scrawl
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d3808580b0
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Rename lightRoot to sceneRoot
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2016-02-10 19:07:47 +01:00 |
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scrawl
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fb219fea17
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Fix respawning of NPCs/creatures when they were moved to a different cell
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2016-02-10 19:07:01 +01:00 |
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Marc Zinnschlag
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da6dcfc49e
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Merge remote-tracking branch 'scrawl/resource'
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2016-02-10 16:23:38 +01:00 |
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scrawl
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5e876b1379
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Add missing include
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2016-02-10 15:34:06 +01:00 |
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Rob Cutmore
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61b6806a62
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Allow toggling of cell markers
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2016-02-09 20:23:00 -05:00 |
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scrawl
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98c5e072f2
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Swap the terrain cache update order to make more sense
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2016-02-09 21:17:10 +01:00 |
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scrawl
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9f729667fb
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Remove debug output
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2016-02-09 21:16:11 +01:00 |
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scrawl
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0865cea211
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Preload terrain
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2016-02-09 21:16:11 +01:00 |
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scrawl
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98848c752a
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Make getLayerInfo thread safe
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2016-02-09 20:26:58 +01:00 |
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scrawl
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8aba74e6ee
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Remove GridElement
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2016-02-09 20:23:53 +01:00 |
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scrawl
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596fe56bfd
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Make Land::loadData thread safe
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2016-02-09 20:21:56 +01:00 |
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scrawl
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1457a0de78
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Use the UnrefQueue to delete BulletShapeInstances
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2016-02-09 19:04:59 +01:00 |
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scrawl
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afe533e670
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Accept a const Object in UnrefQueue
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2016-02-09 19:00:30 +01:00 |
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scrawl
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3552b3a82c
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Don't create a BulletShapeInstance for actors
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2016-02-09 18:51:17 +01:00 |
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scrawl
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246566cef4
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Preload instances in BulletShapeManager
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2016-02-09 18:48:49 +01:00 |
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scrawl
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e28dc3e72f
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Preload instances in SceneManager
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2016-02-09 18:35:26 +01:00 |
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scrawl
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2e62298bd3
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Clean up ObjectCache includes
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2016-02-09 18:11:07 +01:00 |
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scrawl
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ce3cce24a5
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Remove unneeded dynamic_cast
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2016-02-09 16:39:05 +01:00 |
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scrawl
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8ece1885cd
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Animation: don't create the NodeMap if we don't need it
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2016-02-09 16:39:05 +01:00 |
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scrawl
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ae031b23d4
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Do not detach NPC parts in destructor
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2016-02-09 16:10:42 +01:00 |
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scrawl
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40a6e05e17
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Use a deque instead of vector in UnrefQueue
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2016-02-09 16:09:55 +01:00 |
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scrawl
|
d11c2864df
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Introduce UnrefQueue to handle the deleting of no longer needed objects in the background thread
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2016-02-09 15:45:35 +01:00 |
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scrawl
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f6f9eff9a6
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Preload levelled creatures
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2016-02-09 03:06:00 +01:00 |
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scrawl
|
6806741d9b
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Add settings for disabling the individual preloading types
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2016-02-09 01:58:33 +01:00 |
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scrawl
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10a3e270a3
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Preload fast travel destinations
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2016-02-09 01:52:02 +01:00 |
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scrawl
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1cda2bf796
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Preload sky & water from the main menu
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2016-02-09 01:28:13 +01:00 |
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scrawl
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f9082502f8
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Move construction of WorkQueue to RenderingManager
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2016-02-09 01:02:40 +01:00 |
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scrawl
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d16450bff2
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Fix correctActorModelPath in preloader not being used
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2016-02-09 00:28:27 +01:00 |
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scrawl
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1b8e82e929
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Preload NPC body parts
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2016-02-09 00:26:22 +01:00 |
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scrawl
|
84dcf59c50
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Fix preloading of equipment parts that don't separate gender
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2016-02-08 22:57:47 +01:00 |
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scrawl
|
effe022bb2
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Move preload model list to MWClass, preload NPC head/hair
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2016-02-08 20:52:32 +01:00 |
|
scrawl
|
84f01b7527
|
Remove unneeded forward declaration
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2016-02-08 16:27:28 +01:00 |
|
scrawl
|
b2019d31c7
|
Mark thread safe methods in BsaFile
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2016-02-08 15:55:05 +01:00 |
|
scrawl
|
fc0be77e4c
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Preload keyframes
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2016-02-08 15:51:31 +01:00 |
|
scrawl
|
ef5de94548
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Fix correctActorModelPath
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2016-02-08 15:31:09 +01:00 |
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scrawl
|
e4e313fe12
|
Remove outdated comment
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2016-02-08 14:41:21 +01:00 |
|
scrawl
|
c8054424c9
|
Preload items equipped by NPCs
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2016-02-07 22:37:52 +01:00 |
|
Rob Cutmore
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a34a08c212
|
Render cell markers
Adds rendering of cell markers. Markers are displayed at center of
cell and contain cell's coordinates.
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2016-02-07 13:52:18 -05:00 |
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scrawl
|
a81b10b415
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Make the cache expiryDelay configurable
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2016-02-07 19:05:55 +01:00 |
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scrawl
|
41233fc8e5
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Keep a reference to the original scene template for as long as the instance is used
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2016-02-07 18:56:21 +01:00 |
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scrawl
|
778bce3ae9
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Remove unused ObjectCache functions
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2016-02-07 18:27:12 +01:00 |
|
scrawl
|
5efaa9817c
|
Add preloading settings
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2016-02-07 18:01:14 +01:00 |
|
scrawl
|
610257cd3a
|
Preload the exterior cell grid
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2016-02-07 07:37:56 -08:00 |
|
scrawl
|
49ecac4ced
|
Add a mutex lock around the SharedStateManager
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2016-02-07 07:37:35 -08:00 |
|
scrawl
|
c3ad4dad75
|
Fix applying of filter settings on terrain textures
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2016-02-07 05:53:56 -08:00 |
|
scrawl
|
8b981ab507
|
Crash fix
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2016-02-07 05:53:42 -08:00 |
|
scrawl
|
8592166eeb
|
Preload surrounding cells when preloading an exterior cell destination
|
2016-02-07 05:27:19 -08:00 |
|
scrawl
|
023c87b215
|
Preload cell when the player goes near a teleport door. It works!
|
2016-02-07 05:13:46 -08:00 |
|
Marc Zinnschlag
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40f4a9811e
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Merge remote-tracking branch 'hiphish/cs-manual'
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2016-02-07 09:42:00 +01:00 |
|
scrawl
|
a7b217def2
|
AI: don't cast fortify effects (Fixes #3184)
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2016-02-07 01:29:11 +01:00 |
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