Commit Graph

18492 Commits (0c4447dfd0f40ddb309d609a48c36ff095eb4048)
 

Author SHA1 Message Date
David Cernat 0c4447dfd0 [Documentation] Update readme and credits 8 years ago
David Cernat d94850fbdf Merge pull request #184 from OpenMW/master
Code style
8 years ago
David Cernat e0234dc362 Merge pull request #183 from OpenMW/master while resolving conflicts
# Conflicts:
#	.travis.yml
#	CMakeLists.txt
8 years ago
MiroslavR a8517c34eb Code style 8 years ago
scrawl a556475fae Explicitely set the user data type to avoid const/non-const mismatch 8 years ago
scrawl 5de5be77f3 Fix Ptr/ConstPtr userdata mismatch (Bug #3784) 8 years ago
scrawl 928e2061f7 Remove redundant tolower 8 years ago
scrawl 13a6070629 Remove warning spam in skeleton.cpp
If the root bone is missing, that is caused by all bones being missing which will have been logged already.
8 years ago
scrawl e093a30736 Update AUTHORS.md 8 years ago
scrawl a9b5ea4f8c Merge pull request #1224 from schwitzerm/master
fix skill window update
8 years ago
Mitchell Schwitzer 421b92ae05 fix styling & add missing lines regarding max proficency 8 years ago
Mitchell Schwitzer f31e5ba85e fix display maximum proficency reached 8 years ago
Mitchell Schwitzer 7960d5a9a7 fix skill progress bar v2
both widgets display their own progess indicator. it was being set for
value (when you hovered over the level of your skill, eg the "5" in
"Acrobatics    5"), but not for the name.

this fixes that, but the progress information is being stored/displayed
by two different widgets for one skill
8 years ago
Mitchell Schwitzer 465b7361e1 fix skill window update
invoke winMgr->updateSkillArea() in mechanicsmanagerimp.cpp after looping
over ESM::Skill::SkillEnum if any updates have occurred.
8 years ago
Koncord 3d294500ba [General] Use std::replace() instead for-each in Utils::convertPath() 8 years ago
scrawl 809f5cd01b Fix bad override 8 years ago
scrawl 21aad00612 Don't pass key events to the viewer when Alt modifier is held
Fixes the stats panel briefly showing up when using 'Alt+F4' to exit.
8 years ago
scrawl fc95a45cb6 Don't pass repeat key events to the viewer's eventQueue 8 years ago
scrawl 70841ea3b7 Merge pull request #1222 from OpenMW/macos-nightly
Setup macOS nightly builds on Travis
8 years ago
scrawl a6429a2518 Merge pull request #1223 from MiroslavR/rifle_sounds
Fix for incorrect gun sounds with the Clean Hunter Rifles mod
8 years ago
Nikolay Kasyanov 7f429f26e1 Allow getting available version information even when clone is shallow 8 years ago
Nikolay Kasyanov e24cb0fe5d [macOS, CI] Configure deployment of nightly builds to FTP 8 years ago
MiroslavR af1fe64408 GetSoundPlaying called on an equipped item now also looks for sounds played by the equipping actor (Fixes #3781) 8 years ago
David Cernat 90387aedea Merge pull request #182 from OpenMW/master
Add OpenMW commits up to 5 Mar 2017
8 years ago
Koncord 2a723279b1 [Client] Send ID_GAME_PREINIT packet 8 years ago
Koncord 2c26ed8aee [Server] Process ID_GAME_PREINIT packet 8 years ago
Koncord 435d9780a7 [General] Fix PacketPreInit 8 years ago
Koncord 690211ad99 [General] Extract BaseEvent & BasePlayer from packets to functions
Move Send and Read functions to BasePacket
8 years ago
Nikolay Kasyanov 57c5ecfba8 [macOS, CI] Use most recent prebuilt dependencies 8 years ago
Nikolay Kasyanov f1abc5d7cb [macOS, CI] Use Release configuration 8 years ago
Nikolay Kasyanov 672aa80dc5 Revert "Make Travis build test-release-build-on-travis"
4eb5183d73
8 years ago
Koncord 6076346df4 [Client] Add Networking::preInit() method 8 years ago
Koncord 0c1905e842 [General] Add PreInit packet 8 years ago
Koncord 0d53a6916d [General] Move repeated code in Packet() to base class 8 years ago
David Cernat df051a777a Merge pull request #181 from OpenMW/master
Add OpenMW commits up to 4 Mar 2017
8 years ago
scrawl c1b1d502ee Fix up commit 330e5fefd1 8 years ago
scrawl 4123398cbc Change no-grab setting to respect the value given 8 years ago
scrawl 7eb48ea83b Don't wrap mouse to window bounds when the gamepad axis did not move and fix off-by-one error 8 years ago
scrawl 4051018862 optimizer: fix FlattenStaticTransformsVisitor not respecting the is permissible callback 8 years ago
scrawl 5866f0f80b Add OPENMW_OPTIMIZE env variable to help debugging optimizer-related issues
Example:

OPENMW_OPTIMIZE=OFF
OPENMW_OPTIMIZE="~FLATTEN_STATIC_TRANSFORMS"
8 years ago
scrawl 42a04de37c Fix a crash that occurred when a carried light fails to be attached. 8 years ago
scrawl 2776727794 Allow gamepad and mouse/keyboard to be used at the same time (Fixes #3093) 8 years ago
scrawl 29556a1802 More consistent wording of errors/warnings
A Warning indicates a potential problem in the content file(s) that the user told OpenMW to load. E.g. this might cause an object to not display at all or as intended, however the rest of the game will run fine.

An Error, however, is more likely to be a bug with the engine itself - it means that basic assumptions have been violated and the engine might not run correctly anymore.

The above mostly applies to errors/warnings during game-play; startup issues are handled differently: when a file is completely invalid/corrupted to the point that the engine can not start, that might cause messages that are worded as Error due to the severity of the issue but are not necessarily the engine's fault.

Hopefully, being a little more consistent here will alleviate confusion among users as to when a log message should be reported and to whom.
8 years ago
Nikolay Kasyanov 4eb5183d73 Make Travis build test-release-build-on-travis 8 years ago
David Cernat 82dcec5ec5 [Server] Use consistent pattern for script function category names 8 years ago
Koncord cea1425db1 [Client] Remove redundant newlines & keep ~120 columns 8 years ago
Koncord 4015c3e9a9 [Client] Use constant instead magic value in Lerp function 8 years ago
Koncord a10cf4360c [Client] Print all esm/esp files in load queue with idx & CRC32 checksum 8 years ago
Koncord 9199446edd [Client] Add Files::Collections to Main::init() arguments 8 years ago
Koncord c353e18645 [General] Move Utils from server to components
Rewrite CRC32 functions to the Boost equivalent
8 years ago