Capostrophic
19010ec045
Separate MovementSolver
2020-03-31 00:38:34 +03:00
Capostrophic
ca6cce0c7e
Separate Stepper
2020-03-31 00:38:34 +03:00
Capostrophic
ce588fb39c
Separate DeepestNotMeContactTestResultCallback
2020-03-31 00:38:34 +03:00
elsid
7ae7cb181d
Support recast mesh rendering
2020-03-14 09:38:24 +01:00
Andrei Kortunov
84979fa8b7
Move VisMask to components
2020-02-16 16:03:35 +04:00
Andrei Kortunov
c51aba0b13
Recharge items outside of player's inventory (bug #4077 )
2019-10-07 22:59:43 +04:00
Andrei Kortunov
f0cef772fa
Refactor weapon types behaviour
...
1. Move weapon types behaviour from switches to the table (should allow
us to de-hardcode weapon types later)
2. Gereralize bones injection to actors skeletons (instead of using the
hardcoded xbase_anim_sh.nif)
2019-08-09 19:40:27 +04:00
Andrei Kortunov
861d41f4a4
Native graphics herbalism support (feature #5010 )
2019-05-02 23:03:47 +04:00
Ilya Zhuravlev
16d2db8492
android: remove unused file
2019-04-28 18:21:48 -04:00
Ilya Zhuravlev
7865ffa1a7
android: Switch to C++
2019-04-28 18:21:31 -04:00
Andrei Kortunov
31ddb0a482
Allow to calculate UI skin size based on texture resolution (feature #4968 )
2019-04-10 10:34:07 +04:00
AnyOldName3
642002b302
Merge remote-tracking branch 'upstream/master' into osgshadow-test-vdsm
2018-11-29 01:19:01 +00:00
Stanislaw Halik
5e3e01cac0
fix resolution on HiDPI displays under Windows
...
The same Windows functionality as scaling user interface elements,
confuses fullscreen games unless they set a particular of metadata to
indicate that they perform the scaling by themselves.
What happened was treating 2160p as 1440p despite the former being
chosen. The same occured with other game title prior to introducing the
metadata bits.
Fortunately with CMake there's no need to invoke the mt.exe "manifest
tool" manually.
Note that the setting of "per-monitor DPI aware" still leaves openmw
confused, hence the choice of global-DPI-aware.
2018-11-05 16:16:09 +00:00
AnyOldName3
d0c254bc7e
Merge remote-tracking branch 'upstream/master' into osgshadow-test-vdsm
2018-11-01 16:48:21 +00:00
elsid
792a0585c0
Add recastnavigation as subdirectory
2018-11-01 17:01:22 +01:00
AnyOldName3
3785ba6aa0
Merge upstream/master
2018-10-30 22:38:09 +00:00
elsid
dc09674362
Add command and settings option to enable actors paths render
2018-10-13 22:16:32 +03:00
elsid
70a369f70e
Add command to enable NavMesh render
...
togglenavmesh or tnm
2018-10-13 22:16:28 +03:00
elsid
3d97e96f55
Add dependency to recastnavigation
2018-10-13 22:16:25 +03:00
elsid
c866fdff86
Move physics object, heightfield, ptrholder into separate files
2018-10-13 22:16:24 +03:00
AnyOldName3
cc23a968d1
Merge upstream/master
2018-08-01 14:13:45 +01:00
Andrei Kortunov
3d1daaebab
Rework manual spellcasting (e.g. via scripts)
2018-07-12 16:24:25 +04:00
Doc West
467989cdd5
Moved crashcatcher to a component and also use it in CS
...
Reworked debugger detection (failed on gdb 7.11), it now uses /proc to detect the debugger
2018-07-09 16:25:55 +02:00
AnyOldName3
44b2cf2b7f
Merge upstream.
2018-05-11 19:15:04 +01:00
scrawl
9e9c278527
Merge pull request #1597
2018-02-27 23:48:45 +00:00
AnyOldName3
6ec893b618
Merge remote-tracking branch 'refs/remotes/upstream/master'
2018-01-22 15:54:13 +00:00
Ilya Zhuravlev
d2121ccd62
Update android port.
2018-01-16 00:11:27 -05:00
Daniel Vukelich
97924d97c7
Add the option for multiple quicksave slots
...
With more than 1 quicksave slot, slots will be created each time you
quicksave until the maximum number (configured in settings) of
quicksaves has been reached. After that, the oldest quicksave slot will
be replaced each time you quicksave. Saves are numbered sequentially,
unless the maximum number of slots is 1, in which case it is not numbered.
2018-01-12 20:09:39 -05:00
Thunderforge
bd072b131b
Moving controller file out of the controllers subdirectory
2018-01-02 20:58:43 -06:00
Thunderforge
3f7143556a
Providing different mappings depending on the version of SDL installed
2018-01-01 22:16:54 -06:00
AnyOldName3
e201e359a9
Move Shadow to Components
2017-11-08 01:44:49 +00:00
AnyOldName3
0568c93b39
Add specific shadow source files to MWRender
2017-10-03 03:40:23 +01:00
AnyOldName3
ba1e2cab2f
Merge remote-tracking branch 'upstream/master' into osgshadow-test
2017-10-03 03:00:15 +01:00
scrawl
c11fe6788f
Add basic keyboard navigation for the GUI
...
(Shift)Tab cycles, arrow keys move to the next button in that direction, Enter/Space accepts.
Note: Unless MyGUI is hacked to bits, clicking on an empty space will annoyingly reset the key focus. Not sure how to deal with that yet.
The visual highlight for selected buttons requires MyGUI commit 632d007429d0bf0c7d7f6c5db4a08353a63dd839 or later to appear (to be released in 3.2.3).
2017-09-24 19:08:11 +02:00
Chris Robinson
9e7a49f66e
Include alext.h to get OpenAL extension definitions
2017-09-14 16:00:40 -07:00
AnyOldName3
a5397e5f2d
Merge master
2017-09-11 22:26:46 +01:00
AnyOldName3
5ce34f1cbf
Move new behaviour into macro to reduce code duplication
2017-09-08 22:17:42 +01:00
AnyOldName3
3c0ec0d6d0
If CMake supports it, sets the debugger working directory for Visual Studio
2017-09-08 17:26:46 +01:00
AnyOldName3
e2623d21ab
Merge remote-tracking branch 'upstream/master' into osgshadow-test
2017-08-23 13:33:22 +01:00
Andrei Kortunov
604f9ee323
Split weapons and spells rating code from combat actions
2017-08-01 09:05:35 +04:00
Andrei Kortunov
548814bfbc
Added AiBreathe package (feature #1374 )
2017-07-25 10:58:04 +04:00
scrawl
532b26bf3c
osgShadow experiment
2017-04-14 15:35:41 +02:00
scrawl
9a3a64f0c4
Add resource manager for ESM::Land to allow data to be unloaded when no longer required
2017-03-14 19:27:55 +01:00
scrawl
dc1f788cff
Use osg::PI over M_PI
2016-12-21 16:49:37 +01:00
scrawl
5297d7b5be
Merge pull request #1137 from nikolaykasyanov/osx-structure
...
[macOS] Move all resources files inside application bundles (fixes #3566 )
2016-11-25 02:51:32 +01:00
Nikolay Kasyanov
db69342b5d
[macOS] Move all configs & resources into app bundles
...
Fixes #3566 (https://bugs.openmw.org/issues/3566 ).
2016-11-23 22:32:54 +01:00
Phillip Andrews
c18fc113e5
Changed missing library dependencies to simple fix
2016-11-14 00:01:22 -06:00
Phillip Andrews
aeaedbc57a
Moved install commands to target-specific cmakelists so that all configurations work.
2016-11-13 22:49:01 -06:00
Phillip Andrews
59eba1dede
Changed tabs to spaces, oops
2016-11-13 16:59:36 -06:00
Phillip Andrews
1861302dbd
Include various libraries for Visual Studio environment
2016-11-13 14:27:59 -06:00
MiroslavR
e80636f0ca
Improve performance of repairing/recharging ( Fixes #2493 )
2016-11-06 11:01:46 +01:00
Nikolay Kasyanov
3adf4cb97f
Link OpenMW with libz on macOS
2016-11-05 12:18:22 +01:00
Nikolay Kasyanov
0115a3a874
Revert "Link OpenMW with libz on macOS"
...
This reverts commit 0c4dd05118
.
2016-11-05 12:11:04 +01:00
Nikolay Kasyanov
0c4dd05118
Link OpenMW with libz on macOS
2016-11-05 12:09:47 +01:00
MiroslavR
11565b5966
Make actors with non-portable lights in inventory glow ( Closes #2042 , #3338 )
2016-10-08 23:17:12 +02:00
scrawl
50bcb65ee0
Move USED_OSG_PLUGINS to the top of the CMakeLists to be used by all platforms
2016-10-08 19:20:24 +02:00
scrawl
a44ba0e461
Merge pull request #966 from kpp/find_mygui
...
Find mygui
2016-08-15 16:36:48 +02:00
Roman Proskuryakov
4cffdb67d8
Uses case-sensitive MyGUI_* variables
2016-08-15 15:59:02 +03:00
MiroslavR
dc0bc5b68c
Implement Face instruction (Feature #1424 )
2016-07-09 02:16:47 +02:00
Roman Proskuryakov
28c63aea72
Uses FindTinyXML to find package
2016-06-12 21:40:02 +03:00
scrawl
2ee414abe4
Merge pull request #943 from kpp/find_bullet
...
Find bullet
2016-06-05 16:02:34 +02:00
Ben Shealy
5085afa3d7
Moved mechanics code from MWGui::TradeWindow to MWMechanics::Trading
2016-06-04 12:28:47 -04:00
Roman Proskuryakov
3bcd23022a
Rewrites FindBullet using LibFindMacros handling version properly
2016-05-31 07:18:37 +03:00
Roman Proskuryakov
da59ef0f67
Rewrites FindFFmpeg using LibFindMacros handling components properly
2016-05-10 12:43:54 +03:00
scrawl
6f9ca0f68f
Add basic cell preloader class
...
Not properly in use yet, but seems to be working.
2016-02-07 00:14:13 +01:00
scrawl
1905f0bf2d
Add support for placing BodyParts in a cell (Bug #3118 )
2016-01-02 01:30:06 +01:00
scrawl
5e99a3eda6
Rename CellStore Functor to Visitor
2015-12-06 18:13:04 +01:00
sandstranger
238a5824be
add custom new variable fot Qt
2015-12-03 08:54:14 +03:00
sandstranger
b0b3192520
delete bad symbol
2015-12-02 22:50:54 +03:00
sandstranger
bd5057aa3c
enable opengl es1
2015-12-02 22:40:04 +03:00
scrawl
f962ce0bbe
Don't link against unnecessary OSG libraries
2015-11-29 19:56:43 +01:00
Chris Robinson
e2beefd8b5
Store info calculated from the ESM::Sound record
2015-11-25 04:24:22 -08:00
scrawl
0220e82259
Remove unused SOUND_INPUT_INCLUDES cmake variable.
2015-11-14 17:17:22 +01:00
Alexander "Ace" Olofsson
d2a4175804
Add FFMPEG to include path for OpenMW
...
I'm a bit confused; `mwsound/ffmpeg_decoder.hpp/cpp` requires FFMPEG headers to compile, how did this work in the first place?
2015-11-14 16:02:42 +01:00
Bret Curtis
3ea3d07d44
really purge libav
2015-11-12 16:39:29 +01:00
Alexander "Ace" Olofsson
7d4125d97f
Fixes for building with unity build
2015-09-24 15:21:42 +02:00
scrawl
89d9323c2b
Document RenderBin numbers in a common header to keep them organised
2015-09-21 17:20:08 +02:00
dteviot
541d7fb4fb
Fixed assorted issues
...
* destructor is virtual
* renamed class to Actor
* corrected indentation of case statement
2015-08-25 18:19:16 +12:00
dteviot
bb54bbd273
Pulled duplicated functions into common base class
2015-08-24 19:54:02 +12:00
dteviot
77a1d947cc
extracted MWMechanics::getPlayer()
2015-08-21 21:12:39 +12:00
dteviot
942a987d52
centralize the world/cell coordinate conversion logic.
2015-08-16 18:55:02 +12:00
scrawl
3da8f6e62e
Water ripples
2015-06-16 20:36:48 +02:00
scrawl
f70250a296
Merge branch 'master' of https://github.com/OpenMW/openmw into osg
...
Conflicts:
apps/launcher/CMakeLists.txt
apps/opencs/CMakeLists.txt
apps/opencs/view/render/worldspacewidget.cpp
apps/openmw/CMakeLists.txt
components/CMakeLists.txt
extern/osg-ffmpeg-videoplayer/CMakeLists.txt
2015-06-13 21:11:24 +02:00
scrawl
cf95d3fc35
Refactor cmake scripts, reducing the amount of find_package(Boost)
2015-06-12 01:45:19 +02:00
scrawl
93656aa6cf
Add a header missing from CMakeLists
2015-06-04 20:10:07 +02:00
scrawl
4bb3cbf0fb
Remove last remains of Ogre
2015-06-03 23:04:35 +02:00
scrawl
41cce5240f
Delete remaining files that won't be of any use
2015-06-03 03:29:21 +02:00
scrawl
cdd0623009
Terrain rendering
2015-06-03 01:35:41 +02:00
scrawl
5a7f2a4f1f
Restore light attenuation settings
2015-06-02 17:02:56 +02:00
scrawl
01944c33f5
Basic water rendering
2015-06-02 16:35:35 +02:00
scrawl
de8e5f0db1
Restore projectiles
2015-06-01 21:41:13 +02:00
scrawl
ed4863ad7d
Restore ranged weapon aiming
2015-05-31 18:53:16 +02:00
scrawl
a066b24303
Restore WeaponAnimation
2015-05-31 01:07:43 +02:00
scrawl
1f00174c02
Use a btCollisionWorld instead of btDiscreteDynamicsWorld
...
Slightly improves performance, since we no longer need to stepSimulation(). We don't use any Dynamics (yet).
2015-05-27 23:09:38 +02:00
scrawl
152d690a7a
Minor cleanup
2015-05-23 23:10:53 +02:00
scrawl
9b8e2e9db3
Port MWRender::Camera
2015-05-22 00:29:27 +02:00
scrawl
72c1f37527
Port CharacterPreview
2015-05-20 02:18:20 +02:00
scrawl
75ace9f8b5
Global map base layer
2015-05-16 14:48:20 +02:00
scrawl
47758c11cd
Readded collision objects and movement physics
2015-05-12 03:02:15 +02:00
scrawl
c31b416ba1
Move physicssystem to a new mwphysics module
2015-05-10 01:09:00 +02:00