David Cernat
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195bd88ac0
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Add AnyOldName3's osgshadow-test commits up to Sep 21 while resolving conflicts
# Conflicts:
# CMakeLists.txt
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7 years ago |
Miloslav Číž
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cde2c13900
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make water depth independent of view frustum
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7 years ago |
Miloslav Číž
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9dececcbd2
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rename a constant in water shader
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7 years ago |
Miloslav Číž
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28f58d5a32
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add deleted letter in macro
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7 years ago |
Miloslav Číž
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f274bc84cc
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fix depth computation in water shader
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7 years ago |
Miloslav Číž
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8df79625e8
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fix water shader
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7 years ago |
Miloslav Číž
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658fa0fdae
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fix typo
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7 years ago |
Miloslav Číž
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c43baf6e94
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remove commented code
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7 years ago |
Miloslav Číž
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16d9773c6c
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fix water shader artifacts at shores
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7 years ago |
AnyOldName3
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e33bec97be
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Tidy up the mess I made of lighting.glsl a bit by removing two single-line functions that are only ever called in one location.
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7 years ago |
AnyOldName3
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26ecf2088b
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Make shadows play nicely with per-vertex lighting
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7 years ago |
AnyOldName3
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c67b3267fb
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Stop shadowing ambient lighting from the light casting a shadow when using per-pixel lighting.
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7 years ago |
AnyOldName3
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f50063402d
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Adjust shaders to support shadows
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7 years ago |
scrawl
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45ae8d5ffa
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Add support for GL_AMBIENT colorMode to shaders as required by particle systems
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8 years ago |
Nikolay Kasyanov
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db69342b5d
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[macOS] Move all configs & resources into app bundles
Fixes #3566 (https://bugs.openmw.org/issues/3566).
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8 years ago |
scrawl
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77bc807305
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Attenuate the light ambient in lighting.glsl (Fixes #3597)
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8 years ago |
scrawl
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f291aabc4b
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Fix shader compile error for objects without diffuse map
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9 years ago |
scrawl
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bc04989448
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Remove unused uniforms
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9 years ago |
scrawl
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8e23c37668
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Flip the parallax offset Y component based on tangent parity (Bug #3440)
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9 years ago |
scrawl
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6f5b68859f
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Comment out UV test that is not working
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9 years ago |
scrawl
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6a1fd05074
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Fix the coordinate frame for eyeDir, minor cleanup (Bug #3440)
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9 years ago |
scrawl
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aa5a643e3b
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Fix incorrect multiplication order of TBN matrix (Bug #3440)
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9 years ago |
scrawl
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6f31b3d79f
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Add parallax mapping for objects
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9 years ago |
scrawl
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b59b2c6d6d
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Move to parallax.glsl
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9 years ago |
scrawl
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b4dda045a6
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Pass the tangent in object space
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9 years ago |
scrawl
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157c11398d
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Add terrain parallax mapping
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9 years ago |
scrawl
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6e7c6fdd7e
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Implement NiTexturingProperty::DecalTexture
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9 years ago |
scrawl
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414c19f717
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Fix detailMapUV bug
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9 years ago |
scrawl
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5e105da3ba
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Generate texture coordinates per-pixel when normal map + environment map are used
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9 years ago |
scrawl
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900b522d13
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Rename viewPos to viewDirection
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9 years ago |
scrawl
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0db7163363
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Add specular mapping for terrain
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9 years ago |
scrawl
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f01e8a6950
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Add specular mapping for objects
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9 years ago |
scrawl
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6000e48bba
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Add terrain shaders and normal map support
Textures with _n filename suffix are automatically recognized as terrain normal maps.
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9 years ago |
scrawl
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5e12a1b4ef
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Add enchanted item glow to the shader
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9 years ago |
scrawl
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a73512afb7
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Add shader settings to settings.cfg
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9 years ago |
scrawl
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e5a37a7023
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Add normal map code
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9 years ago |
scrawl
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18e80d5627
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Add per-pixel lighting code
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9 years ago |
scrawl
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1223bca3d4
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Move doLighting to separate file
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9 years ago |
scrawl
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456816f707
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Use diffuse.a / vertex.a, use material emission
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9 years ago |
scrawl
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5fd84074c5
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Reimplement detailMap, darkMap and emissiveMap
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9 years ago |
scrawl
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e845c576d4
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Use the texture matrix
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9 years ago |
scrawl
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3859c58a8a
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Assign gl_ClipVertex in the vertex shader to make clip planes work
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9 years ago |
scrawl
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9376811213
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Vertex lighting shader
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9 years ago |
scrawl
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044e0a829a
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Add fog
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9 years ago |
scrawl
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a9ad1b09e2
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Introduce ShaderManager & ShaderVisitor
Actual shaders still to be written.
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9 years ago |
scrawl
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8433e0679f
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Water: connect to settings window
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9 years ago |
scrawl
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9f8d36b573
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Water code cleanup
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9 years ago |
scrawl
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09631385c3
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Use boost ifstream for water resources
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9 years ago |
scrawl
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51e40cf1b8
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Water: minor shader cleanup
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9 years ago |
scrawl
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d485dd0782
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Water: fix world UV coords
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9 years ago |