Andrei Kortunov
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b8fd530ee1
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Do not speak with unconscious creatures
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2017-09-30 21:20:38 +04:00 |
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scrawl
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84657271c7
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Improve WindowManager API with a generic way of passing a Ptr to the opened GUI window
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2017-09-24 19:08:12 +02:00 |
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Chris Robinson
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780e82480d
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Make the PlayMode and PlayType enums scoped
Also shorten them by putting them in the MWSound namespace
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2017-09-15 02:36:59 -07:00 |
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Andrei Kortunov
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0d7279ea2a
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Fixes a regression with bound weapons equipping (bug #4050)
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2017-09-01 08:59:05 +04:00 |
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Andrei Kortunov
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6f22d819c5
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Do not allow to switch weapon to probe or lockpick during attack
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2017-08-31 12:36:54 +04:00 |
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scrawl
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dc53573de4
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Merge pull request #1405 from akortunov/stancechangefixes
Do not allow player to change weapon/spell during attack or spellcast
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2017-08-29 23:11:23 +00:00 |
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Andrei Kortunov
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fb45995a41
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Do not allow player to change weapon/spell during attack or spellcasting (bug #2445)
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2017-08-29 15:53:23 +04:00 |
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scrawl
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2611377081
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Merge pull request #1350 from akortunov/deathanimationfix
Do not allow to loot fighting actors during death animation (bug #3528)
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2017-08-18 22:04:12 +00:00 |
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Andrei Kortunov
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7c80ddc9de
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Owned crosshair improvements (bug #2789)
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2017-08-18 17:08:15 +04:00 |
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Andrei Kortunov
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3f159960b7
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Restored pickpocket and werewolf check
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2017-08-12 21:18:05 +04:00 |
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Andrei Kortunov
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dd919b9f2c
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Do not allow to loot fighting actors during death animation (bug #3528)
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2017-08-07 09:55:50 +04:00 |
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scrawl
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dd3f612e88
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Merge pull request #1316 from akortunov/doorfix
Doors usage improvements
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2017-06-12 23:34:40 +02:00 |
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Andrei Kortunov
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cab51d26cc
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Doors: small key search optimizations
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2017-06-10 22:33:14 +04:00 |
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Bret Curtis
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d48b829b45
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replace and purge boost::lexical_cast
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2017-06-09 19:08:53 +02:00 |
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Bret Curtis
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d785344fad
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purge all instances of <boost/shared_ptr.hpp>, clean up unused headers
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2017-06-09 19:08:53 +02:00 |
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Ewan Higgs
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38a2de3c51
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convert std::autor_ptr to std::unique_ptr, originally by Ewan Higgs and updated by Bret Curtis
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2017-06-09 16:49:25 +02:00 |
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scrawl
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f63b1e81cd
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Merge pull request #1228 from akortunov/master
Options to show hidden weapon parameters
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2017-04-14 20:01:08 +02:00 |
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Andrei Kortunov
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506cc47c9d
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Add option to show reach and attack speed for melee weapons
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2017-04-12 09:12:25 +04:00 |
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Andrei Kortunov
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14b59e0e4b
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Vanilla-like tgm (fixes #3798)
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2017-03-25 22:40:11 +04:00 |
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Allofich
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5282556ae0
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Show names on combat actors when RMB GUI is active
Fixes (#3797)
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2017-03-22 20:04:29 +09:00 |
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Andrei Kortunov
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1286754fb3
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Add a new option to show arrow damage (feature #2923)
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2017-03-18 08:07:36 +04:00 |
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scrawl
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1692b7f38e
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Merge pull request #1209 from dhustkoder/master
Added ConstContainerStoreIterator (Task #3092)
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2017-03-02 18:36:21 +01:00 |
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Rafael Moura
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18a4b64f1a
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Porting more ContainerStoreIterator usage to const version #2
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2017-02-27 21:50:10 +00:00 |
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Rafael Moura
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05cc69f6f1
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Porting more ContainerStoreIterator usage to const version
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2017-02-26 21:24:51 +00:00 |
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scrawl
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22482b7eec
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Don't use xmesh.nif over mesh.nif for classes that don't make use of the separated keyframes
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2017-02-20 19:04:02 +01:00 |
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Rafael Moura
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9963601484
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Porting code to ConstContainerStoreIterator #1
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2017-02-19 15:18:35 +00:00 |
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Rafael Moura
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ecbde7b11e
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Added ConstContainerStoreIterator
using base template for ContainerStoreIterators
less template arguments for ContainerStoreIteratorBase
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2017-02-18 13:47:18 +00:00 |
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MiroslavR
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f883951d75
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Fix incorrect calculation of armor rating (Bug #3754)
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2017-02-17 03:11:37 +01:00 |
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Allofich
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6b53541571
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Prevent AI actors from hitting unintended targets
(Fixes #3254)
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2017-02-12 19:51:19 +09:00 |
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Allofich
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e047679595
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Fix trying to access stats on non-actors
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2017-02-11 19:59:42 +09:00 |
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Allofich
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5d2090684a
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Store mHitAttemptActorId in save files
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2017-02-07 01:26:26 +09:00 |
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Allofich
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25c64dbb0f
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Make combat engagement logic more like vanilla
(Fixes #2678, Fixes #3705)
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2017-02-07 01:25:12 +09:00 |
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MiroslavR
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f1f9209814
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Creatures now auto-equip shields (Fixes #3704)
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2017-01-08 20:52:04 +01:00 |
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Leon Krieg
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739cd5ba45
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Fixed more spelling mistakes
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2016-12-15 13:09:40 +01:00 |
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Allofich
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125e94ef0e
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Fix shadowing warnings
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2016-10-31 00:39:31 +09:00 |
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Allofich
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506d0e8e54
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Correction to display of 0-weight tooltips
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2016-10-04 23:02:45 +09:00 |
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Allofich
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160da0b149
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Treat 0-weight armor as light armor in some respects
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2016-10-04 23:02:25 +09:00 |
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MiroslavR
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52e00f5fef
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Do not show uncarriable lights in item views
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2016-09-24 18:01:31 +02:00 |
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MiroslavR
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f323f231db
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Allow activating actors without a name (Fixes #3551)
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2016-09-15 16:47:50 +02:00 |
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Allofich
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34851349de
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Pass hitPosition by const reference
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2016-09-13 00:59:56 +09:00 |
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Allofich
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bce0166931
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Don't play blood effects for resisted hits
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2016-09-12 22:46:32 +09:00 |
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Allofich
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7db31ab58a
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Correct telekinesis glow length
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2016-08-24 01:21:15 +09:00 |
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scrawl
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8c44334409
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Merge pull request #1021 from Allofich/weight
Corrections to tooltip displays of zero-weight items
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2016-08-14 15:14:58 +02:00 |
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Allofich
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7bf04b5014
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Allow showing value of zero-weight lights
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2016-08-14 21:15:22 +09:00 |
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Allofich
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502a26a7ff
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Use getWeightString() to avoid casting to int
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2016-08-14 19:38:53 +09:00 |
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Allofich
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4f5d676b4e
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Allow weight tooltips for gold and keys if not 0
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2016-08-14 19:32:43 +09:00 |
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Allofich
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caf025f93d
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Don't show 0 weight tooltips except for potions
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2016-08-14 19:27:59 +09:00 |
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Allofich
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cf7278f8ae
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Don't show weight tooltip for 0-weight equipment
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2016-08-14 18:37:41 +09:00 |
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Allofich
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ee2702087c
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Make zero-weight boots play light boot footsteps
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2016-08-14 17:27:47 +09:00 |
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Allofich
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cb9bb92b26
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Play locked sounds on locked objects instead of actors
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2016-08-10 21:31:14 +09:00 |
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