scrawl
17bb8d7f9a
Fixes #1252 : Add item/magic keybindings to savegame
2014-05-01 21:16:32 +02:00
scrawl
3780503275
Removed quicksave/quickload message boxes, now that the same text is shown in the progress bar
2014-04-29 07:07:03 +02:00
scrawl
7a0aeeaa38
Allow to delete savegames (shift + click)
2014-04-28 20:57:45 +02:00
scrawl
7e4a0c2478
Removed asserts
2014-04-28 15:00:52 +02:00
scrawl
27a05027f4
Fixes #1172 : Added basic loading/saving progress bar
...
The progress is not particularly accurate. It simply uses the current / total number of records written/read as indication. Cell records are currently the largest by far, but there is a good chance that could be optimized using a change tracking system.
2014-04-28 11:29:57 +02:00
scrawl
04964595ef
Fixes #1270 , Fixes #1201 : Update active weapon/spell icons every frame
2014-04-26 16:44:20 +02:00
Marc Zinnschlag
1f6ed584c2
Merge remote-tracking branch 'digmaster/master'
...
Conflicts:
apps/openmw/mwstate/statemanagerimp.cpp
2014-04-25 08:39:40 +02:00
Thomas
f3272c941f
Fix for bug #1080 , can't read/repair/make potions/use soul gems/rest/sleep while in combat.
...
The radius for being in combat with the player is fAlarmDistance, which looked like the only pertinent thing.
2014-04-24 22:47:45 -04:00
Marc Zinnschlag
9db9ad410d
fixed checks for allowing load/save and some general cleanup
2014-04-24 10:14:17 +02:00
Marc Zinnschlag
42b3233bda
removed a redundant check
2014-04-24 09:54:47 +02:00
Thomas
5b681e2199
Moved quickload to statemanager for consistency's sake, as well as make autosave only occur on sleep, not wait.
2014-04-24 03:14:47 -04:00
Thomas
05b21c92af
Moved quick save into statemanager class. Kept loader as is as it's rather specalized.
2014-04-24 03:06:36 -04:00
Marc Zinnschlag
2c2106205d
Merge remote-tracking branch 'scrawl/master'
2014-03-28 09:56:35 +01:00
scrawl
d7df9cae21
Bug #1224 : Changed fix to potentially allow for language independent saves
2014-03-27 22:32:42 +01:00
Rohit Nirmal
e695890e01
Only update the icon if player is NOT unarmed, to avoid bad dereference.
2014-03-26 21:53:35 -05:00
Rohit Nirmal
bcacdc49af
Update weapon icon in HUD when save is loaded.
2014-03-26 21:08:31 -05:00
scrawl
53ba23e303
Fixes #1224 : Store class name instead of id in savegame header
2014-03-26 19:56:12 +01:00
slothlife
1acd1bd913
Feature #1173 : Saved Game: include weather state
...
Removed some unused state in and changed Ogre::String to std::string in
WeatherManager.
2014-03-20 01:25:52 -05:00
Marc Zinnschlag
7bc97fb8b8
reworked code for player positioning on startup and new game
2014-03-13 13:19:32 +01:00
scrawl
6eaa7553f8
Fixes #1181 : Enable controls when loading a savegame
2014-03-09 03:34:49 +01:00
scrawl
12de0afb03
Feature #50 : Spawn projectiles
...
Fix a bug in copyObjectToCell.
Make actor rotations more consistent.
2014-03-08 01:31:27 +01:00
Marc Zinnschlag
f9d2fde783
Merge branch 'openmw-29'
...
Conflicts:
apps/openmw/mwmechanics/aicombat.cpp
2014-03-04 09:34:38 +01:00
Marc Zinnschlag
367919200f
moved CellRefList into a separate file
2014-02-23 20:11:05 +01:00
cc9cii
c241405d91
Fix Windows save & load.
2014-02-22 12:15:20 +11:00
Marc Zinnschlag
7693f712bc
started making CellStore into a proper class; encapsulated mCell member
2014-02-21 11:35:46 +01:00
Marc Zinnschlag
9f721fd144
store list of known topics in saved game files
2014-02-16 12:54:27 +01:00
scrawl
49e26415be
Don't call loadGame() from within the MWMechanics::Actors update sequence
2014-02-01 18:42:00 +01:00
Marc Zinnschlag
29c3a288e3
load and save of reference in cells (without CustomData state)
2014-01-27 13:27:42 +01:00
scrawl
e0de76a6f7
Save/load global map
2014-01-25 19:06:14 +01:00
scrawl
f09328ca84
Clear global map overlay when starting/loading a game
2014-01-25 13:34:56 +01:00
scrawl
295aed3533
Implement savegame screenshots
2014-01-24 17:49:16 +01:00
Marc Zinnschlag
22cb4784b5
store cell state in saved game files (no references yet)
2014-01-23 11:29:40 +01:00
Marc Zinnschlag
0f60898517
adding missing cleanup for SoundManager
2014-01-21 14:13:13 +01:00
Marc Zinnschlag
c300cd9375
loading/saving of some player state (cell/coordinates and some other bits)
2014-01-16 12:03:23 +01:00
Marc Zinnschlag
18e7e83585
Merge remote-tracking branch 'mrcheko/savedgame' into savedgame
2013-12-20 13:13:06 +01:00
mrcheko
8eb2696f6c
using gmst string
2013-12-20 14:04:59 +02:00
mrcheko
3816a09c6f
bug 428 ask to load recent saved game
2013-12-19 22:08:34 +02:00
Marc Zinnschlag
09fadd446b
Merge remote-tracking branch 'mrcheko/savedgame' into savedgame
2013-12-17 19:33:32 +01:00
mrcheko
f50ff0b1c4
reworked http://bugs.openmw.org/issues/428
2013-12-16 15:40:47 +02:00
Marc Zinnschlag
3590fa40bd
store global script state in saved game files
2013-12-15 16:16:50 +01:00
Marc Zinnschlag
74793c1c2f
globals script cleanup; fixed potential case folding bug
2013-12-12 13:15:38 +01:00
Marc Zinnschlag
fc37c77a91
store global variables in saved game files
2013-12-12 12:19:25 +01:00
Marc Zinnschlag
1c13a9037a
save and load dynamic records
2013-12-07 13:17:28 +01:00
Marc Zinnschlag
ee6ddc3404
block saving while chargen is in progress
2013-12-05 14:56:30 +01:00
Marc Zinnschlag
8b7889f8e5
setup player after loading a saved game
2013-12-05 14:22:08 +01:00
Marc Zinnschlag
537b2efe8e
first round of cleaning up world cleanup
2013-12-05 12:49:25 +01:00
Marc Zinnschlag
2293b92efe
storing and loading the journal
2013-12-03 14:28:46 +01:00
Marc Zinnschlag
5aea6ef80f
some clean up for the cleanup code
2013-11-28 11:22:34 +01:00
Marc Zinnschlag
35e8e23037
keep track of total play time per character
2013-11-28 09:33:50 +01:00
Marc Zinnschlag
7e2819c62e
store year in saved game profile
2013-11-28 09:27:10 +01:00