scrawl
2b03bc0c56
Call WindowBase::onFrame() for every active window
2017-09-24 19:08:15 +02:00
scrawl
01391b7eed
Rename WindowBase's open/close to onOpen/onClose
2017-09-24 19:08:12 +02:00
Ewan Higgs
38a2de3c51
convert std::autor_ptr to std::unique_ptr, originally by Ewan Higgs and updated by Bret Curtis
2017-06-09 16:49:25 +02:00
scrawl
30081393a6
Add InventoryWindow::clear() as part of world cleanup
2017-04-19 18:28:49 +02:00
scrawl
dda5bfbc9f
CharacterPreview no longer depends on osgViewer
2016-08-16 22:47:45 +02:00
Jordan Ayers
5699cf7f09
Barter: Leave unsold projectiles equipped.
2016-01-18 20:00:18 -06:00
scrawl
30ab15e605
Fix -Wunused-private-field clang warnings
2015-06-04 20:42:05 +02:00
scrawl
72c1f37527
Port CharacterPreview
2015-05-20 02:18:20 +02:00
scrawl
eecea4131f
Reduce MyGUI includes
2015-01-10 02:50:43 +01:00
scrawl
935cccf974
Implement weapon/spell cycling hotkeys ( Fixes #1024 )
2014-12-15 16:23:08 +01:00
scrawl
025f50a2df
Improve performance of inventory window resize (don't update selection buffer unnecessarily)
2014-08-12 17:07:06 +02:00
scrawl
44b517f66d
Implement hiding inventory windows by double click on caption ( Fixes #1690 )
2014-08-06 20:13:58 +02:00
scrawl
4f73e8bb71
Add items to player inventory upon drag start ( Fixes #1507 )
2014-06-16 02:52:25 +02:00
scrawl
6f03694d50
Fixes #1334 : Only unequip item if the sell/drag action is actually successful
2014-05-19 08:03:55 +02:00
slothlife
f33559fead
Fixes for MSVC warnings, less overall changes
...
Kept some fixes from the first round of review. Found out that several
targets weren't being built with the same basic warnings disabled.
Disabled a few warnings for external libraries specifically, rather than
applying them to all targets.
2014-05-14 20:12:52 -05:00
scrawl
6f7fbc867f
Fix several leaks
2014-05-01 16:55:15 +02:00
scrawl
f608ceeffc
Fixes #1158 (Armor rating label issues)
2014-02-05 05:18:10 +01:00
scrawl
7983b07b10
Get bk_treasuryreport script to work properly:
...
- OnPcEquip needs to be set on *using* any item, not just equipping
- Handle PcSkipEquip
- Execute item's script once immediately after setting OnPcEquip
- Do not set OnPcEquip when an item that has skipped equipping sets pcskipequip back to 0 and gets equipped
2014-01-13 06:20:18 +01:00
scrawl
0f5dc59176
Remove useless dependencies on InventoryWindow for getting player gold. Don't use string literals for gold_001 id, just to be sure.
2014-01-08 23:37:46 +01:00
scrawl
f695deb29d
Remember window positions
2013-12-05 15:46:23 +01:00
Emanuel Guevel
4fcf427e1f
InventoryWindow: call InventoryStore::unequipItem() when an equipped item is dragged
...
The unequipped item is also re-stacked if needed.
2013-11-10 02:45:17 +01:00
Sebastian Wick
7ed763262f
GUI mode dependent position
2013-07-31 21:40:29 +02:00
scrawl
c41f119ba6
Added new game button
2013-05-15 17:54:18 +02:00
scrawl
0c4a963132
Container UI rewrite
2013-05-11 18:38:27 +02:00
Britt Mathis
f7383905b7
Finally eliminated calls to MWBase::WindowManager in constructors
2013-04-10 14:46:21 -04:00
Britt Mathis
ce9bc6d9ba
MwGui windowManager calls fixed to use MWBase::Environment::get().getWindowManager, filenames in MwGui now comply with naming conventions
2013-04-10 00:32:05 -04:00
scrawl
05a5cb3ae4
Improved responsiveness of the inventory window when resizing.
2013-04-03 00:27:29 +02:00
scrawl
b0199c703c
Companion UI
2013-03-31 13:13:46 +02:00
scrawl
0ee0dbdb97
Added "dispose corpse" button, added stealing (all items visible and no penalty yet)
2013-03-07 14:00:13 +01:00
greye
b1ef0026a9
race selection/inventory preview character model update
2012-11-10 11:41:12 +04:00
scrawl
2793096b50
Merge branch 'externalrendering' of https://github.com/zinnschlag/openmw into characterpreview
...
Conflicts:
apps/openmw/CMakeLists.txt
apps/openmw/mwbase/world.hpp
apps/openmw/mwrender/renderingmanager.cpp
apps/openmw/mwrender/renderingmanager.hpp
apps/openmw/mwworld/worldimp.cpp
apps/openmw/mwworld/worldimp.hpp
2012-09-15 00:57:29 +02:00
scrawl
7c59b83419
performance optimization
2012-09-14 17:10:10 +02:00
scrawl
6ac2a12296
item selection working on the preview
2012-09-14 14:34:18 +02:00
scrawl
4f3eb3c34a
character preview WIP
2012-09-13 00:54:32 +02:00
Marc Zinnschlag
6534c2a55a
Issue #107 : WindowManager is accessed only through the interface class from now on
2012-08-12 18:11:09 +02:00
scrawl
b8464d4ce5
allow picking up objects from the gameworld with the mouse in inventory mode
2012-06-02 14:19:02 +02:00
scrawl
30461438f6
still left: spell success formula
2012-05-29 12:35:03 +02:00
scrawl
f1d3978897
Issue #290 : Auto-Close MW-reference related GUI windows
2012-05-27 01:14:33 +02:00
scrawl
6eb15f7680
auto-select the alchemy tools with highest quality
2012-05-25 15:24:33 +02:00
scrawl
7ef0ad4e39
show faction & birthsign in the stats window
2012-05-19 14:55:09 +02:00
scrawl
fb47681fbd
fix a bug, some cleanup
2012-05-18 17:58:33 +02:00
scrawl
50a8eb05d9
transfering items between player and merchant works and shows a red frame for bought/sold items.
2012-05-18 17:27:55 +02:00
scrawl
41efea4c1d
in the trade window, don't show items that the merchant has equipped.
2012-05-17 21:56:16 +02:00
scrawl
0c1d06d9f7
added some trade window stuff, which does nothing yet.
2012-05-17 13:36:25 +02:00
scrawl
477f1b42ab
fixed another item dropping bug
2012-05-15 23:28:04 +02:00
scrawl
3f4ce32727
implemented player encumbrance bar
2012-05-15 22:45:46 +02:00
scrawl
71de10cb7e
equipping items works, but only if you have more than one of the item that you're equipping
2012-05-15 20:33:34 +02:00
scrawl
ab6336b745
using items via the inventory is now possible by dragging them on the avatar (only implemented for books right now)
2012-05-15 18:05:53 +02:00
scrawl
3a93df8db4
dynamic inventory layout like morrowind
2012-05-13 11:25:35 +02:00
scrawl
78b06d0ebf
inventory window pinning
2012-05-12 22:44:12 +02:00