MiroslavR
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8c97ac269d
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Remove item shadows properly (Fixes #3652)
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2016-12-10 22:22:41 +01:00 |
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scrawl
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b7f8b572ae
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Merge pull request #1152 from Aussiemon/disintegration2
Bug #2777: Fix for disintegration efffects eliminated by framerate (attempt #2)
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2016-12-10 18:02:02 +01:00 |
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mrohrlach
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f0f78c9d64
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Slight adjustments to disintegration fix
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2016-12-09 19:55:26 -07:00 |
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mrohrlach
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9624d8aade
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Added new method and variable to track float remainders of disintegration effections
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2016-12-09 19:48:56 -07:00 |
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mrohrlach
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f5da179a90
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Removed two more bad casts
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2016-12-09 18:15:40 -07:00 |
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mrohrlach
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3b0c791892
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Removed bad casts and unnecessary comments
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2016-12-09 18:10:06 -07:00 |
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Allofich
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19143f9bc7
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Require line of sight for AI attacks (Fixes #3646)
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2016-12-06 20:27:04 +01:00 |
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Allofich
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e5c9a82a29
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Fix fortify maximum magicka expiration (Fixes #3648)
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2016-12-06 20:26:58 +01:00 |
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scrawl
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876d9c6a84
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Merge pull request #1148 from Allofich/aicombat
Require line of sight for AI attacks
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2016-12-06 20:02:39 +01:00 |
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scrawl
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5f92cc413d
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Merge pull request #1146 from Allofich/fortify
Fix fortify maximum magicka expiration
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2016-12-06 18:02:23 +01:00 |
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Allofich
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a6dae51d87
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Require line of sight for AI attacks (Fixes #3646)
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2016-12-07 01:35:30 +09:00 |
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Allofich
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6816e935f1
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Fix fortify maximum magicka expiration (Fixes #3648)
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2016-12-06 21:00:03 +09:00 |
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scrawl
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9febb3e824
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Merge pull request #1147 from MiroslavR/NiSphericalCollider
Implement NiSphericalCollider (Closes #3644)
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2016-12-06 02:31:11 +01:00 |
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MiroslavR
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99bcf47167
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Implement NiSphericalCollider (Closes #3644)
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2016-12-06 01:32:13 +01:00 |
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scrawl
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3ac66ec9d4
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Update AUTHORS.md
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2016-12-05 00:56:11 +01:00 |
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scrawl
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4269a2d140
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Merge pull request #1144 from Aussiemon/master
Feature #3523: Light source on magic projectiles
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2016-12-05 00:55:50 +01:00 |
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mrohrlach
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c2e5f24e98
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Tidying up
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2016-12-04 16:31:11 -07:00 |
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mrohrlach
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ef5cf76ad8
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Implemented retrieval of effect colors for lights, made recommended changes
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2016-12-04 16:11:21 -07:00 |
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mrohrlach
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e1deb8b1d4
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Merge branch 'master' of https://github.com/openmw/openmw
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2016-12-04 16:09:22 -07:00 |
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scrawl
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1e654ca4c3
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Update AUTHORS.md
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2016-12-04 15:33:37 +01:00 |
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scrawl
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250c862ded
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Merge pull request #1143 from kurnevsky/crash-fix
Crash fix when item is disabled before it casts spell.
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2016-12-04 15:32:41 +01:00 |
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mrohrlach
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3816d0f6dc
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Changed light values to better match vanilla. Still need to pull diffusion properties from spells
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2016-12-03 19:44:52 -07:00 |
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mrohrlach
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099e79edbe
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Changed a line that did not need to be changed apparently
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2016-12-03 19:12:25 -07:00 |
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mrohrlach
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61097d93b9
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Replaced tabs with spaces (oops)
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2016-12-03 19:09:03 -07:00 |
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mrohrlach
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49ce80346c
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Changed methods slightly to ensure non-magic projectiles do not receive lights
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2016-12-03 15:42:24 -07:00 |
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mrohrlach
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83945cf280
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Added reasonable approximation of magic bolt lights
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2016-12-03 15:24:21 -07:00 |
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Kurnevsky Evgeny
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28639c3b2f
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Crash fix when item is disabled before it casts spell.
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2016-12-03 17:13:31 +03:00 |
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scrawl
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908cc699ce
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Merge pull request #1141 from MiroslavR/water-sounds
Implement water sounds
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2016-12-02 14:40:22 +01:00 |
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scrawl
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9d8275580b
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Movement solver: performance improvement for the minimum stepping distance check, no need to waste time doing a second stepMove if we did not hit a slope or the step was already large enough to begin with.
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2016-12-02 14:34:25 +01:00 |
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scrawl
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e0afd6d0f7
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Movement solver: performance improvement for the minimum stepping distance check, no need to waste time doing a second stepMove if we did not hit a slope or the step was already large enough to begin with.
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2016-12-02 02:25:05 +01:00 |
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MiroslavR
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c34d85ffc2
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Implement water sounds (Closes #451)
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2016-11-28 21:34:58 +01:00 |
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scrawl
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be14ce414e
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Update AUTHORS.md
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2016-11-27 05:36:48 +01:00 |
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scrawl
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6759f70229
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Merge pull request #1140 from ShadowRadiance/master
Slowfall now reduces momentum based on magnitude when jumping
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2016-11-27 05:36:02 +01:00 |
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ShadowRadiance
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354a89e3bc
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Slowfall now reduces momentum based on magnitude when jumping
(Allows Constant Effect Slowfall to work as in MW)
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2016-11-26 06:27:11 -05:00 |
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Nikolay Kasyanov
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4f2a64ae17
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[macOS] Set OpenMW working dir to <bundle>/Contents/MacOS
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2016-11-25 02:54:10 +01:00 |
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Nikolay Kasyanov
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ee7f5d7d85
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[macOS] Move all configs & resources into app bundles
Fixes #3566 (https://bugs.openmw.org/issues/3566).
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2016-11-25 02:54:02 +01:00 |
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scrawl
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5297d7b5be
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Merge pull request #1137 from nikolaykasyanov/osx-structure
[macOS] Move all resources files inside application bundles (fixes #3566)
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2016-11-25 02:51:32 +01:00 |
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Marc Zinnschlag
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f5943ccd5d
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updated changelog
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2016-11-24 17:09:53 +01:00 |
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Marc Zinnschlag
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0874d69546
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increased version number
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2016-11-24 17:07:52 +01:00 |
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Nikolay Kasyanov
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ea888519c7
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[macOS] Set OpenMW working dir to <bundle>/Contents/MacOS
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2016-11-23 22:32:54 +01:00 |
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Nikolay Kasyanov
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db69342b5d
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[macOS] Move all configs & resources into app bundles
Fixes #3566 (https://bugs.openmw.org/issues/3566).
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2016-11-23 22:32:54 +01:00 |
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scrawl
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762460f042
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Use negative count when restocking item to ensure that its properly tracked (Fixes #3635)
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2016-11-22 22:42:04 +01:00 |
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scrawl
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42b1163504
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Merge pull request #1139 from MiroslavR/thrown-ench
Fix thrown weapon sources being used to apply on strike enchantments
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2016-11-22 20:26:14 +01:00 |
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MiroslavR
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46a3244107
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Fix thrown weapon sources being used to apply on strike enchantments (Fixes #3634)
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2016-11-22 18:18:20 +01:00 |
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scrawl
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b6d02d9b14
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Fix order of operations when undoing werewolf transformation of an NPC
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2016-11-22 16:37:49 +01:00 |
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scrawl
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505250f6ec
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Do not use architecture dependent type size_t in esm format (Fixes #3633)
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2016-11-22 15:47:06 +01:00 |
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scrawl
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c326564e20
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Merge pull request #1136 from Allofich/deletespell
Allow deleting spells that have the "always succeeds" flag
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2016-11-20 19:23:25 +01:00 |
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scrawl
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16a913c549
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Add emission of water ripple particles for water-walking actors (Fixes #3608)
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2016-11-20 18:47:12 +01:00 |
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Allofich
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c82df2553c
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Allow deleting spells that have the "always succeeds" flag (Fixes #3627)
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2016-11-21 02:26:02 +09:00 |
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scrawl
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385db50f2d
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Merge pull request #1131 from Allofich/waterwalking
Make water walking mechanics closer to original MW
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2016-11-20 17:19:15 +01:00 |
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