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16169 commits

Author SHA1 Message Date
Mads Buvik Sandvei
14bb0f0208 Merge branch 'master' of https://gitlab.com/madsbuvi/openmw.git into openxr_vr
# Conflicts:
#	apps/openmw/mwbase/world.hpp
#	apps/openmw/mwworld/worldimp.cpp
#	apps/openmw/mwworld/worldimp.hpp
2020-03-30 01:37:29 +02:00
Mads Buvik Sandvei
6296f9f124 change gui render order based on vr vs non-vr 2020-03-30 01:25:23 +02:00
Capostrophic
99e89f23a6 Fix calculateNpcStatModifiers call for non-NPCs 2020-03-28 19:15:13 +03:00
Mads Buvik Sandvei
47ce69899d Fixed slash vs. chop 2020-03-28 16:35:49 +01:00
Mads Buvik Sandvei
d658065fe7 Show full player body when knocked out or dead 2020-03-28 16:30:56 +01:00
Capostrophic
04ebe5c4c9 Reset skills of dead actors (bug #5328) 2020-03-26 15:22:31 +03:00
Capostrophic
3e3f5d66b2 Don't reset dead non-werewolf vampires' vampire NPC type 2020-03-25 21:06:21 +03:00
Alexei Dobrohotov
baff15362a
Merge pull request #2713 from unelsson/opencsdropobjects
Editor: Implement dropping objects with keypress in instancemode
2020-03-24 03:01:07 +03:00
Mads Buvik Sandvei
68c75f66eb Improvements on combat 2020-03-23 23:32:47 +01:00
Alexei Dobrohotov
8d02b619fd
Merge pull request #2728 from akortunov/swimfix
Trace down dead persistent actors underwater
2020-03-23 21:00:42 +03:00
Andrei Kortunov
9d254aefb3
Merge pull request #2731 from Capostrophic/gender
Fix Gender column filtering (bug #4601)
2020-03-23 17:27:41 +04:00
Capostrophic
18bfc6f2c5 Fix Gender column filtering (bug #4601) and correct filter descs 2020-03-22 22:09:38 +03:00
James Moore
a37bdfd492 Implement a refresh button on data files page 2020-03-21 19:35:20 +00:00
Andrei Kortunov
d2a2c74e08 Trace down dead persistent actors underwater (regression #5317) 2020-03-21 10:41:35 +04:00
Andrei Kortunov
f4ace20885
Merge pull request #2726 from Assumeru/robe
Make robes cover the chest slot
2020-03-21 10:24:36 +04:00
Andrei Kortunov
3d20df883e
Merge pull request #2727 from akortunov/guifixes
Make slider control in the wait window to be a more intuitive
2020-03-21 10:11:20 +04:00
Andrei Kortunov
90508237b1 Make slider control in the wait window to be a more intuitive 2020-03-20 11:58:22 +04:00
fredzio
e1b5dd97b8 Add a filter in the alchemy window.
A button allow to switch between ingredient name and magic effect.
Switching reset the filter.
The default filter can be set in the layout file.

The player can show only ingredients whose either name or effect
match the filter
Only effect that are known to the player (via alchemy skill) are
taken into account
2020-03-20 06:35:57 +01:00
Evil Eye
4f4982545a make robes cover the chest slot 2020-03-19 21:30:22 +01:00
Nelsson Huotari
793ea8566f Fix typo 2020-03-19 12:14:10 +02:00
Nelsson Huotari
17cb3414d8 clean-up, improve formatting 2020-03-19 11:18:54 +02:00
Nelsson Huotari
75f6577f61 Remove unneeded include 2020-03-18 11:26:11 +02:00
Nelsson Huotari
41aa90bfa7 Add helper class for safer mask handling 2020-03-18 11:18:18 +02:00
Nelsson Huotari
af434cffba fix numeric limits min() to lowest(), fix correct drop height 2020-03-18 11:18:18 +02:00
Nelsson Huotari
035d5205d9 Use collision boxes to calculate dropping height, variable naming 2020-03-18 11:18:18 +02:00
Nelsson Huotari
54738e1e32 Handle mask disabling better 2020-03-18 11:17:22 +02:00
Nelsson Huotari
711dc59f09 Implement four different functions for dropping 2020-03-18 11:17:22 +02:00
Nelsson Huotari
f063eeb36e Drop objects with a keyboard shortcut 2020-03-18 11:17:22 +02:00
Bret Curtis
79517f3f42
Merge pull request #2724 from akortunov/factions
Cleanup ownership for items in containers
2020-03-18 10:00:36 +01:00
Alexei Dobrohotov
e80fbf4786
Merge pull request #2721 from akortunov/radial_fog
Support for radial fog
2020-03-17 22:35:10 +03:00
Andrei Kortunov
02444add2a Support for radial fog (feature #4708) 2020-03-17 23:09:28 +04:00
Andrei Kortunov
ea30e27370 Cleanup ownership for items in containers 2020-03-17 17:22:39 +04:00
Andrei Kortunov
dea2018d9f Do not use dynamic casts when using ObjectState 2020-03-17 15:18:40 +04:00
Mads Buvik Sandvei
893b75d767 Realistic combat, first draft 2020-03-15 15:31:38 +01:00
elsid
5168f2059f
Compare revisions by equality to support overflow 2020-03-14 09:38:24 +01:00
elsid
7ae7cb181d
Support recast mesh rendering 2020-03-14 09:38:24 +01:00
Roman Siromakha
b1ed7a433e
Merge pull request #2718 from akortunov/storage
Keep an AiWanderStorage when cloning an actor
2020-03-11 18:54:22 +01:00
Alexei Dobrohotov
7e6a533a29
Merge pull request #2695 from elsid/aiwander_check_destination
Add more destination checks for AiWander without pathgrid
2020-03-11 20:48:22 +03:00
Bret Curtis
7096ecdcf2
Merge pull request #2719 from Capostrophic/capofixes
Fixes of my mistakes
2020-03-11 09:05:12 +01:00
Bret Curtis
3502b28045
Merge pull request #2714 from Capostrophic/bumpmapping
Add bump-mapping support (feature #5304)
2020-03-11 09:00:42 +01:00
Mads Buvik Sandvei
31f5b76394 Drop items at location 2020-03-10 22:39:11 +01:00
Capostrophic
aef6cd7006 Fix handling of empty strings in NIF string tables 2020-03-10 23:04:20 +03:00
Andrei Kortunov
9f27a0d095 Keep an AiWanderStorage when cloning an actor (bug #5267) 2020-03-10 12:22:21 +04:00
Andrei Kortunov
8e1e4d6757 Do not copy global map texture during savegame loading (bug #5308) 2020-03-08 22:31:38 +04:00
Mads Buvik Sandvei
08c08646cd Fix activating objects the player is pointing at 2020-03-08 18:54:50 +01:00
Mads Buvik Sandvei
e573a260cb Rudimentary menu interactions 2020-03-08 14:14:24 +01:00
Mads Buvik Sandvei
2ae7255fac Pointing beam to visualize what the player is pointing at 2020-03-08 00:44:39 +01:00
Mads Buvik Sandvei
f883951629 Mipmap for GUI RTT texture 2020-03-05 20:35:53 +01:00
Mads Buvik Sandvei
5b24c5f3ce Render menu to quad 2020-03-05 00:04:23 +01:00
Capostrophic
4455c978df Explain the global shader define default values in editor 2020-03-04 01:00:09 +03:00