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2513 commits

Author SHA1 Message Date
scrawl
bd0233ce68 Error handling improvement 2015-06-03 18:00:34 +02:00
scrawl
e642f20a65 Restore screenshot key functionality 2015-06-03 17:25:18 +02:00
scrawl
974fda5bde Merge branch 'master' of https://github.com/OpenMW/openmw into osg
Conflicts:
	extern/sdl4ogre/sdlwindowhelper.cpp
2015-06-03 03:18:29 +02:00
scrawl
cd47dff196 Minor cleanup 2015-06-03 03:03:16 +02:00
scrawl
b978153edb Enable VBO sharing for terrain geometry 2015-06-03 02:24:09 +02:00
scrawl
5666e02546 Fix for dark terrain in some cases 2015-06-03 02:22:04 +02:00
scrawl
cdd0623009 Terrain rendering 2015-06-03 01:35:41 +02:00
scrawl
10f938ff87 Add comment 2015-06-03 01:18:03 +02:00
scrawl
5a7f2a4f1f Restore light attenuation settings 2015-06-02 17:02:56 +02:00
scrawl
01944c33f5 Basic water rendering 2015-06-02 16:35:35 +02:00
Marc Zinnschlag
67f04e0ba1 Merge remote-tracking branch 'origin/master' 2015-06-02 14:44:27 +02:00
Marc Zinnschlag
ee2763f2d4 Allow 5th parameter for PlaceAtMe (numeric value, ignored) (Fixes #2591) 2015-06-02 14:43:38 +02:00
Stanislav Bas
6cb221f8d0 Some minor changes to MWList 2015-06-02 11:55:09 +03:00
Stanislav Bas
959fe3eb87 Reset the scrollbar position in the topic list when DialogueWindow is closed 2015-06-01 23:49:40 +03:00
Stanislav Bas
5350ce59ef MWList doesn't scroll to the very bottom when it's shown for first time 2015-06-01 22:42:41 +03:00
scrawl
de8e5f0db1 Restore projectiles 2015-06-01 21:41:13 +02:00
scrawl
c85764b654 Wireframe mode 2015-06-01 17:02:44 +02:00
scrawl
7f9f9a32d2 InitWorldSpaceParticles fix 2015-06-01 16:29:42 +02:00
scrawl
b0b55e2037 Delete niftest as it's currently broken 2015-06-01 02:48:15 +02:00
Stanislav Bas
5dc6cdeb99 Scroll to the top of the topic list when dialog is started 2015-06-01 01:14:11 +03:00
scrawl
a066b24303 Restore WeaponAnimation 2015-05-31 01:07:43 +02:00
Marc Zinnschlag
d7cd4203ad Merge remote-tracking branch 'k1ll/mingw' 2015-05-30 11:39:53 +02:00
scrawl
0f8f19958a NifLoader: Fix empty StateSets being created in some cases 2015-05-30 04:26:00 +02:00
scrawl
fd50be0fb8 Restore various gameplay 2015-05-30 01:00:24 +02:00
scrawl
6231cd8557 RigGeometry clone fix 2015-05-30 00:59:34 +02:00
scrawl
a56d0e9cc3 ControllerVisitor fix 2015-05-29 23:39:52 +02:00
scrawl
668d365ef9 MorphGeometry copy fix 2015-05-29 21:47:43 +02:00
scrawl
261ed1f4e5 Revert "Enable culling for particle emitters & programs"
This reverts commit 8b206e0aed.
2015-05-29 20:31:26 +02:00
scrawl
1cdb440b77 glReadPixels *is* available on OpenGL ES 2015-05-28 17:23:06 +02:00
scrawl
9ee63dc3f4 Change stats viewer key to f3 2015-05-28 16:28:48 +02:00
scrawl
025a1a7866 Restore savegame screenshot display 2015-05-28 02:34:38 +02:00
scrawl
fe439e53ff Bullet include cleanup 2015-05-27 22:32:11 +02:00
cc9cii
5fd107a95c Fix crash with array out of bounds when refNum index is incorrect. 2015-05-27 10:19:26 +10:00
scrawl
723beb1cac Move IncrementalCompileOperation to SceneManager 2015-05-26 20:20:18 +02:00
scrawl
5de24552a8 Leak fix 2015-05-26 19:12:29 +02:00
scrawl
3dcb167066 Map rendering 2015-05-26 16:40:44 +02:00
scrawl
da24e298ee Fix -Wreorder warnings 2015-05-23 22:44:00 +02:00
scrawl
22f01b1232 Merge branch 'master' of https://github.com/OpenMW/openmw into osg
Conflicts:
	apps/launcher/graphicspage.cpp
	apps/opencs/editor.cpp
	apps/opencs/model/doc/document.cpp
	apps/opencs/view/render/cell.cpp
	apps/opencs/view/render/mousestate.cpp
	apps/opencs/view/render/textoverlay.cpp
	apps/opencs/view/render/worldspacewidget.cpp
	apps/openmw/mwclass/creature.cpp
	apps/openmw/mwclass/npc.cpp
	apps/openmw/mwgui/inventorywindow.cpp
	apps/openmw/mwgui/loadingscreen.cpp
	apps/openmw/mwgui/mapwindow.cpp
	apps/openmw/mwgui/pickpocketitemmodel.cpp
	apps/openmw/mwgui/waitdialog.cpp
	apps/openmw/mwmechanics/combat.cpp
	apps/openmw/mwmechanics/mechanicsmanagerimp.cpp
	apps/openmw/mwrender/globalmap.cpp
	apps/openmw/mwworld/physicssystem.cpp
	apps/openmw/mwworld/refdata.cpp
	apps/openmw/mwworld/scene.cpp
	apps/openmw/mwworld/worldimp.cpp
	components/sdlutil/sdlinputwrapper.cpp
	extern/shiny/Main/Factory.cpp
	extern/shiny/Main/MaterialInstance.cpp
	extern/shiny/Main/Platform.cpp
	extern/shiny/Main/ShaderSet.cpp
2015-05-23 20:33:44 +02:00
Rohit Nirmal
396fba7fa9 Silence -Wreorder warnings, and remove -Wno-reorder. 2015-05-21 22:46:44 -05:00
scrawl
7882c3d7f0 Fix incorrect rotation for meshes with BoneOffset 2015-05-20 04:09:21 +02:00
scrawl
8d033f0558 Fix UpdateRigBounds not being copied properly 2015-05-20 03:12:42 +02:00
scrawl
8b768f4377 Minor fix for behaviour with non-existing LightManager 2015-05-18 21:06:42 +02:00
scrawl
314c1161ae Minor addition to reading display 2015-05-18 21:05:17 +02:00
scrawl
99eb78fc19 Fix $DISPLAY not being accounted for in cursor decompression context 2015-05-17 22:16:14 +02:00
scrawl
737c2114dc Change viewer stats keybinding to F9 2015-05-15 19:43:48 +02:00
scrawl
49df07ea7f Implement UI scaling factor 2015-05-15 00:41:21 +02:00
scrawl
24bb2e152c Apply texture filter setting changes 2015-05-14 21:42:04 +02:00
scrawl
5442bf23a6 Apply video mode & gamma setting changes 2015-05-14 20:31:16 +02:00
scrawl
b6cb73e6e8 Fix deep copying of controllers
This fixes the cell loading crash.
2015-05-14 15:07:58 +02:00
scrawl
a18663c8b3 Improve MyGUI texture updates 2015-05-14 01:26:10 +02:00
scrawl
5dd1b2ae86 Readded HW cursor rotation 2015-05-14 01:06:33 +02:00
scrawl
c775cbbbaa Silence an annoying message 2015-05-14 00:40:51 +02:00
scrawl
9ea416b852 Readded HW cursor manager (no image rotation yet) 2015-05-13 18:56:14 +02:00
scrawl
39fb46601a Readded input & event handling 2015-05-13 16:50:47 +02:00
scrawl
298b3ed2ef Create the GraphicsWindowSDL2 directly 2015-05-13 15:08:47 +02:00
scrawl
0498e6e5f0 Readded window icon 2015-05-13 15:03:21 +02:00
cc9cii
7f12fc4770 Fix for Bug #2544. Add a default mNpdtType to ESM::Npc::blank(). 2015-05-13 13:39:04 +10:00
scrawl
375b736e74 Use SDL to create the window
No input nor event loop handling yet, so the window will "stop responding" after a few seconds.

Thanks to KittyCat for the GraphicsWindowSDL2 code.
2015-05-13 02:53:09 +02:00
scrawl
82316105de BulletShapeManager kf loading fix 2015-05-12 16:49:53 +02:00
scrawl
65f0195c71 Readded animated collision shape support 2015-05-12 16:26:11 +02:00
scrawl
47758c11cd Readded collision objects and movement physics 2015-05-12 03:02:15 +02:00
Marc Zinnschlag
107bf818e7 Revert "Use btScaledBvhTriangleMeshShape, bump required bullet version to 2.83"
This reverts commit 27751db99a.

Conflicts:

	libs/openengine/bullet/physic.cpp
2015-05-10 13:35:21 +02:00
scrawl
c31b416ba1 Move physicssystem to a new mwphysics module 2015-05-10 01:09:00 +02:00
scrawl
fe15f31f3e Remove strings.h wrapper 2015-05-10 00:36:04 +02:00
scrawl
c843cfc8e2 Physics stub in preparation for rewrite 2015-05-10 00:28:51 +02:00
scrawl
48ffeab191 Remove old BulletShapeManager 2015-05-09 01:06:55 +02:00
scrawl
0da1e0e905 Add comment 2015-05-09 00:17:08 +02:00
scrawl
d432a3ed08 Fix MyGUI rendering not taking DataVariance of textures into account 2015-05-09 00:13:22 +02:00
scrawl
af7cbb2e3b Leak fix 2015-05-08 17:52:35 +02:00
scrawl
483dc9de45 Stop viewer threading before changing MyGUI textures 2015-05-07 23:17:47 +02:00
scrawl
604580d75d Move toMatrix to Nif::Node 2015-05-07 21:17:15 +02:00
scrawl
f760aebc92 Disable MyGUI VBOs due to crashes (will look into proper fix) 2015-05-05 17:55:38 +02:00
Marc Zinnschlag
0c27869089 Merge remote-tracking branch 'scrawl/bullet283' 2015-05-05 10:52:18 +02:00
scrawl
100d6e5fff Render MyGUI in background thread, i.e. refactor to get rid of DYNAMIC DataVariance 2015-05-05 02:38:59 +02:00
scrawl
ee60df1e27 Split MyGUI rendering into Update, Cull and Draw stages 2015-05-04 22:17:28 +02:00
scrawl
27751db99a Use btScaledBvhTriangleMeshShape, bump required bullet version to 2.83 2015-05-04 16:23:33 +02:00
dteviot
b0c4be2316 Multi-select + context menu. (Fixes #2480)
Content selector, added multi-select + context menu to allow check/uncheck the multi-selected items.
2015-05-04 14:52:47 +12:00
scrawl
e1f4a7f647 Merge branch 'master' of https://github.com/OpenMW/openmw into osg
Conflicts:
	apps/openmw/engine.cpp
	apps/openmw/mwgui/mainmenu.cpp
	apps/openmw/mwgui/windowmanagerimp.cpp
	apps/openmw/mwinput/inputmanagerimp.cpp
	apps/openmw/mwrender/animation.cpp
	apps/openmw/mwrender/debugging.cpp
	apps/openmw/mwrender/npcanimation.cpp
	apps/openmw/mwrender/renderingmanager.cpp
	apps/openmw/mwrender/sky.cpp
	components/nif/nifkey.hpp
	components/nif/nifstream.hpp
	components/nifbullet/bulletnifloader.cpp
	components/nifogre/ogrenifloader.hpp
	libs/openengine/bullet/physic.cpp
	libs/openengine/gui/manager.cpp
2015-05-04 02:41:50 +02:00
scrawl
a37a83eaea Use interleaved vertex data in MyGUI render manager, avoiding redundant copies 2015-05-03 22:15:53 +02:00
scrawl
5a759f8b0d GUI cleanup fix 2015-05-03 18:35:29 +02:00
scrawl
140e67036c Flip non-dds textures vertically
Fixes the up-side down loading screens.
2015-05-03 17:10:50 +02:00
Marc Zinnschlag
83a7eea2a9 Merge remote-tracking branch 'scrawl/master' 2015-05-03 09:54:32 +02:00
scrawl
1a5407af98 Reduce texture memory usage in OpenMW 2015-05-02 19:36:36 +02:00
scrawl
dc9b27acfe Create manual GUI textures 2015-05-02 18:06:54 +02:00
scrawl
1b78acc2c0 Remove manual allocation for images 2015-05-02 18:06:17 +02:00
scrawl
cac288d5be Remove OgreInit 2015-05-01 21:49:36 +02:00
scrawl
d9d84bd7b2 Remove bullet raycasting shapes, to be replaced with OSG ray casts 2015-05-01 21:43:21 +02:00
scrawl
82c4d01b37 Add back resource handling workarounds to the gui code 2015-05-01 18:37:24 +02:00
scrawl
9f74be8fcb Add back the custom MyGUI log facility for utf8 paths on windows 2015-05-01 02:04:24 +02:00
scrawl
6afb0e43ef Port FontLoader - requires MyGUI patch from https://github.com/MyGUI/mygui/pull/69 2015-05-01 01:44:21 +02:00
scrawl
a59940a2c7 Move MyGUI platform to components 2015-05-01 01:44:21 +02:00
scrawl
15bdb7db01 transformBoundingSphere optimization 2015-05-01 01:44:21 +02:00
scrawl
a98dc78cc5 Bounds fix 2015-04-30 15:46:16 +02:00
scrawl
83c6ba97c0 Disable skinning updates for actors beyond the AI processing distance 2015-04-30 00:10:24 +02:00
k1ll
8e094d6fa5 Add static bullet to components 2015-04-29 18:31:29 +02:00
k1ll
b194af4ab2 Add static qt to components 2015-04-29 18:31:29 +02:00
k1ll
a230050ec8 Boost tr1 unordered map does not work with mingw 2015-04-29 18:31:29 +02:00
k1ll
00b7712a59 Fix shlwapi include case and add the lib for linking when building for windows 2015-04-29 18:31:28 +02:00
Marc Zinnschlag
ba57a648db Merge remote-tracking branch 'rohit-n/reorder' 2015-04-29 12:09:55 +02:00
Marc Zinnschlag
607a16eb01 removed leftover ignoreRefNum argument 2015-04-29 12:09:30 +02:00
Rohit Nirmal
997347b01e Silence -Wreorder warnings. 2015-04-28 18:48:02 -05:00
Marc Zinnschlag
f1c0847897 Merge remote-tracking branch 'cc9cii/moveref' 2015-04-28 14:07:18 +02:00
Marc Zinnschlag
e69687b0f2 silenced a warning (potentially unintialised variable) 2015-04-28 14:06:52 +02:00
scrawl
63b69db617 Port skeleton based bounding boxes to the new skinning system
Not sure if going to keep this, there's a noticable performance impact.
2015-04-27 15:41:34 +02:00
cc9cii
7673be6d0f Loading of moved refs complete. 2015-04-26 12:18:23 +10:00
scrawl
b4a06bd78d Improve skinning performance 2015-04-25 19:32:07 +02:00
cc9cii
e668b35b02 Fix typo. 2015-04-25 17:51:31 +10:00
cc9cii
dcce59f76c Pass MovedCellRef info to RefCollection. Still has debugging code. 2015-04-25 17:20:02 +10:00
cc9cii
acb800b8f9 Resolve merge issues and fix typos. 2015-04-25 09:39:37 +10:00
scrawl
372a54bbc7 Dead code removal 2015-04-25 01:28:01 +02:00
cc9cii
f1a58994c6 Merge branch 'master' into moveref
Conflicts:
	apps/opencs/model/world/columns.hpp
	apps/opencs/model/world/commands.cpp
	apps/opencs/model/world/commands.hpp
	apps/opencs/model/world/ref.cpp
	apps/opencs/view/world/dialoguesubview.cpp
	apps/opencs/view/world/dialoguesubview.hpp
	apps/opencs/view/world/util.cpp
	components/esm/cellref.hpp
2015-04-25 06:52:53 +10:00
scrawl
09742d5b95 Animation playback works, no movement accumulation yet 2015-04-23 20:41:31 +02:00
scrawl
6fada6acf8 Remove tests for no longer existing code 2015-04-23 20:02:18 +02:00
scrawl
12f3198f68 Node name lookups should be case insensitive
Concerns "AttachLight", "BoneOffset" and equipment part attachment points, that are all case insensitive in vanilla MW.
2015-04-23 17:15:30 +02:00
scrawl
cd7808fc11 Cleanup in preparation for animation port
Scrapped previous idea for multiple animation sources, better approach incoming.
2015-04-22 23:16:08 +02:00
scrawl
148c041a43 Nif loader cleanup - forcing a skeleton is no longer needed 2015-04-22 19:16:49 +02:00
scrawl
1a19cd3607 Some cleanup 2015-04-22 19:08:56 +02:00
scrawl
8c810e3620 Move rng to components 2015-04-22 17:58:55 +02:00
scrawl
04accb7652 Add LightController 2015-04-22 17:37:39 +02:00
scrawl
5fbcf8a859 Mesh filtering fix 2015-04-22 16:59:23 +02:00
scrawl
a254877abe Clone fix 2015-04-21 22:53:28 +02:00
scrawl
28643660d3 Change triangle indices to unsigned 2015-04-21 20:56:16 +02:00
scrawl
102eadf91c Add some comments 2015-04-21 20:42:50 +02:00
scrawl
10644544ab Dead code removal 2015-04-21 20:31:20 +02:00
scrawl
eaa4316ff8 Move skinning code to SceneUtil 2015-04-21 20:30:48 +02:00
scrawl
9246a668b9 Skeleton update fix 2015-04-21 20:22:32 +02:00
scrawl
bd88758962 Use the new skinning system in OpenMW 2015-04-21 18:54:03 +02:00
scrawl
111e3eb6db Slightly improve bounding box for skinned meshes 2015-04-21 18:29:28 +02:00
scrawl
4ea6d4aa01 Rewrite of skinning code
Goals:
- get rid of the mesh pre-transform (this requires supporting different bind matrices for each mesh)
- bounding box should be relative to the bone the mesh is attached to, ideally we can then get rid of the expensive skeleton-based bounding boxes
- update bone matrices in CullCallback instead of UpdateCallback

Works OK, though the bounding boxes are not correct yet.
2015-04-21 16:02:40 +02:00
scrawl
167ae600c5 Implement gravity decay (previously unknown float) 2015-04-20 00:37:17 +02:00
scrawl
68f93294da Port EffectManager 2015-04-19 17:55:56 +02:00
scrawl
f7d2a28930 Port BoneOffset 2015-04-19 14:25:36 +02:00
scrawl
1699759d12 Merge branch 'master' of https://github.com/OpenMW/openmw into osg
Conflicts:
	apps/opencs/view/render/cell.cpp
2015-04-19 02:29:16 +02:00
scrawl
edc5cad79e Port Animation::addEffect 2015-04-19 01:57:52 +02:00
dteviot
4607c4b581 Add Modified DateTime to plug-in tooltip. (Fixes #2479) 2015-04-18 15:33:49 +12:00
scrawl
20af2b67a8 Change the triangle pattern used for terrain (Fixes #2459) 2015-04-17 18:54:14 +02:00
scrawl
083c41c950 Environment map for enchanted objects 2015-04-17 01:23:37 +02:00
scrawl
8f6d4fb3e0 Fix filtering bug 2015-04-16 01:26:58 +02:00
scrawl
57fd18b161 Fix frontface bug 2015-04-15 22:43:53 +02:00
scrawl
c334a76a6f Fix skinning bug 2015-04-15 22:38:43 +02:00
scrawl
f7da979669 Add FrameSwitch (geometry "double buffering") for efficient updates of RigGeometry & MorphGeometry 2015-04-14 18:56:11 +02:00
scrawl
c516e897ee Move Controller base classes to SceneUtil, add visitor to assign ControllerSources 2015-04-14 17:51:46 +02:00
scrawl
de2c85e0f8 Port nifloader to the more efficient StateSetController 2015-04-14 16:41:06 +02:00
scrawl
5dd1ab24fe More efficient StateSetController, beginnings of sky rendering 2015-04-14 15:58:16 +02:00
scrawl
987e923790 LightManager optimization 2015-04-12 19:44:48 +02:00
scrawl
61aaf0cf70 Attach light lists to the object base nodes instead of each renderable
Apparently that is how Ogre worked (on the SceneNode) so let's roll with it for now. Have not tested yet what MW does.
2015-04-12 18:03:36 +02:00
scrawl
c92592493e OpenMW: create a window and render the starting cell(s) 2015-04-12 15:38:30 +02:00
scrawl
a0b43f426e Avoid setting DYNAMIC DataVariance on StateSets 2015-04-11 23:01:37 +02:00
scrawl
b0ea51a5c8 Colour conversion utility 2015-04-11 20:09:40 +02:00
scrawl
591a35b8d7 *very* early version of the LightManager 2015-04-10 23:16:17 +02:00