rendering itself is part of the normal rendering traversal - so it's delayed anyway.
Don't request maps that we're not actually using (i.e. with cell grid sizes higher than the default 3, we were rendering more maps than the map window could show).
2016-02-05 01:19:45 +01:00
scrawl
3647af8d73
Rotations: use different rotation order when object is rotated via script ( Fixes #2062 )
2015-11-12 01:44:00 +01:00
scrawl
4bb3cbf0fb
Remove last remains of Ogre
2015-06-03 23:04:35 +02:00
scrawl
19988d5e45
Remove RefData::getHandle
2015-05-12 04:04:54 +02:00
scrawl
c31b416ba1
Move physicssystem to a new mwphysics module
2015-05-10 01:09:00 +02:00
scrawl
a59940a2c7
Move MyGUI platform to components
2015-05-01 01:44:21 +02:00
scrawl
0ff7b2ff11
MechanicsManager, frame update
2015-04-25 15:19:17 +02:00
scrawl
9f12e53956
Scale NPCs by their Weight property ( Fixes #814 )
2015-04-24 14:49:20 +02:00
scrawl
1c0e3a6488
rotateObject, scaleObject
2015-04-23 23:50:46 +02:00
scrawl
c92592493e
OpenMW: create a window and render the starting cell(s)
2015-04-12 15:38:30 +02:00
scrawl
4e69e7cc0f
OpenMW compiles and runs w/o render window
2015-04-01 17:02:15 +02:00
scrawl
7d36a202a8
Implement cell loading threshold ( Fixes #1874 )
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The cell loading threshold (default: 1024 units) prevents exterior cell loading until the player has travelled part-way into the next cell. This gets rid of excessive cell loadings when walking along an exterior cell border.
Lower the maximum allowed view distance in options menu to accomodate. Change setting name so that old settings files are upgraded.
2014-10-02 16:50:10 +02:00
scrawl
395f98e476
Fix triggering changed flag for all references when cell is visited
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The InsertFunctor for cells was calling localRotateObject() for all references which set the mChanged flag in RefData to true.
Also clean up RefData interface slightly.
2014-06-15 14:18:16 +02:00
scrawl
3cdbcf3c28
Merge branch 'actorid' of https://github.com/OpenMW/openmw
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Conflicts:
apps/openmw/mwmechanics/creaturestats.cpp
2014-05-14 02:35:05 +02:00