Commit Graph

411 Commits (115f12823a46916a23af974cf9ed0e1f1d0f301d)

Author SHA1 Message Date
Andrei Kortunov be12d241da Reset current attack during force update (bug #4922) 6 years ago
Bret Curtis d56733149c
Merge pull request #2201 from akortunov/optimize_terrain
Optimize terrain
6 years ago
Andrei Kortunov 540709fdae Add a changelog entry for terrain optimization 6 years ago
Capostrophic abae35e88b Loop title screen music (bug #4896) 6 years ago
AnyOldName3 a92690d433 Update CHANGELOG.md 6 years ago
Bret Curtis f62c1c59b4
Merge pull request #2241 from Capostrophic/console
Use selected object local variables in the console (feature #3893)
6 years ago
Andrei Kortunov 4aa21b9088 Do not swap buffers for non-exposed windows (bug #4911) 6 years ago
Andrei Kortunov 943279abbb Consider land texture with given ID and index as override for base texture with the same ID and index (bug #4736) 6 years ago
Capostrophic 578beb6305 Use selected object local variables in console (feature #3893) 6 years ago
Bret Curtis 573e64e9c9
Merge pull request #2184 from elsid/fix_startup_script
[Testing needed] Always run startup script once at engine start (bug #4877)
6 years ago
Bret Curtis e3bde5ec91
Merge pull request #2226 from akortunov/projectilefix
Use relative animation time only for bows and crossbows
6 years ago
Andrei Kortunov 4c21776b94 Use relative animation time only for bows and crossbows (bug #3778) 6 years ago
Capostrophic b05531818c Fix raki creatures in Skyrim: Home of the Nords (bug #4810)
Make bip01 have higher priority than 'root node' node when determining the movement accumulation root
6 years ago
Andrei Kortunov 00ab552184 Add more settings to water reflections in exteriors (feature #4859) 6 years ago
bzzt fd94d7f7ff Make Distant Terrain more configurable (feature #4890) 6 years ago
elsid 619a111a11
Run startup script once at engine start when game is running (bug #4877) 6 years ago
Capostrophic e940325b78 Update changelog 6 years ago
elsid 33f6fb258d
Option to set specific random seed for random number generator 6 years ago
Bret Curtis 56d5fc788c
Merge pull request #2163 from Capostrophic/hello
AI data handling minor revisions
6 years ago
Bret Curtis 8cf2523a8d
Merge pull request #2176 from akortunov/rollcontroller
Add support for NiRollController
6 years ago
Capostrophic 594ea39f5d Revise AI data handling
Make Hello 16-bit unsigned as it's intended to be
Get rid of redundant mHasAI boolean
Always save AI data subrecord
Adjust creature and NPC default rating values to Morrowind defaults
6 years ago
Bret Curtis df2de8a661
Merge pull request #2068 from Capostrophic/normalweapons
Make normal weapon resistance behavior closer to vanilla (bug #4384)
6 years ago
Bret Curtis ba491a8af0
Merge pull request #2069 from Capostrophic/skeleton
Use the skeleton from the NPC's set model (bug #4747)
6 years ago
Bret Curtis cc214cf6b0
Merge pull request #2082 from Capostrophic/teleporting
Make magic teleportation attempts detectable even when teleportation is disabled (bug #3765)
6 years ago
Bret Curtis 4d09c8bb50
Merge pull request #2126 from Capostrophic/sneaking
Account for running/sneaking stances while in air (bug #4797)
6 years ago
Bret Curtis d2b93fc702
Merge pull request #2146 from Capostrophic/quest
Make quest status update handling closer to vanilla (bug #4815)
6 years ago
Bret Curtis 942f7f776d
Merge pull request #2168 from Capostrophic/gamepad
Option to disable controller (feature #3980)
6 years ago
Capostrophic b738cc0383 Make normal weapon resistance behavior closer to vanilla (bug #4384)
Check both the ranged weapon and the projectile before modifying the damage
Don't attempt to apply NPC-specific werewolf damage mult to damage to creatures
6 years ago
Capostrophic 7a7e390099 Make unsuccessful magic teleportation attempts detectable (bug #3765) 6 years ago
Andrei Kortunov 629a6be477 Handle initial actor's transparency (bug #4860) 6 years ago
Andrei Kortunov 60f112d11c Add support for NiRollController (feature #4675) 6 years ago
Bret Curtis 7a9ff9f7b3
Merge pull request #2161 from akortunov/switchnode
Do not create a redundant parent node for LOD and Switch nodes
6 years ago
Bret Curtis fdb84dddc8
Merge pull request #2059 from Capostrophic/stacks
Don't stack scripted items (bug #2969)
6 years ago
Capostrophic 39dcbacf44 Option to disable controller (feature #3980) 6 years ago
Andrei Kortunov 058e289162 Do not create a redundant parent node for LOD and Switch nodes (bug #4837) 6 years ago
Capostrophic 0535de6ca0 Make quest status update handling closer to vanilla (bug #4815)
Don't update quest status if we're simply updating the quest index
Update quest status if a new entry is added regardless of its index
6 years ago
Bret Curtis bc1fbd5400
Merge pull request #2088 from akortunov/faction_table
Editor: Implement faction ranks table
6 years ago
Bret Curtis f4313c02e1
Merge pull request #2153 from akortunov/glowing_windows
Native glowing windows support
6 years ago
Andrei Kortunov 9e4a339ad3 Daytime node switch support (feature #4836) 6 years ago
Bret Curtis 9f716b9ed8
Merge pull request #2151 from Capostrophic/normalmaps
Account for inverted tangents on normal-mapped objects (bug #3733)
6 years ago
Bret Curtis 4f938492e5
Merge pull request #2150 from akortunov/vfx
Update magic effects VFX immediately after effects update
6 years ago
Capostrophic 731f91759e Account for inverted tangents on normal-mapped objects (bug #3733) 6 years ago
Andrei Kortunov dc3a17f1f6 Update magic effects VFX immediately after effects update (bug #4828) 6 years ago
Capostrophic 5c889f7359 Add creature-with-the-same-model soundgen fallback (bug #4813)
Creatures will use sounds of the first creature that has the same model in the record store when possible.
6 years ago
Andrei Kortunov b2126c2b6b Apply UVControllers only for given UV Set (bug #4827) 6 years ago
Capostrophic 67450a7046 Don't apply effects when spell absorption is successful (bug #4820) 6 years ago
Capostrophic 6660f2f8e6 Use the skeleton from the NPC's set model (bug #4747) 6 years ago
Andrei Kortunov 2c38e337ae Support NiSwitchNode (feature #4812) 6 years ago
Andrei Kortunov 39c4a7833c Fix out of range exception when try to load a particle node with empty sizes array (bug #4804) 6 years ago
Capostrophic 166d757a19 Allow stray special characters before a begin statement 6 years ago