scrawl
14a9f0ebf8
Handle Quadratic and Linear attenuation independently ( Fixes #1456 )
2014-06-11 02:24:17 +02:00
scrawl
823ccb1b3d
Don't batch statics that have "references persist" set (temporary fix for Arkngthand door - Fixes #1386 )
2014-06-08 11:22:37 +02:00
Marc Zinnschlag
0668019c86
Merge remote-tracking branch 'scrawl/master'
2014-06-06 19:09:24 +02:00
scrawl
b68a8e38cd
Remove unused map
2014-06-06 15:24:06 +02:00
scrawl
54a5dba3f5
Don't reserve Pauldron parts for robes ( Fixes #1396 )
2014-06-06 15:20:56 +02:00
scrawl
d442853b3e
Allow opposite gender's parts as fallback ( Fixes #1404 )
2014-06-06 01:30:23 +02:00
scrawl
d2e98c4de1
Fix forced switch to third person on death not always working
...
For instance, when dying from fall damage
2014-06-05 17:21:02 +02:00
Rohit Nirmal
4f4a37896e
Check if player's CellStore is non-NULL before configuring fog.
...
This prevents an assertion fail in getCell() when changing the
view distance while in the main menu.
2014-05-30 22:37:13 -05:00
scrawl
a6788cfb0e
Support lights that do not have a model ( Fixes #1361 )
2014-05-29 16:44:50 +02:00
scrawl
4caa8c5cca
Fix offset to accumulation root not being cleared when adding an animation state with startpoint=1.f (observed with death animations)
2014-05-26 20:52:38 +02:00
scrawl
5660f283dd
Fix actor models incorrectly being rotated on X/Y axes
2014-05-26 20:52:38 +02:00
scrawl
f3ba31de2d
Merge branch 'master' of https://github.com/OpenMW/openmw
...
Conflicts:
apps/openmw/mwscript/cellextensions.cpp
2014-05-25 14:58:47 +02:00
scrawl
039398c8ae
Basic RefData and CellRef change tracking
...
Wrapped item charge handling in getItemHealth function
2014-05-25 14:30:07 +02:00
Marc Zinnschlag
130af28fa5
Merge remote-tracking branch 'cc9cii/master'
...
Conflicts:
apps/openmw/mwrender/videoplayer.cpp
2014-05-25 12:07:09 +02:00
Marc Zinnschlag
ff15601a4c
Merge branch 'openmw-30'
2014-05-25 11:55:25 +02:00
cc9cii
d2794165ba
Disable binkaudio sound for FFmpeg libavocdec versions below 54.55.xxx (Windows x64) and 54.10.xxx (Windows 32bit). Later versions are all allowed, but due to sample formats there will be no sound and this message will be shown on the console "Sound Error: Unsupported sample format: fltp"
2014-05-25 18:56:50 +10:00
scrawl
1d8da95756
Warning fix
2014-05-24 14:47:51 +02:00
cc9cii
367acd9676
Enable video but without sound.
2014-05-23 21:55:47 +10:00
cc9cii
3718847ffc
Disable video for Windows until the crash issues are fixed.
2014-05-23 21:07:01 +10:00
Emanuel Guevel
1e4a854433
Remove static method MWWorld::Class::get(&Ptr)
...
It was just adding a level of indirection to Ptr.getClass().
All the call were replaced by that instead. The number of lines changed
is important, but the change itself is trivial, so everything should be
fine. :)
2014-05-22 20:50:00 +02:00
Marc Zinnschlag
f7c89015f9
Merge remote-tracking branch 'scrawl/master'
2014-05-17 11:50:31 +02:00
scrawl
e266aff561
Savegame: store projectiles
2014-05-17 05:24:32 +02:00
scrawl
e5a21aca53
Refactor projectiles to no longer use MW-objects
2014-05-16 13:33:30 +02:00
scrawl
028e00c98f
Add missing status report for some toggle commands
2014-05-16 09:21:28 +02:00
Marc Zinnschlag
d08869a25d
Merge remote-tracking branch 'slothlife/msvc_warning_cleanup'
...
Conflicts:
apps/openmw/mwrender/localmap.cpp
2014-05-15 08:13:15 +02:00
slothlife
f33559fead
Fixes for MSVC warnings, less overall changes
...
Kept some fixes from the first round of review. Found out that several
targets weren't being built with the same basic warnings disabled.
Disabled a few warnings for external libraries specifically, rather than
applying them to all targets.
2014-05-14 20:12:52 -05:00
slothlife
c160a04ede
Revert "Fixes for warnings when building with MSVC"
...
This reverts commit 46eb20b98c
.
2014-05-14 00:03:30 -05:00
scrawl
6cc691115b
Savegame: store most of CreatureStats
2014-05-12 21:37:36 +02:00
scrawl
2bc2684a66
Fixes #275 : force updating exterior cell maps even if already in cache
2014-05-11 18:01:47 +02:00
scrawl
54a893994a
Also update local map when paused, to make it update properly when teleporting via GUI/console
2014-05-11 18:01:47 +02:00
scrawl
ac8abd3398
assert -> exception to gracefully handle corrupted savegames
2014-05-11 18:01:47 +02:00
scrawl
c39a0368cf
Bug #618 : Make local map textures static in an attempt to fix the disappearing maps with D3D.
...
Also removed problematic DISCARDABLE flag for fog of war textures.
2014-05-11 02:40:15 +02:00
scrawl
c98bea2a88
Moved local map update to LocalMap::updatePlayer to fix a brief desync on cell transitions due to sFogOfWarSkip
2014-05-11 02:27:43 +02:00
scrawl
a4a9794417
Savegame: store fog of war ( Closes #1177 )
2014-05-11 02:07:58 +02:00
slothlife
46eb20b98c
Fixes for warnings when building with MSVC
...
Most warnings are innocuous (wrong type-specifier for forward
declarations, conversion of literals into unsigned integers, warnings
about methods optimized out), but I believe actual bugs were revealed in
vartypedelegate.cpp and combat.cpp.
2014-05-09 08:32:52 -05:00
scrawl
92467ba6bc
Fix sunlight for interiors
2014-05-02 21:20:27 +02:00
scrawl
6f7fbc867f
Fix several leaks
2014-05-01 16:55:15 +02:00
Marc Zinnschlag
0b2371a05d
Merge remote-tracking branch 'thoronador/fix-minor-stuff'
2014-04-28 10:59:34 +02:00
scrawl
1da19585dc
Remove some unneeded includes
2014-04-28 07:49:08 +02:00
Thoronador
1b8c975d5b
minor performance improvements in apps/openmw
...
Checking for emptiness using size() might be inefficient, because
it can take linear time, while empty() is guaranteed to take only
constant time.
For non-primitive types, postfix ++ operators are inefficient
compared to prefix ++ operators, because post-increment usually
involves keeping a copy of the previous value around.
2014-04-27 19:10:23 +02:00
scrawl
30666f2cce
Fixes #1297 : Store global map markers in savegame
2014-04-26 13:42:32 +02:00
scrawl
45d2a00717
Fixes #1293 : Allow interpolation type 0 in case of 0 keys
2014-04-26 11:36:27 +02:00
Emanuel Guevel
ce7aa96371
Fix visual glitch happening when closing inventory while sneaking
...
(bug #1255 )
2014-04-06 22:21:28 +02:00
megaton
50af9bc0d3
General perfomance optimizations.
2014-03-30 19:45:27 +04:00
scrawl
5906d795c0
Refactored video player (now a MyGUI widget)
2014-03-27 19:10:15 +01:00
scrawl
23f4bbc5b0
Videoplayer: only pause previous sounds if there is an audio stream
2014-03-26 21:36:57 +01:00
scrawl
0a17245633
Refactored settings window
2014-03-22 19:02:14 +01:00
scrawl
3880247017
Fixes #1206 : effect texture override was not accounted for
2014-03-15 20:28:48 +01:00
scrawl
0cd40294a2
Fixed ranged combat for creatures
2014-03-12 11:30:44 +01:00
scrawl
072dc6d438
Feature #50 : Implement marksman mechanics.
2014-03-08 06:03:45 +01:00