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85 commits

Author SHA1 Message Date
Marc Zinnschlag
2ffe1206a6 merged opcode classes that came in explicit and implicit variants 2010-12-31 19:09:25 +01:00
Marc Zinnschlag
38ab9f7a3d Merge branch 'newchar'
Conflicts:
	components/esm_store/store.hpp
2010-10-22 10:27:32 +02:00
Marc Zinnschlag
a8c974d2e7 added set/get/mod instructions for skills 2010-10-20 11:31:42 +02:00
Marc Zinnschlag
1c4db82a0e added --script-all switch 2010-10-06 14:52:53 +02:00
Marc Zinnschlag
9a0618fbb8 fixed a comment 2010-09-25 20:23:38 +02:00
Jan Borsodi
1907aeb6c6 The game mode is now properly restored once a dialog is finished. Previously the game mode was only set in the window manager but it has to go through the input manager firs to get correct input state. Also updated the gui script commands to also use the input manager and not the window manager.
At some point the gui mode code should be moved to a class that handles all game mode (engine?).
2010-09-15 14:48:19 +02:00
Marc Zinnschlag
db2b238328 adjusted coordinates for coc/coe for exteriors (place player in the middle of the cell instead of at the border) 2010-09-11 12:21:55 +02:00
Marc Zinnschlag
5f84b680af implemented exterior coc 2010-09-11 11:55:28 +02:00
Marc Zinnschlag
7ea6a75a26 another merge fix 2010-09-10 13:01:37 +02:00
Marc Zinnschlag
1dc805d0d4 Merge branch 'master' into exterior
Conflicts:
	apps/openmw/mwscript/docs/vmformat.txt
2010-09-08 15:38:19 +02:00
Marc Zinnschlag
6c4c90ef2d Merge branch 'script' 2010-09-01 21:04:16 +02:00
Marc Zinnschlag
147dd57162 added Lock and Unlock instructions 2010-08-30 12:30:34 +02:00
Marc Zinnschlag
a899a290c0 modified code to avoid a warning on MSVC 2010-08-29 23:40:59 +02:00
Marc Zinnschlag
9e8251e6b4 finally got rid of the nasty coordinates bug 2010-08-22 21:30:48 +02:00
Marc Zinnschlag
f3bf46f1a9 fixed AiTravel and changed GetAiPackageDone to return 0 (returning one would interfere with character creation testing at this point) 2010-08-22 15:16:11 +02:00
Marc Zinnschlag
68a788b2c8 added instructions for enabling/disabling player controls (they don't do anything yet) 2010-08-22 15:11:40 +02:00
Marc Zinnschlag
14cf007a3f added first batch of AI-related instructions and functions (they don't do anything at this point) 2010-08-22 14:49:25 +02:00
Marc Zinnschlag
b3cc3073a3 changed encoding of segment 3 opcodes (increasing the number of opcodes, while reducing the width of the argument) 2010-08-22 13:15:56 +02:00
Marc Zinnschlag
17135a6403 routed message box output through window manager 2010-08-22 11:22:10 +02:00
Marc Zinnschlag
c6f4bcbf68 another coordinate system fix; still not working properly 2010-08-21 09:48:56 +02:00
Marc Zinnschlag
0111631ee9 very early implementation of exterior rendering 2010-08-20 13:33:03 +02:00
Nicolay Korslund
7516e4ca53 Added music playing as a test 2010-08-12 17:58:29 +02:00
Nicolay Korslund
8067d62800 Decoupled SoundManager from Interpreter::Context 2010-08-12 16:29:22 +02:00
Marc Zinnschlag
aa637cb9d4 added RemoveItem 2010-08-07 17:00:04 +02:00
Marc Zinnschlag
db24a55e36 added sanity check for AddItem arguments 2010-08-07 16:34:49 +02:00
Marc Zinnschlag
589f8b5ede added GetItemCount 2010-08-07 16:21:07 +02:00
Marc Zinnschlag
3ea85b4619 added AddItem instruction 2010-08-07 15:11:31 +02:00
Marc Zinnschlag
1902dfb7b2 added activate instruction 2010-08-05 15:52:07 +02:00
Marc Zinnschlag
7ba6bdb56c prepared InterpreterContext for activation implementation 2010-08-03 22:43:53 +02:00
Marc Zinnschlag
bfc282779b added item health interface 2010-08-03 14:14:04 +02:00
Marc Zinnschlag
93754b2851 moved some includes around 2010-08-03 13:32:37 +02:00
Marc Zinnschlag
ca842d1b4d reimplemented access to creature stats via new class interface 2010-08-03 11:49:12 +02:00
Marc Zinnschlag
ebedef49c9 removed a special case, that wasn't a special case (MW Scripting for Dummies seems to be wrong here) 2010-07-28 19:45:06 +02:00
Marc Zinnschlag
6e3fdc5816 added special case implementation for GetHealth (max weapon and armor health) 2010-07-28 19:38:14 +02:00
Marc Zinnschlag
913d55a44e added GetHealthGetRatio 2010-07-28 19:12:50 +02:00
Marc Zinnschlag
a542ca22fd added ModCurrentHealth, ModCurrentMagicka, ModCurrentFatigue 2010-07-28 19:00:54 +02:00
Marc Zinnschlag
455bcf3b01 added get, set and mod instructions for health, magicka and fatigue 2010-07-28 18:27:46 +02:00
Marc Zinnschlag
77a0215d53 added get-, set- and mod-instructions for attributes 2010-07-26 23:09:37 +02:00
Marc Zinnschlag
aa4e79c0de fixed a reclist bug induced a couple of commits ago 2010-07-26 22:00:50 +02:00
Marc Zinnschlag
0e641f1246 implemented coc instruction 2010-07-22 12:29:23 +02:00
Marc Zinnschlag
2d8fbc6e55 implemented month variable and fixed some day/gamehour bugs 2010-07-22 11:48:27 +02:00
Marc Zinnschlag
77e03f0f31 fixed global variable search to properly handle injected variables (DaysPassed) 2010-07-21 15:01:35 +02:00
Nicolay Korslund
c61212202b Moved mwgui/ back to apps/openmw/. Fixed mouse position bug. 2010-07-20 20:23:37 +02:00
Marc Zinnschlag
a9825f92ee moved installOpcodes function from scriptmanager to extensions 2010-07-18 19:54:56 +02:00
Marc Zinnschlag
f3b70e05a9 added sky-related script functions and instructions 2010-07-18 19:48:02 +02:00
Marc Zinnschlag
d27c548710 implemented passing of time 2010-07-18 18:29:16 +02:00
Marc Zinnschlag
083b11c740 moved global variable handling into a separate class 2010-07-18 16:48:01 +02:00
Nicolay Korslund
c84672a560 Added MyGUI to OpenMW, fully working (with events and script hooks) 2010-07-17 19:38:32 +02:00
Nicolay Korslund
4d74f85ae0 Moved mwgui manager to components, ready for testing 2010-07-16 22:27:50 +02:00
Marc Zinnschlag
c9a6335918 replaced flat Type_Data stack with a union 2010-07-14 15:28:55 +02:00