Mads Buvik Sandvei
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6296f9f124
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change gui render order based on vr vs non-vr
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2020-03-30 01:25:23 +02:00 |
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Mads Buvik Sandvei
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47ce69899d
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Fixed slash vs. chop
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2020-03-28 16:35:49 +01:00 |
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Mads Buvik Sandvei
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d658065fe7
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Show full player body when knocked out or dead
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2020-03-28 16:30:56 +01:00 |
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Mads Buvik Sandvei
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68c75f66eb
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Improvements on combat
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2020-03-23 23:32:47 +01:00 |
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Mads Buvik Sandvei
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893b75d767
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Realistic combat, first draft
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2020-03-15 15:31:38 +01:00 |
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Mads Buvik Sandvei
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31f5b76394
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Drop items at location
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2020-03-10 22:39:11 +01:00 |
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Mads Buvik Sandvei
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08c08646cd
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Fix activating objects the player is pointing at
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2020-03-08 18:54:50 +01:00 |
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Mads Buvik Sandvei
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e573a260cb
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Rudimentary menu interactions
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2020-03-08 14:14:24 +01:00 |
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Mads Buvik Sandvei
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2ae7255fac
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Pointing beam to visualize what the player is pointing at
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2020-03-08 00:44:39 +01:00 |
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Mads Buvik Sandvei
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f883951629
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Mipmap for GUI RTT texture
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2020-03-05 20:35:53 +01:00 |
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Mads Buvik Sandvei
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5b24c5f3ce
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Render menu to quad
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2020-03-05 00:04:23 +01:00 |
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Mads Buvik Sandvei
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f25be2a44a
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RTT camera
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2020-03-01 23:05:38 +01:00 |
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Mads Buvik Sandvei
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de2354abda
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Menu quad gets rendered, but not the menu
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2020-03-01 12:54:32 +01:00 |
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Mads Buvik Sandvei
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da03e8bf41
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Some refactoring
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2020-02-29 23:53:56 +01:00 |
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Mads Buvik Sandvei
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f5e01417ba
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Fixed jitter bugs with the new player tracking.
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2020-02-29 14:13:56 +01:00 |
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Mads Buvik Sandvei
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1d47807419
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Character movement following VR movement
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2020-02-23 12:56:48 +01:00 |
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Mads Buvik Sandvei
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bdade49129
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In-place turning
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2020-02-23 11:02:38 +01:00 |
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Mads Buvik Sandvei
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287886d545
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Touch input of activation now makes character point forward.
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2020-02-16 14:53:35 +01:00 |
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Mads Buvik Sandvei
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0840d2dd92
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Bugfix. Lost xr controls if exiting containers after drag-and-drop
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2020-02-15 21:33:26 +01:00 |
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Mads Buvik Sandvei
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da73df1707
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Basic input management
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2020-02-15 20:01:11 +01:00 |
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Mads Buvik Sandvei
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49e0c6f17b
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Basic hand tracking.
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2020-02-14 22:11:19 +01:00 |
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Mads Buvik Sandvei
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e948b686e8
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some cleanup
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2020-02-02 17:37:43 +01:00 |
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Mads Buvik Sandvei
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14039e5e25
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Predictions work perfectly with this. Committing that and clean up later.
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2020-02-02 13:12:53 +01:00 |
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Mads Buvik Sandvei
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fea964a6f3
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Tightened prediction point
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2020-01-27 18:34:48 +01:00 |
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Mads Buvik Sandvei
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951879240c
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Simplified render timing by separating rendering from the openxr swapchain, and instead blitting and submitting separately
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2020-01-26 20:06:47 +01:00 |
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Mads Buvik Sandvei
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51125d4f3e
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Improved frame pose prediction by barriering slave access as well. Slaves were updating on either the old frame timing or new by chance, causing jittery tracking. Accounted for morrowind's unit length (1 unit = 64 yards)
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2020-01-25 14:27:13 +01:00 |
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Mads Buvik Sandvei
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2accdc4441
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Split view into worldview and menu, for ease of layer management. Basic pose management.
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2020-01-24 00:14:23 +01:00 |
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Mads Buvik Sandvei
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2778775070
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First commit. Wrote an osgviewer, achieved display.
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2020-01-10 00:10:09 +01:00 |
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