Nathan Jeffords
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109dff2d29
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renamed high level NIF files...
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2013-03-02 13:23:09 -08:00 |
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scrawl
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f4749f10da
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NIF bullet loader fix for incorrect collision shapes (credit goes to Chris, he asked me to push this)
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2013-02-20 05:35:52 +01:00 |
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Nathan Jeffords
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0989b44b41
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spread some const around NIF loading
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2013-01-10 21:32:47 -08:00 |
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scrawl
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00a2de432a
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fix BulletShapeLoader namespace
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2012-11-08 18:48:07 +01:00 |
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Jason Hooks
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8762f4a47a
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boxrotation nif field; commented functions
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2012-08-15 16:47:26 -04:00 |
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Jason Hooks
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e7329d5f8b
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Creatures now have a properly positioned box shape
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2012-08-12 00:36:49 -04:00 |
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Jason Hooks
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083e3537b4
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post merge
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2012-08-09 17:21:59 -04:00 |
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Jason Hooks
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cacf0bd10d
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Basic collision with npcs
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2012-08-04 15:43:33 -04:00 |
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guidoj
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0549e949ba
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Mostly removal of unnecessary #include's and a little clean up
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2012-07-17 09:27:12 +02:00 |
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Chris Robinson
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348b5fa207
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Merge remote branch 'zini/master' into nif-cleanup
Conflicts:
components/nifbullet/bullet_nif_loader.cpp
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2012-07-10 06:16:16 -07:00 |
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Chris Robinson
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ca37706b34
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Use Ogre types for Matrix and Vector objects
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2012-07-10 02:38:35 -07:00 |
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Chris Robinson
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b3aa453f9a
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Use Ogre data streams for loading NIFs
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2012-07-09 22:02:12 -07:00 |
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Jason Hooks
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4ff36a9018
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Bullet loader trafos changed to match NIFLoader
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2012-06-06 16:29:44 -04:00 |
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Lukasz Gromanowski
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d3b88b9e34
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Issue #225: Added cleanup of allocated memory in BulletNifLoader and BulletShapeLoader.
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2012-03-26 19:09:55 +02:00 |
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gugus
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1bf7c4e53d
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Improve bullet performances
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2011-08-03 11:41:16 +02:00 |
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Lukasz Gromanowski
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2ddd5dba11
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Mantis: #18 - Move components from global namespace into their own namespace.
Moving classes from components/nifbullet into NifBullet namespace.
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
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2011-06-19 18:45:23 +02:00 |
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Jan-Peter Nilsson
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a94de76801
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Whitespace changes only tabs->spaces and removal of traling space (including mangle and openengline)
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2011-04-03 13:20:42 +02:00 |
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gugus
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b2194398a4
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fixed a bug in loading. Every collision mesh is correctly loaded now.
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2011-03-23 13:42:28 +01:00 |
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gugus
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9d4cda6510
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OEngine doesn't rely on OpenMW anymore
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2011-03-18 13:22:09 +01:00 |
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Marc Zinnschlag
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1e9dc4b435
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de-Windownizing and some build-fixes
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2011-02-26 16:37:47 +01:00 |
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gugus
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86ded891d9
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modified the nif loader for shapes used for raycasting only.
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2011-02-22 20:53:58 +01:00 |
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gugus
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a8ade56c80
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Add a bullet Shape Loader
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2011-01-13 17:51:50 +01:00 |
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