Mads Buvik Sandvei
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1023ef6e49
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Merge remote-tracking branch 'remotes/origin/master' into openxr_vr
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2020-07-22 18:56:25 +02:00 |
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Petr Mikheev
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4d206d2c67
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Improved preview mode
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2020-07-17 20:35:52 +02:00 |
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Mads Buvik Sandvei
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b6e6be51aa
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Merge errors
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2020-06-28 12:12:24 +02:00 |
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Mads Buvik Sandvei
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58d73e14e6
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Merge branch 'master' of https://gitlab.com/madsbuvi/openmw.git into openxr_vr
# Conflicts:
# apps/openmw/mwbase/environment.cpp
# apps/openmw/mwbase/environment.hpp
# apps/openmw/mwbase/world.hpp
# apps/openmw/mwgui/windowmanagerimp.cpp
# apps/openmw/mwinput/inputmanagerimp.hpp
# apps/openmw/mwrender/animation.cpp
# apps/openmw/mwrender/camera.cpp
# apps/openmw/mwrender/camera.hpp
# apps/openmw/mwrender/renderingmanager.cpp
# apps/openmw/mwrender/renderingmanager.hpp
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2020-06-28 11:59:07 +02:00 |
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Andrei Kortunov
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81805b7263
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Introduce a separate class to control world date and time
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2020-06-05 12:07:32 +04:00 |
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Bret Curtis
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2eb9d4ad4e
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Merge pull request #2878 from Assumeru/mutate-ai
Mutate base records when editing AI settings (#2798)
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2020-06-03 15:09:40 +02:00 |
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Andrei Kortunov
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c0e62e9529
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Refactor list of variables in the WorldManager
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2020-06-03 11:21:34 +04:00 |
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Evil Eye
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4d7947d27c
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Mutate base records when editing AI settings (#2798)
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2020-06-02 21:59:37 +02:00 |
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elsid
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69df6098e5
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Report frame number, number of actors and objects to stats
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2020-05-22 17:39:18 +02:00 |
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Mads Buvik Sandvei
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288530510d
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Some cleanup. Fixed problems arising from latest merge (refactoring).
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2020-05-21 01:01:15 +02:00 |
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Mads Buvik Sandvei
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cbbc82f053
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Merge branch 'master' of https://gitlab.com/madsbuvi/openmw.git into openxr_vr
# Conflicts:
# CMakeLists.txt
# apps/openmw/engine.cpp
# apps/openmw/mwgui/windowmanagerimp.cpp
# apps/openmw/mwinput/inputmanagerimp.cpp
# apps/openmw/mwinput/inputmanagerimp.hpp
# apps/openmw/mwphysics/physicssystem.cpp
# apps/openmw/mwrender/water.cpp
# apps/openmw/mwrender/water.hpp
# apps/openmw/mwworld/worldimp.cpp
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2020-05-17 23:47:28 +02:00 |
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unknown
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3b4782959e
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Allow targeting non-unique actors with StartScript (bug #2311)
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2020-05-10 14:57:06 +02:00 |
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Mads Buvik Sandvei
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14bb0f0208
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Merge branch 'master' of https://gitlab.com/madsbuvi/openmw.git into openxr_vr
# Conflicts:
# apps/openmw/mwbase/world.hpp
# apps/openmw/mwworld/worldimp.cpp
# apps/openmw/mwworld/worldimp.hpp
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2020-03-30 01:37:29 +02:00 |
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Mads Buvik Sandvei
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68c75f66eb
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Improvements on combat
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2020-03-23 23:32:47 +01:00 |
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Mads Buvik Sandvei
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893b75d767
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Realistic combat, first draft
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2020-03-15 15:31:38 +01:00 |
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Mads Buvik Sandvei
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31f5b76394
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Drop items at location
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2020-03-10 22:39:11 +01:00 |
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Mads Buvik Sandvei
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e573a260cb
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Rudimentary menu interactions
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2020-03-08 14:14:24 +01:00 |
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Mads Buvik Sandvei
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2ae7255fac
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Pointing beam to visualize what the player is pointing at
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2020-03-08 00:44:39 +01:00 |
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Mads Buvik Sandvei
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f5e01417ba
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Fixed jitter bugs with the new player tracking.
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2020-02-29 14:13:56 +01:00 |
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elsid
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4a0c056489
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Do not wander to occupied area by other actor
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2020-02-10 22:29:54 +01:00 |
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elsid
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85414e2353
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Check for line of sight for wander destination
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2020-02-10 22:29:54 +01:00 |
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Andrei Kortunov
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24ce242941
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Implement TestCells (feature #5219)
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2019-12-22 11:13:42 +04:00 |
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elsid
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3cfd5fca4e
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Rotate door object using direct rotation order once
Instead of rotating using inverse and then applying the direct rotation.
To properly update object in navigator.
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2019-11-30 14:09:00 +01:00 |
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Andrei Kortunov
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6861d9d5e5
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Merge pull request #2510 from elsid/ai_open_door
Open door when it is on the way to a next path point (bug #5073)
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2019-11-17 21:21:22 +04:00 |
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Andrei Kortunov
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c51aba0b13
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Recharge items outside of player's inventory (bug #4077)
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2019-10-07 22:59:43 +04:00 |
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Andrei Kortunov
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a4d196f33f
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Force view change when using Force1stPerson and Force3rdPerson commands (bug #5168)
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2019-09-19 21:48:43 +04:00 |
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elsid
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209e33f5ce
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Open door when it is on the way to a next path point
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2019-09-15 21:16:00 +02:00 |
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Roman Siromakha
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41ad23ebdc
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Revert "[WIP] Open door when it is on the way to a next path point (bug #5073)"
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2019-08-27 20:55:03 +02:00 |
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elsid
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b4ec444057
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Open door when it is on the way to a next path point
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2019-08-27 20:49:35 +02:00 |
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elsid
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16170131b7
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Add enum type for door state
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2019-08-25 15:21:00 +02:00 |
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Andrei Kortunov
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d0bc06b849
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Merge pull request #2438 from Capostrophic/camera
Rewrite messed up playerlooking switch handling (bug #5078)
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2019-08-17 23:15:21 +04:00 |
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Andrei Kortunov
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786a6c6d42
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Use a common doors rotation code in the "lock" command handler
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2019-08-16 21:30:24 +04:00 |
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Capostrophic
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0b074f2211
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Rewrite messed up playerlooking switch handling (bug #5078)
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2019-07-29 15:44:17 +03:00 |
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Andrei Kortunov
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7214f24f5c
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Ignore containers, when we search for owner
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2019-05-06 23:06:13 +04:00 |
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Andrei Kortunov
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861d41f4a4
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Native graphics herbalism support (feature #5010)
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2019-05-02 23:03:47 +04:00 |
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Bret Curtis
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7808cbbfe8
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Merge pull request #2292 from akortunov/fallback
Make fallback map static to simplify constructors
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2019-04-07 17:43:59 +02:00 |
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Capostrophic
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3a0e374dc6
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Replicate vanilla Position/SetPos behavior more closely (bug #3109)
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2019-03-31 14:17:06 +03:00 |
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Andrei Kortunov
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a302ec9c65
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Make fallback map static to simplify constructors
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2019-03-29 15:30:49 +04:00 |
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Bret Curtis
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886c77bced
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Merge pull request #2145 from akortunov/rest
Update jail state once instead of for every single hour
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2019-03-27 13:14:22 +01:00 |
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Bret Curtis
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573e64e9c9
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Merge pull request #2184 from elsid/fix_startup_script
[Testing needed] Always run startup script once at engine start (bug #4877)
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2019-03-09 14:04:06 +01:00 |
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elsid
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27d7452267
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Update scaled objects in navigator
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2019-03-04 22:59:39 +03:00 |
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elsid
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43b39e8418
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Use not scaled player half extents as default to find path
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2019-03-04 22:59:38 +03:00 |
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elsid
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1218e4e15d
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Use player half extents only to find path in exterior cells
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2019-03-04 22:59:20 +03:00 |
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Bret Curtis
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14c93b3df0
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Revert "Merge pull request #2204 from elsid/fix_navigator_update"
This reverts commit 26fb0e7a0f , reversing
changes made to 42b2391303 .
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2019-03-04 11:06:15 +01:00 |
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elsid
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133d7447f3
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Update scaled objects in navigator
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2019-03-03 16:46:41 +03:00 |
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elsid
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c066ee9dc5
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Use not scaled player half extents as default to find path
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2019-03-03 16:21:12 +03:00 |
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elsid
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a4f300f810
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Use player half extents only to find path in exterior cells
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2019-03-03 16:21:09 +03:00 |
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elsid
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619a111a11
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Run startup script once at engine start when game is running (bug #4877)
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2019-02-27 22:55:13 +03:00 |
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Andrei Kortunov
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fcdb0c16bf
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Update jail state once instead of for every single hour
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2019-02-23 09:17:06 +04:00 |
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Bret Curtis
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a573efd30a
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Merge pull request #2112 from Capostrophic/collision
[0.45.0 regression] Don't re-enable collision body for dead actors
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2019-02-05 15:36:06 +01:00 |
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