Nelsson Huotari
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1dcee833a1
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Less verbose syntax
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5 years ago |
Nelsson Huotari
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5a143fe99d
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Remove extra include
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5 years ago |
Nelsson Huotari
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39ab449431
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Only allow selection of cells in view
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5 years ago |
Nelsson Huotari
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dc8de6c6e6
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Make less copies
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5 years ago |
Nelsson Huotari
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001ca68cc7
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Remove empty lines
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5 years ago |
Nelsson Huotari
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46ee639892
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pass by const ref and other fixes
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5 years ago |
Nelsson Huotari
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20ab7df19f
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Fixes, cleanup.
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5 years ago |
Nelsson Huotari
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1a08944a8b
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Remove unused code, clarifications, optimizations
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5 years ago |
Nelsson Huotari
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d6722c7492
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Terrain texture selection, support for vertex selection
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5 years ago |
Alexei Dobrohotov
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2e05e0e829
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Merge pull request #2514 from akortunov/guifixes
Generate sCrimeMessageReport only once per frame
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5 years ago |
Andrei Kortunov
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d58f93f388
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Use sayDone() only for scripting backward compatibility
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5 years ago |
Andrei Kortunov
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c9deb1b325
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Generate sCrimeMessageReport only once per frame (bug #5012)
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5 years ago |
Andrei Kortunov
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58be8dc976
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Merge pull request #2513 from Capostrophic/crime
Make sure failed pick/trap attempts are a crime (bug #5149)
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5 years ago |
Capostrophic
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c89c14bb68
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Rename objectOpened() to make its role more clear
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5 years ago |
Capostrophic
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8317dc0709
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Make sure failed pick/trap attempts are a crime (bug #5149)
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5 years ago |
Alexei Dobrohotov
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9ce556832e
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Merge branch 'CancelDoorShutSoundWhenDoorBlocked' into 'master'
Bug #4270: Cancel door sound if collision is detected and the sound is playing
See merge request OpenMW/openmw!147
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5 years ago |
James Stephens
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bafbc0a055
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Cancel door sound if collision is detected and the sound is playing
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5 years ago |
Alexei Dobrohotov
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2daecc633e
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Revert Vampirism behavior upon death to 0.45.0-like state
Until we figure out the better way to handle vampire stuff tangled together with post-death animation magic effect reset.
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5 years ago |
Andrei Kortunov
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0caf192212
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Merge branch 'ShowSpellMagickaCostInSpellBuyingWindow' into 'master'
Adds requested feature #5147: Show spell magicka cost in spell buying window
See merge request OpenMW/openmw!144
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5 years ago |
James Stephens
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7d3f6e1cd9
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Altered process so that cost only appears on spell purchase window.
Added myself to authors
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5 years ago |
Andrei Kortunov
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08614f6a87
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Merge branch 'AlchemyQuestionMarkNotCentered' into 'master'
Fixes the offset question mark in the alchemy tooltip when the effect is not known
See merge request OpenMW/openmw!143
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5 years ago |
James Stephens
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b33429001c
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Fixes the offset question mark in the alchemy tooltip when the effect is not known
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5 years ago |
Andrei Kortunov
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626e943c43
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Merge branch 'FocusLostESCSaveConfirmationDialog' into 'master'
Fixes bug #4650: Focus is lost after pressing ESC in confirmation dialog inside savegame dialog
See merge request OpenMW/openmw!145
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5 years ago |
James Stephens
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1cd1bfca74
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Fixes bug #4650
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5 years ago |
Alexei Dobrohotov
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a8f5fe3eff
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Merge pull request #2508 from akortunov/counter
Handle death event manually if needed before disposing a corpse
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5 years ago |
Roman Siromakha
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3b47e9039c
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Merge pull request #2509 from OpenMW/revert-2494-ai_open_door
Revert "[WIP] Open door when it is on the way to a next path point (bug #5073)"
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5 years ago |
Roman Siromakha
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41ad23ebdc
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Revert "[WIP] Open door when it is on the way to a next path point (bug #5073)"
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5 years ago |
Roman Siromakha
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ea04fcbd09
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Merge pull request #2494 from elsid/ai_open_door
[WIP] Open door when it is on the way to a next path point (fix bug #5073)
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5 years ago |
elsid
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b4ec444057
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Open door when it is on the way to a next path point
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5 years ago |
elsid
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97cd9d434a
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Do not open doors when actor has no path
When actor is not going anywhere it doesn't require to go through doors
so there is no need to open them.
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5 years ago |
elsid
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389f5dfb9b
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Check for AiPackage type before find nearby door
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5 years ago |
elsid
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cb0a609d59
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Merge branch 'master' into HEAD
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5 years ago |
elsid
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69b4fe8545
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Revert "Open door when it is on the way to a next path point"
This reverts commit c32872fb16 .
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5 years ago |
Andrei Kortunov
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b6044d231a
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Handle death event manually before disposing a corpse if a death animation was not finished yet (feature #5146)
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5 years ago |
Andrei Kortunov
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84b3aaedaa
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Merge pull request #2506 from akortunov/refactor
Rename getWeaponPart() function
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5 years ago |
Andrei Kortunov
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c059bf04cc
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Rename getWeaponPart() function
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5 years ago |
Alexei Dobrohotov
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ceff1defb4
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Merge pull request #2504 from elsid/door_state_enum
Add enum type for door state
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5 years ago |
Alexei Dobrohotov
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06c792e434
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Merge pull request #2505 from Capostrophic/crashfix
Avoid using getPtr() on empty geometry data
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5 years ago |
Capostrophic
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c0438a0c6b
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Avoid using getPtr on empty geometry data
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5 years ago |
elsid
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16170131b7
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Add enum type for door state
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5 years ago |
Alexei Dobrohotov
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64fde2d7c2
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Fix crash when NiGeometry lacks NiGeometryData
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5 years ago |
Alexei Dobrohotov
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43a58e181f
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Merge pull request #2455 from Capostrophic/input
Revert questionable input manager decisions
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5 years ago |
Alexei Dobrohotov
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cec9e25902
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Fix changelog
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5 years ago |
Andrei Kortunov
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bd18655d23
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Merge pull request #2439 from Capostrophic/jumping
Fix jumping mechanics framerate dependency (bug #4991)
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5 years ago |
Andrei Kortunov
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b58c632c20
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Merge pull request #2502 from akortunov/master
Optimize custom bones search visitor
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5 years ago |
Andrei Kortunov
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fe71ce9cb2
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Optimize custom bones search visitor
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5 years ago |
Andrei Kortunov
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ed8828d3bc
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Merge pull request #2457 from Capostrophic/sneak
Sneaking consistency fixes (bug #5103)
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5 years ago |
Andrei Kortunov
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661d11c83e
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Merge pull request #2465 from Capostrophic/duration
Human-readable light source duration (feature #5091)
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5 years ago |
Andrei Kortunov
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d0bc06b849
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Merge pull request #2438 from Capostrophic/camera
Rewrite messed up playerlooking switch handling (bug #5078)
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5 years ago |
Andrei Kortunov
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f5d4642529
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Merge pull request #2501 from Capostrophic/colorcode
Escape number signs in object names for tooltips
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5 years ago |