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17 commits

Author SHA1 Message Date
Marc Zinnschlag
ca44b3640a pasing movement data from mwmechanics to mwscene and fixed a very stupid interface bug 2011-02-01 10:11:41 +01:00
Marc Zinnschlag
98405a5716 implemented magic effects from abilities (effects are not applied yet) 2010-09-30 15:42:28 +02:00
Marc Zinnschlag
eeca39220b added spell list to creature stats (for now only type Ability; magic effects not applied yet), generate spell list according to race and birthsign during character creation 2010-09-30 14:28:01 +02:00
Marc Zinnschlag
49f68e08bf Redemption compatibility fix 2010-09-26 10:01:30 +02:00
Marc Zinnschlag
283e0df3a0 send skill updates to GUI sub-system 2010-09-21 17:42:07 +02:00
Marc Zinnschlag
fff4bc29f4 store results of character creation and update GUI 2010-09-15 14:33:02 +02:00
Marc Zinnschlag
c0b9424bcf added framework for character creation 2010-09-15 13:31:26 +02:00
Marc Zinnschlag
9dffa75a15 handle name change during character creation 2010-09-15 12:22:06 +02:00
Marc Zinnschlag
a077e2cb2c changed character creation interface to enforce a Redemption-compatible implementation 2010-09-14 09:34:00 +02:00
Marc Zinnschlag
e411c6e833 added callback-interface for character creation 2010-09-13 22:59:28 +02:00
Nicolay Korslund
38ad2d98f9 Fixed windows issues + one minor optimization on to_utf8 2010-08-18 19:50:59 +02:00
Marc Zinnschlag
63f686ffab update attribute values in stats window 2010-07-27 15:59:41 +02:00
Marc Zinnschlag
335425bb12 added MechanicsManager::update function (doesn't update anything yet) 2010-07-27 14:46:05 +02:00
Marc Zinnschlag
1d9df6cf40 implemented handling of disabled actors 2010-07-27 14:43:46 +02:00
Marc Zinnschlag
3d987f1b7a register actors in active cells with MechanicsManager 2010-07-27 14:05:05 +02:00
Marc Zinnschlag
ecd05fd15e fixed an include guard 2010-07-26 11:58:49 +02:00
Marc Zinnschlag
61d09c4768 read attribute names from GMST instead of using hard-coded names (doesn't fully work yet, because of encoding issues) 2010-07-26 11:15:38 +02:00