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1460 commits

Author SHA1 Message Date
scrawl
1445ae992d adding a setting to disable static geometry 2012-04-02 14:24:16 +02:00
scrawl
5accca385c fix crash on exit when no user settings exist 2012-04-02 13:47:25 +02:00
scrawl
c2a82c3d89 Merge branch 'master' into gamesettings 2012-04-01 20:06:18 +02:00
scrawl
7b3adb27a3 backend changes, terrain num lights setting 2012-04-01 18:48:37 +02:00
scrawl
f4bbcb48a6 settings-default.cfg 2012-04-01 17:14:49 +02:00
Marc Zinnschlag
de41e1118a Merge remote branch 'scrawl/weather' 2012-04-01 17:10:30 +02:00
scrawl
6091a0504d first settings test (config file has to be created manually) 2012-04-01 16:59:35 +02:00
scrawl
9a261a02aa changed the cloud movement direction like suggested on the forum 2012-04-01 15:14:43 +02:00
scrawl
ee754eda6c don't create sky until entering an exterior cell 2012-04-01 15:07:41 +02:00
Chris Robinson
9c06bfc8fc Merge remote branch 'zini/master' into sound 2012-03-31 14:26:21 -07:00
Marc Zinnschlag
40310f3663 Merge remote branch 'scrawl/occlusionquery' 2012-03-31 22:09:47 +02:00
Marc Zinnschlag
b5b40e2623 Merge remote branch 'lgro/master' 2012-03-31 21:45:15 +02:00
Lukasz Gromanowski
bdc4c79b4e Fix for segfault when doing 'coc "seyda neen"'.
This is a fix for segfault:

==8683== Process terminating with default action of signal 11 (SIGSEGV)
==8683==  Access not within mapped region at address 0x0
==8683==    at 0x59DFE4: MWRender::Animation::handleShapes(std::vector<Nif::NiTriShapeCopy, std::allocator<Nif::NiTriShapeCopy> >*, Ogre::Entity*, Ogre::SkeletonInstance*) (animation.cpp:503)
==8683==    by 0x5A4ECE: MWRender::Actors::update(float) (actors.cpp:134)
==8683==    by 0x5937A9: MWRender::RenderingManager::update(float) (renderingmanager.cpp:168)
==8683==    by 0x629AD6: MWWorld::World::update(float) (world.cpp:705)
==8683==    by 0x68B022: OMW::Engine::frameRenderingQueued(Ogre::FrameEvent const&) (engine.cpp:157)
==8683==    by 0x51F9574: Ogre::Root::_fireFrameRenderingQueued(Ogre::FrameEvent&) (in /usr/lib/libOgreMain.so.1.8.0)
==8683==    by 0x51F964F: Ogre::Root::_fireFrameRenderingQueued() (in /usr/lib/libOgreMain.so.1.8.0)
==8683==    by 0x51F9681: Ogre::Root::_updateAllRenderTargets() (in /usr/lib/libOgreMain.so.1.8.0)
==8683==    by 0x51F98CF: Ogre::Root::renderOneFrame() (in /usr/lib/libOgreMain.so.1.8.0)
==8683==    by 0x51F990C: Ogre::Root::startRendering() (in /usr/lib/libOgreMain.so.1.8.0)
==8683==    by 0x68A669: OMW::Engine::go() (engine.cpp:408)
==8683==    by 0x51CECB: main (main.cpp:254)
==8683==  If you believe this happened as a result of a stack
==8683==  overflow in your program's main thread (unlikely but
==8683==  possible), you can try to increase the size of the
==8683==  main thread stack using the --main-stacksize= flag.
==8683==  The main thread stack size used in this run was 8388608.

when doing 'coc "seyda neen"' when animations are enabled
(Animation::animate member variable is set to 1).
2012-03-31 21:34:40 +02:00
Marc Zinnschlag
89fb3146ab Merge remote branch 'ace/win-fix' 2012-03-31 21:31:16 +02:00
Marc Zinnschlag
ca4ad74151 more cleanup 2012-03-31 21:29:46 +02:00
Alexander "Ace" Olofsson
64f792c01d Fix a value defined at the wrong place 2012-03-31 21:05:33 +02:00
Alexander "Ace" Olofsson
4ef921c43f Prevent internal classes from being marked dllimport 2012-03-31 20:50:22 +02:00
scrawl
13efe68fc3 disabled some debug output 2012-03-31 20:28:07 +02:00
scrawl
cfb194f1d1 fix 6 2012-03-31 20:18:20 +02:00
scrawl
5f78f6c723 change queue 2012-03-31 20:10:34 +02:00
scrawl
b018d00fd3 fix 5 2012-03-31 20:05:23 +02:00
Chris Robinson
e8e8d3fb1b Fully reset the music before starting the next track 2012-03-31 10:59:29 -07:00
Eli2
3cc81d74bc Cleanup, replaced if with switch 2012-03-31 19:50:21 +02:00
Chris Robinson
3a57746ee4 Remove an unneeded volume special-case 2012-03-31 10:43:55 -07:00
Chris Robinson
4944a29b21 Keep track of the sound pitch 2012-03-31 10:41:12 -07:00
scrawl
c9067249dd fix 4 2012-03-31 19:16:14 +02:00
scrawl
c08a2b2942 fix 3 2012-03-31 19:12:02 +02:00
scrawl
909abb480d fix 2 2012-03-31 19:09:36 +02:00
scrawl
f8d45eae52 fix #1 2012-03-31 19:08:05 +02:00
Chris Robinson
cbf6c0404a Implement a basic underwater sound environment 2012-03-31 10:06:12 -07:00
Chris Robinson
575474ff69 Pass the mode flags to the sound output play methods 2012-03-31 08:14:39 -07:00
Chris Robinson
b2d7dca8c3 Merge remote branch 'zini/master' into sound 2012-03-31 07:46:56 -07:00
Chris Robinson
977e7ac9a3 Remove the Play_Single flag. It's not correct. 2012-03-31 07:41:26 -07:00
Chris Robinson
ae308b9b5f Use a set of flags instead of separate booleans 2012-03-31 07:31:55 -07:00
Chris Robinson
e48d125a84 Only allow one instance of a given tracked soundid
The untracked flag should probably be broken up and combined with the loop
boolean into a set of flags.
2012-03-31 05:57:03 -07:00
Chris Robinson
bfac946878 Finally "fix" --nosound
Expect degraded performance with it. Looping sounds are constantly checked to
see if they're playing, and try to play it again when it's not.
2012-03-31 03:31:41 -07:00
Chris Robinson
7541e08909 Don't reset the sound Output device if init fails 2012-03-31 02:48:14 -07:00
Marc Zinnschlag
509650d5f3 Merge remote branch 'ace/fs-fix' 2012-03-31 11:37:18 +02:00
Chris Robinson
28378c063b Minor OpenAL_SoundStream cleanups 2012-03-31 02:22:23 -07:00
Chris Robinson
4e908aa095 Add a method to set the sound's position 2012-03-31 01:34:26 -07:00
Chris Robinson
b01289128b Split OpenAL_Sound into separate classes for 2D and 3D sounds 2012-03-31 01:15:27 -07:00
Chris Robinson
5adeee20fd Mute sounds that go outside the max distance 2012-03-31 00:57:29 -07:00
Chris Robinson
fc167dbc83 Pass Ogre Vector3s to playSound3D and updateListener 2012-03-30 11:42:11 -07:00
Chris Robinson
fefc8f86ab Remove the unused streamSound3D method 2012-03-30 11:11:07 -07:00
Chris Robinson
c33349a774 Merge remote branch 'zini/master' into sound 2012-03-30 08:36:01 -07:00
Chris Robinson
1ee8b963d0 Store the sound listener position as well 2012-03-30 07:30:17 -07:00
Chris Robinson
fad27d99e6 Update the actual sound volume with the position 2012-03-30 07:10:34 -07:00
scrawl
a4576f043d fixed the physics debug rendering now activates/deactivates properly 2012-03-30 16:02:41 +02:00
Chris Robinson
479df78ea1 Update the actual sound position after the listener 2012-03-30 07:01:37 -07:00
Marc Zinnschlag
8d7bf34348 Merge branch 'terrain' 2012-03-30 15:52:27 +02:00