David Cernat
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4db64e1721
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[Client] Synchronize spellcasting for non-bipedal creatures
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2017-07-28 20:49:26 +03:00 |
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David Cernat
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4f273932af
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[General] Implement sending and reading of ActorEquipment packets
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2017-05-26 04:37:49 +03:00 |
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David Cernat
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cc559cf8e2
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[General] Don't send packets for dead LocalActors, to fix Position spam
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2017-05-09 02:47:29 +03:00 |
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David Cernat
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e8e0090b9b
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[General] Use new SimpleCreatureStats struct in BaseActor
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2017-04-30 18:44:59 +03:00 |
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David Cernat
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f2e8e14665
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[General] Add shouldSend boolean to mwmp::Attack
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2017-04-19 16:43:58 +03:00 |
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David Cernat
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b1a394cd02
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[General] Change chars into bools in mwmp::Attack for clarity
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2017-04-17 19:54:31 +03:00 |
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David Cernat
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a650683bae
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[General] Add and use Target struct in mwmp::Attack
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2017-04-17 18:31:39 +03:00 |
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David Cernat
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9882ceedf3
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[General] Remove attackerGuid from mwmp::Attack because it is redundant
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2017-04-17 18:03:33 +03:00 |
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David Cernat
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caf5428532
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[General] Rename mwmp::Attack vars in preparation for Actor support
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2017-04-17 17:24:11 +03:00 |
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David Cernat
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2397afc6ce
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[General] Move mwmp::Attack to BaseStructs
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2017-04-17 15:12:11 +03:00 |
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David Cernat
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10ad5b2a99
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[General] Remove BaseActor's AnimStates that are no longer needed
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2017-04-13 13:06:09 +03:00 |
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David Cernat
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7700b82952
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[General] Clean up BaseEvent and BaseStructs
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2017-04-10 16:33:07 +03:00 |
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David Cernat
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d3f3fb5d05
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[Client] Correctly implement movement animation sync for NPCs
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2017-04-08 08:59:21 +03:00 |
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