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383 commits

Author SHA1 Message Date
scrawl
0e2e23e9f8 Remove tooltip object as part of WindowManager::clear 2017-07-20 20:59:09 +02:00
Andrei Kortunov
54b4d93f79 Added a special function for GUI sounds playing 2017-07-10 15:48:00 +04:00
Andrei Kortunov
f986e3fafa Remove unused code 2017-04-21 18:39:01 +04:00
Andrei Kortunov
6c1e3a0618 Merged from upstream master 2017-04-21 08:48:22 +04:00
scrawl
1ffb9e1bf3 Remove renderWorldMap() 2017-04-21 00:50:22 +02:00
Andrei Kortunov
f0f1df3a96 Properly clear inventory 2017-04-19 20:54:09 +04:00
scrawl
30081393a6 Add InventoryWindow::clear() as part of world cleanup 2017-04-19 18:28:49 +02:00
Andrei Kortunov
c3d49d5ca5 Fixed inventory crash and skipmenu launch 2017-04-12 22:57:32 +04:00
Andrei Kortunov
95ce7637f3 Adds persisted pin (feature #2834, bug #2489) 2017-04-10 10:18:00 +04:00
Andrei Kortunov
eb81ab5b24 Disables weapon and spells cycling in GUI mode (bugs #2409, #2483, #2645) 2017-03-15 17:07:25 +04:00
scrawl
29556a1802 More consistent wording of errors/warnings
A Warning indicates a potential problem in the content file(s) that the user told OpenMW to load. E.g. this might cause an object to not display at all or as intended, however the rest of the game will run fine.

An Error, however, is more likely to be a bug with the engine itself - it means that basic assumptions have been violated and the engine might not run correctly anymore.

The above mostly applies to errors/warnings during game-play; startup issues are handled differently: when a file is completely invalid/corrupted to the point that the engine can not start, that might cause messages that are worded as Error due to the severity of the issue but are not necessarily the engine's fault.

Hopefully, being a little more consistent here will alleviate confusion among users as to when a log message should be reported and to whom.
2017-03-04 21:48:31 +01:00
scrawl
57b585570a Preload magic effect visuals of the player's selected weapon/spell 2017-02-15 21:01:25 +01:00
scrawl
72c6b11cf8 Move global map render to the worker thread 2017-02-14 07:58:16 +01:00
MiroslavR
8f91732b09 Show starting abilities, powers and spells in stat-review window (Fixes #2410) 2016-11-19 21:51:19 +01:00
MiroslavR
e80636f0ca Improve performance of repairing/recharging (Fixes #2493) 2016-11-06 11:01:46 +01:00
scrawl
dda5bfbc9f CharacterPreview no longer depends on osgViewer 2016-08-16 22:47:45 +02:00
scrawl
8bfcf259a3 LocalMap no longer depends on osgViewer 2016-08-16 22:37:44 +02:00
scrawl
92c2a10de4 Fall back to 'warrior' for not found class images (Fixes #3228) 2016-03-24 16:52:16 +01:00
scrawl
60a12b3dee Use MyGUI's castType function 2016-03-05 20:00:51 +01:00
scrawl
eaf3f5a829 Remove unused arguments 2016-02-13 04:14:05 +01:00
scrawl
9e53e12c70 More renaming of TextureManager -> ImageManager 2016-02-05 23:10:27 +01:00
scrawl
f99f403dda Rename TextureManager to ImageManager 2016-02-05 23:03:53 +01:00
scrawl
6ef848b7c5 Remove TextureManager::getTexture2D
Instead use getImage and let the caller create the Texture. Sharing of textures is then handled in post by the SharedStateManager.

This is closer to what the OSG serializer does.

Streamlines the TextureManager and will make it easier to multithread.
2016-02-05 23:01:11 +01:00
scrawl
bd655c20fd Refactor local map updates
We don't need the delay any more because the rendering itself is part of the normal rendering traversal - so it's delayed anyway.

Don't request maps that we're not actually using (i.e. with cell grid sizes higher than the default 3, we were rendering more maps than the map window could show).
2016-02-05 01:19:45 +01:00
scrawl
05f1fbf593 WindowManager: explicitely pass the ESMStore
Fixes potential crash when the loading screen layout tries to retrieve a GMST value via #{GMST} syntax before the World has been created.

Possibly related to Bug #2854.
2015-12-09 01:09:09 +01:00
scrawl
152f415b9a Change texture coordinates when falling back to player_hit_01 2015-12-07 18:32:58 +01:00
scrawl
9d4af59860 Don't attempt to create quest log buttons if textures are unavailable (Fixes #3063) 2015-12-07 15:33:04 +01:00
scrawl
5981e1cbb3 Don't create the werewolf overlay if its texture is not available
Avoiding a warning in the log when Bloodmoon is not installed
2015-12-07 14:41:33 +01:00
scrawl
9897400d97 Restore the previous key focus widget after playing video 2015-11-12 19:03:24 +01:00
scrawl
516f2765a1 Use the ScalingLayer for journal, books and scrolls 2015-11-08 18:30:22 +01:00
scrawl
6c12c9a467 Layer renaming fix 2015-11-07 19:45:30 +01:00
scrawl
d85d74e615 Use AdditiveLayer for the hit fader 2015-11-07 18:05:16 +01:00
scrawl
a90ef8afd0 layer renaming 2015-11-07 17:49:11 +01:00
scrawl
57b9eafa0f osgMyGUI: implement AdditiveLayer 2015-11-07 17:45:22 +01:00
scrawl
51f3a8fec6 osgMyGUI: move Platform methods to the .cpp file 2015-11-07 17:39:31 +01:00
scrawl
13c7235b6b Remove old FPS setting code 2015-11-07 00:13:13 +01:00
scrawl
6e69808129 Fix the frameNumber not being incremented in certain frames 2015-11-06 23:14:27 +01:00
scrawl
fd48c1d6f4 Make the Equip script function "use" items (drink potion, use alchemy, etc) 2015-09-07 22:09:08 +02:00
Marc Zinnschlag
a52b947efe Merge remote-tracking branch 'dteviot/MagicEffectsRefactorDraft3' 2015-08-23 12:11:30 +02:00
scrawl
52d8bc555c Add missing checks to see if spell still exists when loading a savegame (Bug #2883) 2015-08-21 14:24:49 +02:00
dteviot
77a1d947cc extracted MWMechanics::getPlayer() 2015-08-21 21:12:39 +12:00
scrawl
e8c9d3ea2a Fix cell names on world map not always being translated (Fixes #2832) 2015-08-13 17:08:21 +02:00
Marc Zinnschlag
d2cd151f77 Merge remote-tracking branch 'kunesj/master' 2015-07-20 09:45:14 +02:00
Jiří Kuneš
a5b4e087c5 define owned colours in settings.cfg 2015-07-18 22:17:46 +02:00
scrawl
77f1387da8 Include cleanup 2015-07-18 20:36:28 +02:00
Jiří Kuneš
75f5972898 show owned - better settings 2015-07-18 17:13:20 +02:00
Marc Zinnschlag
b3ad983f1f Merge remote-tracking branch 'scrawl/version'
Conflicts:
	apps/openmw/mwgui/windowmanagerimp.cpp
2015-07-18 12:22:37 +02:00
Marc Zinnschlag
edde1fb727 Merge remote-tracking branch 'scrawl/master' 2015-07-18 11:40:36 +02:00
scrawl
f09e4620b6 Move OpenMW version information to a textfile instead of compiling it in
Now we don't need to recompile 3 .cpp files and re-link whenever the current git HEAD changes.
2015-07-18 03:09:04 +02:00
scrawl
41bed4c7d9 Use multimap to speed up custom map marker code 2015-07-17 20:49:10 +02:00