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									 scrawl | f63b1e81cd | Merge pull request #1228 from akortunov/master Options to show hidden weapon parameters | 2017-04-14 20:01:08 +02:00 |  | 
				
					
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									 Andrei Kortunov | 506cc47c9d | Add option to show reach and attack speed for melee weapons | 2017-04-12 09:12:25 +04:00 |  | 
				
					
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									 Andrei Kortunov | 14b59e0e4b | Vanilla-like tgm (fixes #3798) | 2017-03-25 22:40:11 +04:00 |  | 
				
					
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									 Allofich | 5282556ae0 | Show names on combat actors when RMB GUI is active Fixes (#3797) | 2017-03-22 20:04:29 +09:00 |  | 
				
					
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									 Andrei Kortunov | 1286754fb3 | Add a new option to show arrow damage (feature #2923) | 2017-03-18 08:07:36 +04:00 |  | 
				
					
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									 scrawl | 1692b7f38e | Merge pull request #1209 from dhustkoder/master Added ConstContainerStoreIterator (Task #3092) | 2017-03-02 18:36:21 +01:00 |  | 
				
					
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									 Rafael Moura | 18a4b64f1a | Porting more ContainerStoreIterator usage to const version #2 | 2017-02-27 21:50:10 +00:00 |  | 
				
					
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									 Rafael Moura | 05cc69f6f1 | Porting more ContainerStoreIterator usage to const version | 2017-02-26 21:24:51 +00:00 |  | 
				
					
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									 scrawl | 22482b7eec | Don't use xmesh.nif over mesh.nif for classes that don't make use of the separated keyframes | 2017-02-20 19:04:02 +01:00 |  | 
				
					
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									 Rafael Moura | 9963601484 | Porting code to ConstContainerStoreIterator #1 | 2017-02-19 15:18:35 +00:00 |  | 
				
					
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									 Rafael Moura | ecbde7b11e | Added ConstContainerStoreIterator using base template for ContainerStoreIterators
less template arguments for ContainerStoreIteratorBase | 2017-02-18 13:47:18 +00:00 |  | 
				
					
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									 MiroslavR | f883951d75 | Fix incorrect calculation of armor rating (Bug #3754) | 2017-02-17 03:11:37 +01:00 |  | 
				
					
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									 Allofich | 6b53541571 | Prevent AI actors from hitting unintended targets (Fixes #3254) | 2017-02-12 19:51:19 +09:00 |  | 
				
					
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									 Allofich | e047679595 | Fix trying to access stats on non-actors | 2017-02-11 19:59:42 +09:00 |  | 
				
					
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									 Allofich | 5d2090684a | Store mHitAttemptActorId in save files | 2017-02-07 01:26:26 +09:00 |  | 
				
					
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									 Allofich | 25c64dbb0f | Make combat engagement logic more like vanilla (Fixes #2678, Fixes #3705) | 2017-02-07 01:25:12 +09:00 |  | 
				
					
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									 MiroslavR | f1f9209814 | Creatures now auto-equip shields (Fixes #3704) | 2017-01-08 20:52:04 +01:00 |  | 
				
					
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									 Leon Krieg | 739cd5ba45 | Fixed more spelling mistakes | 2016-12-15 13:09:40 +01:00 |  | 
				
					
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									 Allofich | 125e94ef0e | Fix shadowing warnings | 2016-10-31 00:39:31 +09:00 |  | 
				
					
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									 Allofich | 506d0e8e54 | Correction to display of 0-weight tooltips | 2016-10-04 23:02:45 +09:00 |  | 
				
					
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									 Allofich | 160da0b149 | Treat 0-weight armor as light armor in some respects | 2016-10-04 23:02:25 +09:00 |  | 
				
					
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									 MiroslavR | 52e00f5fef | Do not show uncarriable lights in item views | 2016-09-24 18:01:31 +02:00 |  | 
				
					
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									 MiroslavR | f323f231db | Allow activating actors without a name (Fixes #3551) | 2016-09-15 16:47:50 +02:00 |  | 
				
					
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									 Allofich | 34851349de | Pass hitPosition by const reference | 2016-09-13 00:59:56 +09:00 |  | 
				
					
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									 Allofich | bce0166931 | Don't play blood effects for resisted hits | 2016-09-12 22:46:32 +09:00 |  | 
				
					
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									 Allofich | 7db31ab58a | Correct telekinesis glow length | 2016-08-24 01:21:15 +09:00 |  | 
				
					
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									 scrawl | 8c44334409 | Merge pull request #1021 from Allofich/weight Corrections to tooltip displays of zero-weight items | 2016-08-14 15:14:58 +02:00 |  | 
				
					
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									 Allofich | 7bf04b5014 | Allow showing value of zero-weight lights | 2016-08-14 21:15:22 +09:00 |  | 
				
					
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									 Allofich | 502a26a7ff | Use getWeightString() to avoid casting to int | 2016-08-14 19:38:53 +09:00 |  | 
				
					
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									 Allofich | 4f5d676b4e | Allow weight tooltips for gold and keys if not 0 | 2016-08-14 19:32:43 +09:00 |  | 
				
					
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									 Allofich | caf025f93d | Don't show 0 weight tooltips except for potions | 2016-08-14 19:27:59 +09:00 |  | 
				
					
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									 Allofich | cf7278f8ae | Don't show weight tooltip for 0-weight equipment | 2016-08-14 18:37:41 +09:00 |  | 
				
					
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									 Allofich | ee2702087c | Make zero-weight boots play light boot footsteps | 2016-08-14 17:27:47 +09:00 |  | 
				
					
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									 Allofich | cb9bb92b26 | Play locked sounds on locked objects instead of actors | 2016-08-10 21:31:14 +09:00 |  | 
				
					
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									 Allofich | cad41599cf | Fix travis build error and warnings | 2016-08-09 22:56:53 +09:00 |  | 
				
					
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									 Allofich | 35c14bb9bb | Minor rewrite, make "open" spells play glow effect | 2016-08-09 22:56:53 +09:00 |  | 
				
					
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									 Allofich | e132b52a69 | Handle spell glows within updatecallback | 2016-08-09 22:56:53 +09:00 |  | 
				
					
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									 Allofich | 123c626f2d | Add glow when using telekinesis on doors | 2016-08-09 22:56:53 +09:00 |  | 
				
					
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									 Allofich | 599e6708ec | Allow using keys to open trapped objects of lock level 0 | 2016-07-10 23:08:11 +09:00 |  | 
				
					
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									 Allofich | 249918612d | Play trap disarm sound when key used on trapped object | 2016-07-10 22:06:35 +09:00 |  | 
				
					
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									 Allofich | d4e656ceaf | Play trap activation sound on trapped object, not actor | 2016-07-10 21:39:53 +09:00 |  | 
				
					
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									 Allofich | 53ceefa46a | Allow some telekinesis on teleport doors | 2016-07-09 01:08:00 +09:00 |  | 
				
					
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									 Allofich | 35a23c3b49 | Implement and use new method allowTelekinesis() | 2016-07-07 21:54:31 +09:00 |  | 
				
					
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									 scrawl | a825882c6b | Process death events at the end of the death animation (Fixes #1873) | 2016-06-12 00:04:50 +02:00 |  | 
				
					
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									 scrawl | 8fcc1911d9 | Use fCombatDistance as the creature attack range | 2016-06-10 23:47:01 +02:00 |  | 
				
					
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									 scrawl | 11f00e3aa9 | Rename safePlaceObject to placeObject | 2016-02-29 17:05:18 +01:00 |  | 
				
					
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									 scrawl | c3ef387208 | Vanilla-compatible creature/NPC respawning (Fixes #2369, Fixes #2467) | 2016-02-27 12:53:07 +01:00 |  | 
				
					
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									 scrawl | d05603c7fe | Directly apply On Target 'When Strikes' enchantments instead of launching a projectile (Fixes #3212) | 2016-02-22 19:42:54 +01:00 |  | 
				
					
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									 scrawl | c5d3e6c993 | Disable preloading of levelled lists | 2016-02-22 14:31:02 +01:00 |  | 
				
					
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									 scrawl | fb219fea17 | Fix respawning of NPCs/creatures when they were moved to a different cell | 2016-02-10 19:07:01 +01:00 |  |