psi29a
194875dec1
Merge branch 'fix-video-arm' into 'master'
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osg-ffmpeg-videoplayer: Fix crash on ARM
Closes #5807
See merge request OpenMW/openmw!564
2021-03-08 08:05:25 +00:00
Gleb Mazovetskiy
7f6339c61f
AV: Add changelog entry
2021-03-08 04:16:33 +00:00
Gleb Mazovetskiy
36bac353df
AV: Handle varying video frame dimensions
2021-03-08 04:00:11 +00:00
Gleb Mazovetskiy
58d33aa95b
AV: Fix all memory leaks
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The most substantial memory leak came from `PacketQueue::get`
not unreferencing its argument packet.
Other leaks came from using `av_free` instead of type-specific free
functions.
Also modifies `PacketQueue::put` for readability.
2021-03-08 03:16:55 +00:00
Gleb Mazovetskiy
eb93fdfbea
Use unique_ptr with custom deleter for VideoPicture::rgbaFrame
2021-03-07 17:58:09 +00:00
Chris Djali
213525c372
Merge pull request #3049 from akortunov/master
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Use correct mCursorActive flag initial value
2021-03-07 15:35:38 +00:00
Alexei Dobrohotov
e9aa161ffc
Merge branch 'reallyskipphysics' into 'master'
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Close race that breaks scripted teleporting (#5873 )
See merge request OpenMW/openmw!639
2021-03-07 08:41:20 +00:00
Andrei Kortunov
482f04c836
Use correct mCursorActive flag initial value
2021-03-07 12:08:43 +04:00
Gleb Mazovetskiy
b7076549a3
osg-ffmpeg-videoplayer: Fix crash on ARM
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osg-ffmpeg-videoplayer handled frame allocation incorrectly.
It used a `vector<uint8_t>` as its buffer, meaning the addresses could
did not respect alignment.
Instead, changes it to use `AVFrame` as buffers, allocated via `av_image_alloc`.
We also now only allocate the buffer once, instead of on every frame,
which should improve the framerate of videos.
Fixes the following crash on startup on ARM:
> Invalid address alignment (signal 7)
Fixes #5807
2021-03-07 03:33:00 +00:00
fredzio
31d8ce266b
Close a race between main and physics threads when actor is positioned by scripts.
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When a position is forced, the actor position in physics subsystem is
overriden. The background physics thread is not made aware of this,
its result are simply discarded.
There is a short window where this doesn't work (in this
example, actor is at A and script moves it to B)
1) actor position is set to B. (among others, Actor::mPosition is set to B)
2) physics thread reset Actor::mPosition with stale value (around A)
3) main thread read simulation result, reset Actor::mSkipSimulation flag => actor is at B
4) physics thread fetch latest Actor::mPosition value, which is around A
5) main thread read simulation result, actor is around A
To avoid this situation, do not perform 2) until after 3) occurs. This
way, at 4) starts the simulation with up-to-date Actor::mPosition
2021-03-06 10:41:55 +01:00
Alexei Dobrohotov
2bfee281fd
Merge branch 'restore_caster' into 'master'
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Restore projectile caster from savegame (#5860 )
See merge request OpenMW/openmw!616
(cherry picked from commit d595c7adb0fb45eafed6d3d0403ad640a91411ed)
c5426bec In the savegame, projectile caster is identified by its actor id. When
2021-03-05 21:07:29 +00:00
Evil Eye
c9d3da498a
Merge branch 'pursue' into 'master'
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AIPursue: Pursue the player until LOS is established (#5869 )
Closes #5869
See merge request OpenMW/openmw!634
2021-03-05 16:45:47 +00:00
psi29a
4340142c22
Merge branch 'macosx_gitlab' into 'master'
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give qt5 a show for brew
See merge request OpenMW/openmw!636
2021-03-05 12:46:32 +00:00
Bret Curtis
9fbb530dde
be explicit and print version information to verification
2021-03-05 13:25:46 +01:00
Bret Curtis
53cb20454f
add path hack only to verify, will remove later
2021-03-05 13:20:03 +01:00
Bret Curtis
f03beb7963
uninstall qt@6
2021-03-05 13:12:42 +01:00
Bret Curtis
8fc0f965bb
which qmake?
2021-03-05 13:10:22 +01:00
Bret Curtis
87ede9284b
be more explicit
2021-03-05 13:08:38 +01:00
Bret Curtis
17059cefea
give qt@5 a try
2021-03-05 13:07:26 +01:00
Bret Curtis
caa8b0ca1a
give qt5 a show for brew
2021-03-05 13:03:21 +01:00
Andrei Kortunov
7cc97297e7
Merge pull request #3048 from akortunov/master
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Fix formatting in the groundcover docs
2021-03-05 14:29:40 +04:00
Andrei Kortunov
41b3090a49
Fix formatting in the groundcover docs
2021-03-05 14:27:01 +04:00
psi29a
d990c425b8
Merge branch 'recastnavigation_custom_path' into 'master'
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Support custom path for recastnavigation
See merge request OpenMW/openmw!635
2021-03-04 18:12:28 +00:00
elsid
b9575180b5
Support custom recastnavigation system path
2021-03-04 18:13:13 +01:00
elsid
b47573f36b
Fix recastnavigation debug library suffixes
2021-03-04 18:12:08 +01:00
Bret Curtis
741584472e
another cleanup to FindRecastNavigation.cmake
2021-03-04 10:39:54 +01:00
AnyOldName3
da1d7d7480
Merge branch 'effect_icons' into 'master'
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Reset effect icon transparency when they're hidden (#5877 )
Closes #5877
See merge request OpenMW/openmw!633
2021-03-03 20:16:35 +00:00
Dobrohotov Alexei
fc329050b3
AIPursue: Pursue the player until LOS is established ( #5869 )
2021-03-03 22:06:58 +03:00
Alexei Dobrohotov
5e91af230d
Reset effect icon transparency when they're hidden ( #5877 )
2021-03-03 21:17:59 +03:00
psi29a
54a7048eed
Merge branch 'recast_cmake' into 'master'
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initial attempt at FindRecastNavigation.cmake
See merge request OpenMW/openmw!617
2021-03-03 11:47:31 +00:00
Bret Curtis
2bc5a44e15
Added copyright, refactored to be more clear and marked certain things as advanced.
2021-03-03 11:38:28 +01:00
Bret Curtis
c4064fca0c
include feedback and add DebugUtils and Detour
2021-03-02 23:11:06 +01:00
Bret Curtis
ed74834e01
put back the recast stuff
2021-03-02 22:48:17 +01:00
Bret Curtis
28cb14289a
initial attempt at FindRecastNavigation.cmake
2021-03-02 22:48:17 +01:00
psi29a
787a976fb8
Merge branch 'mygui-upgrade' into 'master'
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MyGUI 3.4.1 compatibility
Closes #5806
See merge request OpenMW/openmw!560
2021-03-02 16:39:57 +00:00
Gleb Mazovetskiy
8a1644885b
MyGUI: Bump version to 3.4.1
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Also set MYGUI_DONT_USE_OBSOLETE
2021-03-02 13:26:23 +00:00
Gleb Mazovetskiy
4495b67d77
MyGUI HEAD compatibility
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Makes OpenMW compatible with the current MyGUI HEAD at:
f93d4fb614
Refs #5806
2021-03-02 13:24:30 +00:00
Evil Eye
e2fc5d87b3
Merge branch 'elemental_shields' into 'master'
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Don't let elemental shields harm the player in god mode
Closes #5875
See merge request OpenMW/openmw!631
2021-03-02 06:45:38 +00:00
Alexei Dobrohotov
023bc80f55
Don't let elemental shields harm the player in god mode
2021-03-01 21:37:30 +00:00
psi29a
eb11e1fcdb
Merge branch 'build-accelerator' into 'master'
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heightfield: Only `buildAccelerator` on Bullet 2.89+
Closes #5874
See merge request OpenMW/openmw!630
2021-03-01 09:14:04 +00:00
Gleb Mazovetskiy
1fb442e701
heightfield: Only buildAccelerator
on Bullet 2.89+
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Fixes #5874
2021-03-01 08:27:24 +00:00
psi29a
570bf567cd
Merge branch 'fix_navigator_tests' into 'master'
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Fix navigator tests (Bullet changes related)
See merge request OpenMW/openmw!629
2021-03-01 08:12:15 +00:00
elsid
fac5759748
Set bounding min and max height for btHeightfieldTerrainShape
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They must be set for proper AABB based filtering. Use
+-max(abs(min), abs(max)) to make sure bullet does not shift coordinates by z.
2021-02-28 20:49:22 +01:00
elsid
fdca76ce86
Remove unused includes
2021-02-28 20:44:56 +01:00
psi29a
28be5a259b
Merge branch 'russian_console' into 'master'
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Don't assume unmapped keycodes outside the extended ASCII range are unprintable
Closes #5871
See merge request OpenMW/openmw!622
2021-02-26 23:28:01 +00:00
psi29a
937549c99e
Merge branch 'fix_still_actors' into 'master'
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Make actor flee from a combat when cannot reach a target (#5851 )
See merge request OpenMW/openmw!601
2021-02-26 23:25:05 +00:00
psi29a
20e6db917b
Merge branch 'fix-osg-static' into 'master'
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CMake: Fix support for OSG static lib paths
See merge request OpenMW/openmw!624
2021-02-26 23:20:52 +00:00
psi29a
7088e790dd
Merge branch 'include-tuple' into 'master'
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Fix compilation of tests with MSVC
See merge request OpenMW/openmw!625
2021-02-26 23:19:42 +00:00
AnyOldName3
16e8cf89af
Fix compilation of tests with MSVC
2021-02-26 20:10:03 +00:00
AnyOldName3
e3547fe689
Merge branch 'heightfield-accel' into 'master'
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heighfield: buildAccellerator()
See merge request OpenMW/openmw!623
2021-02-26 16:14:57 +00:00