scrawl
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2a4c55f1ab
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use Class::getInventoryStore instead of casting ContainerStore.
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2012-05-19 16:04:34 +02:00 |
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scrawl
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4fb30544d4
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more gui files cleanup
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2012-05-19 16:00:00 +02:00 |
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scrawl
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7a4de0ed1d
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changed more gui stuff to use the new tag system
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2012-05-19 15:32:32 +02:00 |
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scrawl
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a284bfb4d0
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Merge branch 'master' into inventoryGUI
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2012-05-19 15:07:37 +02:00 |
|
Marc Zinnschlag
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0dc412d44c
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Merge remote branch 'scrawl/refid_case'
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2012-05-19 15:07:12 +02:00 |
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Marc Zinnschlag
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ada86cbf32
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Merge remote branch 'gus/collisionbug'
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2012-05-19 15:02:26 +02:00 |
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Marc Zinnschlag
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9f1919a230
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Issue #256: added active spell management (completely untested)
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2012-05-19 15:01:07 +02:00 |
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scrawl
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7ef0ad4e39
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show faction & birthsign in the stats window
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2012-05-19 14:55:09 +02:00 |
|
Marc Zinnschlag
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635a89c35c
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Issue #256: RNG fix
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2012-05-19 14:43:02 +02:00 |
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scrawl
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24ce88de2a
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working mygui tag replacement system for GMST strings
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2012-05-19 14:19:21 +02:00 |
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scrawl
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ee884634b9
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fixed item refID handling in the dialogue manager and container script extensions.
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2012-05-19 13:19:26 +02:00 |
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Marc Zinnschlag
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74ae3605e0
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Issue #256: added getTimeStamp function to World
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2012-05-19 09:31:45 +02:00 |
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scrawl
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9ca579ba63
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slightly revamped gold stacking, now always uses the gold_001 base object to be script-friendly
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2012-05-19 00:36:01 +02:00 |
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scrawl
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1006411c02
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small fix for mygui log being spammed with errors
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2012-05-19 00:06:11 +02:00 |
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scrawl
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41466fc5fc
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gold label fix, and don't allow selling gold
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2012-05-18 23:00:31 +02:00 |
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scrawl
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656b08f620
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removed the workaround for the ContainerStore bug.
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2012-05-18 22:32:06 +02:00 |
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scrawl
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8a0c859c16
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Merge branch 'iterator' of https://github.com/zinnschlag/openmw into inventoryGUI
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2012-05-18 22:27:48 +02:00 |
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scrawl
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f28f36f262
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added sounds to trade window
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2012-05-18 22:27:27 +02:00 |
|
Marc Zinnschlag
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498530fad7
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container iterator fix
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2012-05-18 22:24:19 +02:00 |
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scrawl
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c30b9e4bb9
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add/remove gold from the player at the end of the transaction.
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2012-05-18 22:21:44 +02:00 |
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scrawl
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c004f5d570
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adjust the "total cost"/"total sold" value when trading items, added some checks with respective user notifications
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2012-05-18 22:06:25 +02:00 |
|
Marc Zinnschlag
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a4343bfa18
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Issue #256: added TimeStamp class
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2012-05-18 22:04:22 +02:00 |
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scrawl
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db49e2c046
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bought/sold items now use a separate ContainerStore, this fixes a stacking issue among other things
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2012-05-18 20:53:24 +02:00 |
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scrawl
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fb47681fbd
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fix a bug, some cleanup
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2012-05-18 17:58:33 +02:00 |
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scrawl
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342a244e31
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NPC now doesn't buy items of types that he shouldn't accept.
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2012-05-18 17:36:20 +02:00 |
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scrawl
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50a8eb05d9
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transfering items between player and merchant works and shows a red frame for bought/sold items.
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2012-05-18 17:27:55 +02:00 |
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scrawl
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e2400ca7b2
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only show items in the trade window that the NPC actually trades (services enum)
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2012-05-18 15:51:33 +02:00 |
|
Marc Zinnschlag
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124ea77612
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Issue #256: consider equipped items when calculating magic effects
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2012-05-18 15:48:55 +02:00 |
|
Marc Zinnschlag
|
372efaafd7
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Issue #256: changed implementation of MagicEffects::operator+=
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2012-05-18 15:27:41 +02:00 |
|
Marc Zinnschlag
|
40c58c1bb7
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Issue #256: fixed a capitalisation mistake
|
2012-05-18 15:26:08 +02:00 |
|
Marc Zinnschlag
|
5236bcb557
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Issue #256: added operator+= for MagicEffects
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2012-05-18 15:12:11 +02:00 |
|
Marc Zinnschlag
|
79055e281d
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Issue #256: Force update after building the player character
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2012-05-18 13:54:07 +02:00 |
|
Marc Zinnschlag
|
e1997b7f04
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Issue #256: added MagicEffects::add overload for EffectLists
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2012-05-18 13:17:35 +02:00 |
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scrawl
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adf0550292
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fixed a wrong label.
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2012-05-18 00:14:31 +02:00 |
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scrawl
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52e5e14654
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use GMST sDefaultCellname for the map window when cell has no region or name.
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2012-05-17 23:42:09 +02:00 |
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scrawl
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3cacc8feec
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add re-stocking items to containers (though restocking isn't implemented)
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2012-05-17 23:22:41 +02:00 |
|
scrawl
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9a3fd96a0c
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display the merchant gold.
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2012-05-17 22:24:47 +02:00 |
|
scrawl
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41efea4c1d
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in the trade window, don't show items that the merchant has equipped.
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2012-05-17 21:56:16 +02:00 |
|
scrawl
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6ae642aa06
|
complete trade window layout
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2012-05-17 21:15:48 +02:00 |
|
scrawl
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c9aa0ca1f4
|
don't create terrain if there is no land data, also fixes a water disappearing issue and a sound exception if cells with no region
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2012-05-17 19:54:09 +02:00 |
|
scrawl
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4213b4370f
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trade window shows up and shows the vendor's inventory items.
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2012-05-17 19:53:04 +02:00 |
|
scrawl
|
1f85475536
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Merge branch 'master' into inventoryGUI
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2012-05-17 19:03:41 +02:00 |
|
scrawl
|
375c198ebd
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WeatherManager: fix for cells that have no region.
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2012-05-17 18:21:05 +02:00 |
|
scrawl
|
0afda15ce9
|
fix for cells that have no region.
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2012-05-17 18:14:33 +02:00 |
|
scrawl
|
ae77e7b0d8
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don't try to retrieve land data from non-predefined cells.
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2012-05-17 18:11:34 +02:00 |
|
scrawl
|
5da4da820e
|
beginnings of trade window layout.
|
2012-05-17 17:15:44 +02:00 |
|
Marc Zinnschlag
|
6b74fec8ed
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don't do a half finished cell change, when trying to switch to an interior cell that does not exist
|
2012-05-17 17:13:41 +02:00 |
|
gugus
|
09ec1da0f6
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fix the latest commit: objects activation works again.
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2012-05-17 16:12:55 +02:00 |
|
gugus
|
6f87493df6
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fix collision bug i think. It disable collision for quiet a lot of objects (maybe a little to much)
|
2012-05-17 15:46:38 +02:00 |
|
scrawl
|
0dc5e5919b
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show the Barter entry in the dialogue gui for npcs/creatures that buy/sell stuff. doesn't work for the Creeper for some reason, but Mudcrab Merchant works.
|
2012-05-17 14:54:03 +02:00 |
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