scrawl
7f7e8c63bf
Correct path to gamecontrollerdb.txt ( Fixes #3112 )
9 years ago
Chris Robinson
f1faeeae3a
Use separate config options for min and mag texture filters
9 years ago
Chris Robinson
5c0a847eaf
Combine some duplicate code
9 years ago
Chris Robinson
b830a413d3
Rename the texture filter options
...
To avoid compatibility issues with upgrading from or downgrading to older
builds.
9 years ago
Chris Robinson
646092ce3a
Add warnings when loading unknown texture options
9 years ago
Chris Robinson
76bde5ee13
Separate and expand texture filtering options
9 years ago
scrawl
05f1fbf593
WindowManager: explicitely pass the ESMStore
...
Fixes potential crash when the loading screen layout tries to retrieve a GMST value via #{GMST} syntax before the World has been created.
Possibly related to Bug #2854 .
9 years ago
scrawl
d894d54e41
Improve path conversions
9 years ago
cfcohen
67c4b17581
Commit files that I thought wre in the previous commit. :-[ I'm
...
accustomed to the hg behavior of commiting all modified files by
default.
9 years ago
scrawl
05498ad592
Refactor: InputManager no longer depends on Engine
9 years ago
scrawl
13c7235b6b
Remove old FPS setting code
9 years ago
scrawl
e13eb625d3
New water WIP
...
Changes compared to old (Ogre) water:
- Uses depth-texture readback to handle the underwater fog in the water shader, instead of handling it in the object shader
- Different clipping mechanism (glClipPlane instead of a skewed viewing frustum)
- Fixed bug where the reflection camera would look strange when the viewer was very close to the water surface
- Toned down light scattering, made the waterColor a bit darker at night
- Fixed flipped water normals and strange resulting logic in the shader
Still to do: see comments...
9 years ago
scrawl
481f23d955
Implement framerate limit setting
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The framerate limit can be used to reduce strain on the CPU and GPU, in a way similar to VSync, but without the increased input lag that is typical with VSync.
9 years ago
scrawl
d11952c48a
Stop rendering when the window is minimized
9 years ago
slothlife
4fd00a75d5
Merge advanceTime and advanceTimeByFrame
9 years ago
slothlife
54fa5273dc
Refactor weather transitions to act more like MW
...
Fixed several issues:
* Waiting/jail time/training all now properly skip remaining transitions
* ChangeWeather no longer permanently sets the region's weather
* ChangeWeather being called during a transition now correctly queues up
another transition
* Corrected transition delta and factor calculations
* ModRegion settings are now saved
9 years ago
Marc Zinnschlag
a52b947efe
Merge remote-tracking branch 'dteviot/MagicEffectsRefactorDraft3'
10 years ago
scrawl
af3b0cd883
Improve some error messages
10 years ago
dteviot
ff5ef7055e
extracted function CreatureStats::isParalyzed()
10 years ago
Jordan Ayers
be7bd9529d
Classes shouldn't use MWBase::Environment to access their own members.
10 years ago
scrawl
b01abe4d19
Stop title music when the game starts ( Fixes #2468 )
10 years ago
Marc Zinnschlag
b3ad983f1f
Merge remote-tracking branch 'scrawl/version'
...
Conflicts:
apps/openmw/mwgui/windowmanagerimp.cpp
10 years ago
slothlife
f8f0380413
Fix for loading window icon on Windows
10 years ago
scrawl
f09e4620b6
Move OpenMW version information to a textfile instead of compiling it in
...
Now we don't need to recompile 3 .cpp files and re-link whenever the current git HEAD changes.
10 years ago
scrawl
9fc2c2e8ee
Don't advertise an alpha channel in GraphicsContext::traits (Bug #2677 )
10 years ago
scrawl
195e1a8410
Fix the Viewer's FrameStamp not being set correctly during Engine::frame
10 years ago
scrawl
7407bbdac9
Add a function for SDL error handling
10 years ago
scrawl
800bd511f6
Set a sensible value for SDL_GL_DEPTH_SIZE (Bug #2649 )
10 years ago
scrawl
700000cbca
Error handling fix
10 years ago
scrawl
403ce30a35
Graceful handling for failing to create SDL window
10 years ago
scrawl
e642f20a65
Restore screenshot key functionality
10 years ago
scrawl
9ee63dc3f4
Change stats viewer key to f3
10 years ago
scrawl
3dcb167066
Map rendering
10 years ago
scrawl
da24e298ee
Fix -Wreorder warnings
10 years ago
scrawl
9b8e2e9db3
Port MWRender::Camera
10 years ago
scrawl
737c2114dc
Change viewer stats keybinding to F9
10 years ago
scrawl
b7fa645530
Don't destroy a NULL window
10 years ago
scrawl
24bb2e152c
Apply texture filter setting changes
10 years ago
scrawl
e3b1707bbd
Pause simulationTime when the GUI is up
10 years ago
scrawl
9ea416b852
Readded HW cursor manager (no image rotation yet)
10 years ago
scrawl
39fb46601a
Readded input & event handling
10 years ago
scrawl
298b3ed2ef
Create the GraphicsWindowSDL2 directly
10 years ago
scrawl
0498e6e5f0
Readded window icon
10 years ago
scrawl
36e0cfbc9d
Cleanup
10 years ago
scrawl
375b736e74
Use SDL to create the window
...
No input nor event loop handling yet, so the window will "stop responding" after a few seconds.
Thanks to KittyCat for the GraphicsWindowSDL2 code.
10 years ago
scrawl
c843cfc8e2
Physics stub in preparation for rewrite
10 years ago
scrawl
c8eb77c557
Move StatsHandler construction to allow profiling of loading screen
10 years ago
scrawl
77f733362c
Add stats graphs for Script, Mechanics and Physics timings
10 years ago
scrawl
c1edc30ad7
Dead code removal
10 years ago
scrawl
e1f4a7f647
Merge branch 'master' of https://github.com/OpenMW/openmw into osg
...
Conflicts:
apps/openmw/engine.cpp
apps/openmw/mwgui/mainmenu.cpp
apps/openmw/mwgui/windowmanagerimp.cpp
apps/openmw/mwinput/inputmanagerimp.cpp
apps/openmw/mwrender/animation.cpp
apps/openmw/mwrender/debugging.cpp
apps/openmw/mwrender/npcanimation.cpp
apps/openmw/mwrender/renderingmanager.cpp
apps/openmw/mwrender/sky.cpp
components/nif/nifkey.hpp
components/nif/nifstream.hpp
components/nifbullet/bulletnifloader.cpp
components/nifogre/ogrenifloader.hpp
libs/openengine/bullet/physic.cpp
libs/openengine/gui/manager.cpp
10 years ago