AnyOldName3
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03fc3353b9
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Tidy up indentation 2
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2017-10-19 16:34:50 +01:00 |
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AnyOldName3
|
f3e6b26e6b
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Tidy up indentation
|
2017-10-19 16:34:11 +01:00 |
|
AnyOldName3
|
2abff22c08
|
Make MWWorld::World final to enable compiler optimisations
|
2017-10-18 13:48:31 +01:00 |
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AnyOldName3
|
7440cf37bc
|
Remove redundant virtual keywords implied by override keywords
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2017-10-18 13:37:37 +01:00 |
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AnyOldName3
|
69da89be39
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Mark a method I missed out the first time as override
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2017-10-18 13:05:04 +01:00 |
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AnyOldName3
|
2aad5bed7a
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Mark worldimp functions as override to stop distracting Travis CI warnings and prevent future typos
|
2017-10-18 05:06:09 +01:00 |
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MiroslavR
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f15de6d3ca
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ESS-Importer: Convert magic projectiles (Closes #2320)
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2017-09-20 18:58:56 +02:00 |
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scrawl
|
a629d48df6
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Update the facedObject after the camera is updated
|
2017-07-19 13:05:51 +02:00 |
|
scrawl
|
80eb2ea35d
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Merge pull request #1313 from akortunov/spellpriority
Make combat AI to do not cast target spells under water
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2017-06-12 23:32:35 +02:00 |
|
Bret Curtis
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d785344fad
|
purge all instances of <boost/shared_ptr.hpp>, clean up unused headers
|
2017-06-09 19:08:53 +02:00 |
|
Andrei Kortunov
|
3190f28710
|
Spell priority: make AI do not cast target spells under water
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2017-06-09 10:23:46 +04:00 |
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scrawl
|
57b585570a
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Preload magic effect visuals of the player's selected weapon/spell
|
2017-02-15 21:01:25 +01:00 |
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scrawl
|
026a05718f
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Construct the WorkQueue in Engine
|
2017-02-14 07:58:16 +01:00 |
|
Allofich
|
6b53541571
|
Prevent AI actors from hitting unintended targets
(Fixes #3254)
|
2017-02-12 19:51:19 +09:00 |
|
scrawl
|
066aa2e60e
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Always run preloadCommonAssets even when the menu is skipped
Move to before the content files are loaded so we can do preloading in parallel with content file loading
|
2017-02-09 03:16:36 +01:00 |
|
scrawl
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34deb6e7b1
|
Add 'showSceneGraph' command to export the scene or a particular object to .osgt for debugging purposes
|
2017-02-01 06:00:14 +01:00 |
|
NeveHanter
|
811e9ad9f3
|
Fixed bug https://bugs.openmw.org/issues/3617 by allowing touch and target enchantments from ranged weapons and their projectiles to explode even when colliding with non-activable objects, terrain, water slab or when shoot underwater.
Also allowed projectiles to fly through the dead bodies as in vanilla.
|
2017-01-15 09:49:25 +01:00 |
|
scrawl
|
16a913c549
|
Add emission of water ripple particles for water-walking actors (Fixes #3608)
|
2016-11-20 18:47:12 +01:00 |
|
MiroslavR
|
5e46121046
|
Implement fleeing AI (Closes #1118)
|
2016-11-16 20:15:25 +01:00 |
|
Allofich
|
df03b32205
|
Coverity fixes
|
2016-10-05 23:32:26 +09:00 |
|
Allofich
|
eecf412b85
|
Recreate vanilla-like behavior for telekinesis and touch spells
|
2016-09-23 01:16:03 +09:00 |
|
Allofich
|
f8270f6bd5
|
Consolidations and cleanup for multi-effect spells
|
2016-09-05 05:30:51 +09:00 |
|
Allofich
|
37f07f7435
|
Combine into one multi-effect magic projectile
|
2016-09-04 22:35:29 +09:00 |
|
Allofich
|
10842462c7
|
Send lists of models and sounds to launchMagicBolt
|
2016-09-04 17:42:27 +09:00 |
|
Allofich
|
a6216d883f
|
Don't allow casting Water Walking in deep water
|
2016-08-31 04:37:50 +09:00 |
|
Allofich
|
7a0f9a7989
|
Clean up, remove unnecessary code changes
|
2016-07-09 02:24:08 +09:00 |
|
Allofich
|
4e54338ce0
|
Implement and use getDistanceToFacedObject()
|
2016-07-08 23:28:49 +09:00 |
|
Allofich
|
c1236f4113
|
Simplified code
|
2016-07-04 20:25:25 +09:00 |
|
Allofich
|
c02695e56d
|
Cleanups and fixes
|
2016-07-04 16:06:16 +09:00 |
|
Allofich
|
64d53a2314
|
Avoid double raycasts when using getFacedObject
|
2016-07-04 16:06:04 +09:00 |
|
Austin Salgat
|
84179c262f
|
Update manual wandering to prevent actor from leaving/entering water
Water creatures will stay in the water, while land creatures will stay on land when wandering.
|
2016-04-16 16:39:13 -05:00 |
|
scrawl
|
5bd8ef247d
|
Do not adjust the player position when loading a savegame (Fixes #2089)
|
2016-03-24 17:18:08 +01:00 |
|
scrawl
|
6df71f6250
|
Factor out safePlaceObject function
|
2016-02-29 17:19:22 +01:00 |
|
scrawl
|
11f00e3aa9
|
Rename safePlaceObject to placeObject
|
2016-02-29 17:05:18 +01:00 |
|
scrawl
|
c3ef387208
|
Vanilla-compatible creature/NPC respawning (Fixes #2369, Fixes #2467)
|
2016-02-27 12:53:07 +01:00 |
|
scrawl
|
383524c688
|
Run physics in fixed timesteps, use the remainder to interpolate between current and previous state
Based on http://gafferongames.com/game-physics/fix-your-timestep/
|
2016-02-13 03:03:34 +01:00 |
|
scrawl
|
1cda2bf796
|
Preload sky & water from the main menu
|
2016-02-09 01:28:13 +01:00 |
|
scrawl
|
300379617e
|
Accept a const CellStore in findInteriorPositionInWorldSpace
|
2016-02-05 01:19:45 +01:00 |
|
scrawl
|
41ebf62fb1
|
Accept a const CellStore in getNorthVector
|
2016-02-05 01:19:45 +01:00 |
|
scrawl
|
41c571d4f4
|
Merge branch 'master' of https://github.com/OpenMW/openmw into lighting
Conflicts:
apps/opencs/view/render/instancemode.cpp
|
2016-01-15 15:46:10 +01:00 |
|
scrawl
|
4e6a60672d
|
When a spell explodes on an actor do not apply it to that actor twice (Fixes #3142)
|
2016-01-12 00:40:09 +01:00 |
|
scrawl
|
6546c05428
|
Move Fallback map to components/
|
2016-01-11 23:10:16 +01:00 |
|
scrawl
|
4f8f166f69
|
Fix GetPcInJail to work as in the original engine
|
2016-01-11 22:57:25 +01:00 |
|
scrawl
|
f052c05018
|
Move werewolf functions from World to MechanicsManager
|
2015-12-26 18:23:13 +01:00 |
|
scrawl
|
e5d9ee30f4
|
Add count argument to copyObjectToCell
Fixes the gold bug introduced in c9ca5bc946
|
2015-12-19 16:48:32 +01:00 |
|
scrawl
|
29d0f448b4
|
Add const version of World::getAnimation
|
2015-12-19 16:15:45 +01:00 |
|
scrawl
|
a0fb31e3b1
|
Accept a ConstPtr in getLOS
|
2015-12-18 18:03:47 +01:00 |
|
scrawl
|
029d467ea5
|
Accept a ConstPtr in getItemsOwnedBy, getContainersOwnedBy
|
2015-12-18 18:00:18 +01:00 |
|
scrawl
|
388aed1748
|
Accept a ConstPtr in findContainer, collision script functions, getUnderwater functions
|
2015-12-18 17:56:48 +01:00 |
|
scrawl
|
c9ca5bc946
|
Accept a ConstPtr in placeObject
|
2015-12-18 17:42:59 +01:00 |
|