David Cernat
0c4447dfd0
[Documentation] Update readme and credits
8 years ago
David Cernat
d94850fbdf
Merge pull request #184 from OpenMW/master
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Code style
8 years ago
David Cernat
e0234dc362
Merge pull request #183 from OpenMW/master while resolving conflicts
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# Conflicts:
# .travis.yml
# CMakeLists.txt
8 years ago
MiroslavR
a8517c34eb
Code style
8 years ago
scrawl
a556475fae
Explicitely set the user data type to avoid const/non-const mismatch
8 years ago
scrawl
5de5be77f3
Fix Ptr/ConstPtr userdata mismatch (Bug #3784 )
8 years ago
scrawl
928e2061f7
Remove redundant tolower
8 years ago
scrawl
13a6070629
Remove warning spam in skeleton.cpp
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If the root bone is missing, that is caused by all bones being missing which will have been logged already.
8 years ago
scrawl
e093a30736
Update AUTHORS.md
8 years ago
scrawl
a9b5ea4f8c
Merge pull request #1224 from schwitzerm/master
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fix skill window update
8 years ago
Mitchell Schwitzer
421b92ae05
fix styling & add missing lines regarding max proficency
8 years ago
Mitchell Schwitzer
f31e5ba85e
fix display maximum proficency reached
8 years ago
Mitchell Schwitzer
7960d5a9a7
fix skill progress bar v2
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both widgets display their own progess indicator. it was being set for
value (when you hovered over the level of your skill, eg the "5" in
"Acrobatics 5"), but not for the name.
this fixes that, but the progress information is being stored/displayed
by two different widgets for one skill
8 years ago
Mitchell Schwitzer
465b7361e1
fix skill window update
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invoke winMgr->updateSkillArea() in mechanicsmanagerimp.cpp after looping
over ESM::Skill::SkillEnum if any updates have occurred.
8 years ago
Koncord
3d294500ba
[General] Use std::replace() instead for-each in Utils::convertPath()
8 years ago
scrawl
809f5cd01b
Fix bad override
8 years ago
scrawl
21aad00612
Don't pass key events to the viewer when Alt modifier is held
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Fixes the stats panel briefly showing up when using 'Alt+F4' to exit.
8 years ago
scrawl
fc95a45cb6
Don't pass repeat key events to the viewer's eventQueue
8 years ago
scrawl
70841ea3b7
Merge pull request #1222 from OpenMW/macos-nightly
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Setup macOS nightly builds on Travis
8 years ago
scrawl
a6429a2518
Merge pull request #1223 from MiroslavR/rifle_sounds
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Fix for incorrect gun sounds with the Clean Hunter Rifles mod
8 years ago
Nikolay Kasyanov
7f429f26e1
Allow getting available version information even when clone is shallow
8 years ago
Nikolay Kasyanov
e24cb0fe5d
[macOS, CI] Configure deployment of nightly builds to FTP
8 years ago
MiroslavR
af1fe64408
GetSoundPlaying called on an equipped item now also looks for sounds played by the equipping actor ( Fixes #3781 )
8 years ago
David Cernat
90387aedea
Merge pull request #182 from OpenMW/master
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Add OpenMW commits up to 5 Mar 2017
8 years ago
Koncord
2a723279b1
[Client] Send ID_GAME_PREINIT packet
8 years ago
Koncord
2c26ed8aee
[Server] Process ID_GAME_PREINIT packet
8 years ago
Koncord
435d9780a7
[General] Fix PacketPreInit
8 years ago
Koncord
690211ad99
[General] Extract BaseEvent & BasePlayer from packets to functions
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Move Send and Read functions to BasePacket
8 years ago
Nikolay Kasyanov
57c5ecfba8
[macOS, CI] Use most recent prebuilt dependencies
8 years ago
Nikolay Kasyanov
f1abc5d7cb
[macOS, CI] Use Release configuration
8 years ago
Nikolay Kasyanov
672aa80dc5
Revert "Make Travis build test-release-build-on-travis"
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4eb5183d73
8 years ago
Koncord
6076346df4
[Client] Add Networking::preInit() method
8 years ago
Koncord
0c1905e842
[General] Add PreInit packet
8 years ago
Koncord
0d53a6916d
[General] Move repeated code in Packet() to base class
8 years ago
David Cernat
df051a777a
Merge pull request #181 from OpenMW/master
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Add OpenMW commits up to 4 Mar 2017
8 years ago
scrawl
c1b1d502ee
Fix up commit 330e5fefd1
8 years ago
scrawl
4123398cbc
Change no-grab setting to respect the value given
8 years ago
scrawl
7eb48ea83b
Don't wrap mouse to window bounds when the gamepad axis did not move and fix off-by-one error
8 years ago
scrawl
4051018862
optimizer: fix FlattenStaticTransformsVisitor not respecting the is permissible callback
8 years ago
scrawl
5866f0f80b
Add OPENMW_OPTIMIZE env variable to help debugging optimizer-related issues
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Example:
OPENMW_OPTIMIZE=OFF
OPENMW_OPTIMIZE="~FLATTEN_STATIC_TRANSFORMS"
8 years ago
scrawl
42a04de37c
Fix a crash that occurred when a carried light fails to be attached.
8 years ago
scrawl
2776727794
Allow gamepad and mouse/keyboard to be used at the same time ( Fixes #3093 )
8 years ago
scrawl
29556a1802
More consistent wording of errors/warnings
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A Warning indicates a potential problem in the content file(s) that the user told OpenMW to load. E.g. this might cause an object to not display at all or as intended, however the rest of the game will run fine.
An Error, however, is more likely to be a bug with the engine itself - it means that basic assumptions have been violated and the engine might not run correctly anymore.
The above mostly applies to errors/warnings during game-play; startup issues are handled differently: when a file is completely invalid/corrupted to the point that the engine can not start, that might cause messages that are worded as Error due to the severity of the issue but are not necessarily the engine's fault.
Hopefully, being a little more consistent here will alleviate confusion among users as to when a log message should be reported and to whom.
8 years ago
Nikolay Kasyanov
4eb5183d73
Make Travis build test-release-build-on-travis
8 years ago
David Cernat
82dcec5ec5
[Server] Use consistent pattern for script function category names
8 years ago
Koncord
cea1425db1
[Client] Remove redundant newlines & keep ~120 columns
8 years ago
Koncord
4015c3e9a9
[Client] Use constant instead magic value in Lerp function
8 years ago
Koncord
a10cf4360c
[Client] Print all esm/esp files in load queue with idx & CRC32 checksum
8 years ago
Koncord
9199446edd
[Client] Add Files::Collections to Main::init() arguments
8 years ago
Koncord
c353e18645
[General] Move Utils from server to components
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Rewrite CRC32 functions to the Boost equivalent
8 years ago