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889 commits

Author SHA1 Message Date
Allofich
0e429ae41d Make water walking mechanics closer to original MW 2016-11-20 22:21:33 +09:00
Allofich
fee39afe38 Don't allow resting on water with water walking 2016-11-13 19:50:33 +09:00
Allofich
6ec37b5cfb Fix shadowing warnings 2016-10-02 17:48:54 +09:00
Allofich
0582f2d918 Adjust touch spell/telekinesis interaction 2016-09-23 21:44:49 +09:00
Allofich
0c603e986d Don't play touch spell explosions on non-activatable statics 2016-09-23 03:25:24 +09:00
Allofich
eecf412b85 Recreate vanilla-like behavior for telekinesis and touch spells 2016-09-23 01:16:03 +09:00
scrawl
8379291f70 Merge pull request #1072 from Allofich/range
Give "on touch" spells same range as vanilla MW
2016-09-21 17:39:44 +02:00
Allofich
37cc4e9efe Don't play area vfx for 0-area touch spells that hit non-actors 2016-09-22 00:14:08 +09:00
Allofich
563ae479e8 Give "on touch" spells same range as vanilla MW 2016-09-21 23:34:32 +09:00
Allofich
01774c656c Fix for blood effect texture overrides 2016-09-14 23:28:57 +09:00
Allofich
a033ba3bd2 Override spell textures by NiTexturingProperty 2016-09-14 23:03:04 +09:00
Allofich
368828b217 Update TODO comments 2016-09-10 01:38:05 +09:00
Allofich
f31342894a Put simpler condition first 2016-09-09 00:03:38 +09:00
Allofich
bca477ca8a Apply particle textures like original engine does 2016-09-08 23:59:23 +09:00
Allofich
502a758eff Use particle texture for "hit" effects 2016-09-08 23:58:00 +09:00
Allofich
02610828c1 Don't play area vfx for non-area spells on actors. 2016-09-08 02:07:01 +09:00
Allofich
88d992a020 Create area effect visual for non-area spells 2016-09-08 00:05:45 +09:00
scrawl
8677a6f803 Merge pull request #1044 from Allofich/magic
Changes to multi-effect spells
2016-09-05 00:03:10 +02:00
Allofich
f8270f6bd5 Consolidations and cleanup for multi-effect spells 2016-09-05 05:30:51 +09:00
Allofich
a36f7babc1 Double scaling of spell explosions 2016-09-05 02:18:57 +09:00
Allofich
37f07f7435 Combine into one multi-effect magic projectile 2016-09-04 22:35:29 +09:00
Allofich
10842462c7 Send lists of models and sounds to launchMagicBolt 2016-09-04 17:42:27 +09:00
Allofich
ecec7d8215 Fix spells having explosions for wrong range type 2016-09-04 17:42:27 +09:00
Allofich
a6216d883f Don't allow casting Water Walking in deep water 2016-08-31 04:37:50 +09:00
scrawl
67d3571fac Fix activation distance in third person mode 2016-07-10 17:10:19 +02:00
scrawl
6f376bd499 Merge pull request #983 from Allofich/telekinesis
Don't allow telekinesis on actors or teleport doors
2016-07-08 23:47:43 +02:00
Allofich
7a0f9a7989 Clean up, remove unnecessary code changes 2016-07-09 02:24:08 +09:00
Allofich
4e54338ce0 Implement and use getDistanceToFacedObject() 2016-07-08 23:28:49 +09:00
Allofich
7de3afaa7d Cleanups 2016-07-07 21:57:00 +09:00
Allofich
cb621939fd Streamline trap code 2016-07-07 21:56:54 +09:00
Allofich
35a23c3b49 Implement and use new method allowTelekinesis() 2016-07-07 21:54:31 +09:00
Allofich
8014f37879 Avoid duplicate code 2016-07-07 21:54:30 +09:00
Allofich
538209b0a2 Change variable to mRatio and initialize it 2016-07-07 21:54:29 +09:00
Allofich
e25e698978 Fix telekinesis check for activators 2016-07-07 21:54:29 +09:00
MiroslavR
d4e29e3e0c Clear projectiles on non-incremental time advances 2016-07-06 00:11:58 +02:00
Allofich
c1236f4113 Simplified code 2016-07-04 20:25:25 +09:00
Allofich
c02695e56d Cleanups and fixes 2016-07-04 16:06:16 +09:00
Allofich
64d298d2b5 Use raycast distance when player activates trapped object 2016-07-04 16:06:15 +09:00
Allofich
64d53a2314 Avoid double raycasts when using getFacedObject 2016-07-04 16:06:04 +09:00
Allofich
574e40db5e Don't allow telekinesis on activators 2016-07-04 01:50:47 +09:00
scrawl
b9b73d7b12 Replace "sys::default" with ESM::CellId::sDefaultWorldspace 2016-07-02 19:48:11 +02:00
MiroslavR
54f52f7bae Implement effect removal for abilities (Fixes #3455) 2016-07-01 18:50:28 +02:00
Allofich
b29e9e9c77 Don't allow telekinesis on actors or teleport doors 2016-07-01 02:27:20 +09:00
scrawl
c6601ab2ab Do not use the collision box offset for combat hit tests (Fixes #3201) 2016-06-10 23:47:01 +02:00
scrawl
12eea9ed69 Remove magic number in getMaxActivationDistance 2016-06-07 15:18:36 +02:00
scrawl
3645b3357e Fix improper assignement of spawn point in placeAt for non-actors (Bug #3417) 2016-06-02 21:24:19 +02:00
scrawl
a2153a6213 Remove outdated comment 2016-05-25 21:41:05 +02:00
scrawl
5d4f58c828 Fix being unable to activate objects when scripts are disabled
The if statement was a leftover of the previous activate implementation and is no longer needed.
2016-05-25 21:37:56 +02:00
scrawl
fcbcc004a3 Don't use unordered_map 2016-05-11 02:35:17 +02:00
scrawl
3584e59402 Fix incorrect parameter to changeCell (Fixes #3388) 2016-05-08 18:59:41 +02:00