Andrei Kortunov
ac98797999
Add missing file
6 years ago
Doc West
467989cdd5
Moved crashcatcher to a component and also use it in CS
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Reworked debugger detection (failed on gdb 7.11), it now uses /proc to detect the debugger
7 years ago
Miloslav Číž
c3d7ee5a9e
Resolve merge conflicts
7 years ago
Miloslav Číž
db8aaa74d6
Start cell border debug drawing
7 years ago
Andreas Sturmlechner
2c9d46a60b
Fix build with Qt 5.11_beta3 (dropping qt5_use_modules)
7 years ago
bret curtis
4890ecd357
remove native GLESv* support, as it never worked; make things less complicated as result, fixed lighting.glsl to work with gl2es thanks to ptitSeb
7 years ago
AnyOldName3
c1a871ff1f
Make indentation consistent.
7 years ago
AnyOldName3
daf7d8451c
Switch to a more reliable method of passing the git-version targt the data it needs
7 years ago
AnyOldName3
e3142b9643
Add missing variables to those forwarded to the git-version target
7 years ago
AnyOldName3
c9e86a8ebc
Remove superfluous argument
7 years ago
AnyOldName3
f9a3562ccd
Remove duplicate macro definition and fix warning
7 years ago
AnyOldName3
2652a89df4
Fix mismatched indentation that apparently the .editorconfig file doesn't handle automatically
7 years ago
AnyOldName3
f8fe992dc0
Adjust CMake's run-time resource handling such that the Windows CI script does not have to copy these files
7 years ago
scrawl
5d524a6a10
Add custom version of MorphGeometry replacing osgAnimation
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Double buffering, custom bounding box and the update in the cull visitor (instead of update) are now all handled internally rather than needing hacks and/or callbacks.
7 years ago
scrawl
e36bdb490e
Add view data structure for efficient collection of LOD nodes to use for a given camera/intersection
8 years ago
scrawl
ce8c4ad4f5
Add quad tree implementation (no rendering yet)
8 years ago
scrawl
b1d4bb5708
Add CompositeMapRenderer
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Temporarily render all terrain using composite maps for testing purposes
8 years ago
scrawl
35d53acc65
Factor out terrain chunk loading/caching into a new resource manager
8 years ago
scrawl
804f873649
terrain: factor out texture caching into a separate class
8 years ago
scrawl
eef63a880a
terrain: use a custom drawable for multi-pass render instead of osgFX::Effect
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osgFX::Effect is awkward to use because of the lazy-definition of passes, no support for compileGLObjects, useless 'Technique' abstraction and having to define silly methods like 'effectAuthor()'
Handling the multi-pass rendering inside the Drawable also avoids redundant culling tests against the same bounding box for each pass.
8 years ago
scrawl
e33829d493
Add fork of osgUtil::Optimizer with backported fixes that have not been released yet
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Remove optimizers that won't be used.
8 years ago
scrawl
8f79fa3d72
Add resource statistics panel opened with F4
8 years ago
scrawl
34deb6e7b1
Add 'showSceneGraph' command to export the scene or a particular object to .osgt for debugging purposes
8 years ago
Phillip Andrews
c18fc113e5
Changed missing library dependencies to simple fix
8 years ago
MiroslavR
301dd77efb
Save controls state ( Fixes #3598 )
8 years ago
scrawl
a44ba0e461
Merge pull request #966 from kpp/find_mygui
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Find mygui
8 years ago
Roman Proskuryakov
4cffdb67d8
Uses case-sensitive MyGUI_* variables
8 years ago
Marc Zinnschlag
aa1ed9b172
Merge remote-tracking branch 'aesylwinn/RenderWater'
9 years ago
Aesylwinn
5753f52b47
Move water mesh + simple state generation to components library.
9 years ago
MiroslavR
b65f379b7f
Save scripted animation state ( Fixes #1931 , #2150 , #3393 )
9 years ago
AnyOldName3
20f73f4a32
Relocate escape-related code to new files escape.hpp and escape.cpp.
9 years ago
MiroslavR
f6f3f71db5
Improve format specifiers for message boxes
9 years ago
Roman Proskuryakov
3bcd23022a
Rewrites FindBullet using LibFindMacros handling version properly
9 years ago
Aesylwinn
d141672b53
Pathgrid geometry creator
9 years ago
scrawl
a9ad1b09e2
Introduce ShaderManager & ShaderVisitor
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Actual shaders still to be written.
9 years ago
scrawl
e28dc3e72f
Preload instances in SceneManager
9 years ago
scrawl
d11c2864df
Introduce UnrefQueue to handle the deleting of no longer needed objects in the background thread
9 years ago
scrawl
6f9ca0f68f
Add basic cell preloader class
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Not properly in use yet, but seems to be working.
9 years ago
scrawl
df57d4bfba
Use a common base class for resource managers
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Implement updateCache to delete unreferenced cached objects when they have not been referenced for a while.
9 years ago
scrawl
f99f403dda
Rename TextureManager to ImageManager
9 years ago
scrawl
438b30d6f0
Move configureLight to a separate file
9 years ago
scrawl
6546c05428
Move Fallback map to components/
9 years ago
scrawl
64424e7262
Move keyframe loading out of SceneManager to new KeyframeManager
9 years ago
sandstranger
7d374b36fd
change cmake variables
9 years ago
sandstranger
238a5824be
add custom new variable fot Qt
9 years ago
sandstranger
bd5057aa3c
enable opengl es1
9 years ago
scrawl
d3fa8a8602
Add osgDB::ObjectCache to the repository to work around it not being available in OSG 3.2
9 years ago
scrawl
3d12b2ca9d
Add NifFileManager to avoid duplicate parsing of the NIFFile in SceneManager and BulletShapeManager.
9 years ago
scrawl
f962ce0bbe
Don't link against unnecessary OSG libraries
9 years ago
scrawl
62169a7039
Use a single-precision PositionAttitudeTransform in speed critical places
9 years ago