scrawl
5442bf23a6
Apply video mode & gamma setting changes
10 years ago
scrawl
9ea416b852
Readded HW cursor manager (no image rotation yet)
10 years ago
scrawl
39fb46601a
Readded input & event handling
10 years ago
scrawl
0498e6e5f0
Readded window icon
10 years ago
scrawl
375b736e74
Use SDL to create the window
...
No input nor event loop handling yet, so the window will "stop responding" after a few seconds.
Thanks to KittyCat for the GraphicsWindowSDL2 code.
10 years ago
scrawl
47758c11cd
Readded collision objects and movement physics
10 years ago
scrawl
c31b416ba1
Move physicssystem to a new mwphysics module
10 years ago
scrawl
c843cfc8e2
Physics stub in preparation for rewrite
10 years ago
scrawl
cac288d5be
Remove OgreInit
10 years ago
scrawl
d9d84bd7b2
Remove bullet raycasting shapes, to be replaced with OSG ray casts
10 years ago
scrawl
9f74be8fcb
Add back the custom MyGUI log facility for utf8 paths on windows
10 years ago
scrawl
a59940a2c7
Move MyGUI platform to components
10 years ago
scrawl
372a54bbc7
Dead code removal
10 years ago
scrawl
8c810e3620
Move rng to components
10 years ago
scrawl
04accb7652
Add LightController
10 years ago
scrawl
eaa4316ff8
Move skinning code to SceneUtil
10 years ago
scrawl
4ea6d4aa01
Rewrite of skinning code
...
Goals:
- get rid of the mesh pre-transform (this requires supporting different bind matrices for each mesh)
- bounding box should be relative to the bone the mesh is attached to, ideally we can then get rid of the expensive skeleton-based bounding boxes
- update bone matrices in CullCallback instead of UpdateCallback
Works OK, though the bounding boxes are not correct yet.
10 years ago
scrawl
c516e897ee
Move Controller base classes to SceneUtil, add visitor to assign ControllerSources
10 years ago
scrawl
5dd1ab24fe
More efficient StateSetController, beginnings of sky rendering
10 years ago
scrawl
591a35b8d7
*very* early version of the LightManager
10 years ago
scrawl
4e69e7cc0f
OpenMW compiles and runs w/o render window
10 years ago
scrawl
a7272b73d0
Add utility for assembling body parts / equipment
10 years ago
scrawl
bb32c761df
*very* early texture manager, need a lot more thought to design this properly
10 years ago
scrawl
236d628884
Merge branch 'master' of https://github.com/OpenMW/openmw into osg
...
Conflicts:
apps/opencs/model/doc/document.cpp
apps/opencs/model/doc/documentmanager.cpp
components/CMakeLists.txt
components/bsa/resources.cpp
components/nif/data.hpp
components/nif/node.cpp
components/nifogre/mesh.hpp
components/nifogre/ogrenifloader.cpp
components/nifogre/particles.cpp
10 years ago
scrawl
99e1720980
Add SceneManager and clone utility
10 years ago
scrawl
1affa497d5
Delete the old nifogre loader
10 years ago
scrawl
2db5df77f0
Change rotation/scale workaround in preparation for loading .kf controllers
10 years ago
scrawl
40fc097722
OpenCS: use the new VFS, restored resource tables
10 years ago
scrawl
49c2da27b3
OpenCS compiles and runs again (no rendering)
10 years ago
scrawl
f8422c3ed4
Particles mostly completed, still need to attach emitters to the correct node and handle NiBSPArrayController
10 years ago
scrawl
510375aa63
Add virtual file system (VFS) replacing the low level parts of the old resource system
10 years ago
dteviot
3f28634d1f
consolidate random number logic
...
Note, I suspect Rng::rollClosedProbability() is not needed. The only difference between it and rollProbability() is that one time in 37k (on Windows), it will give an output of 1.0.
On some versions of Linux, the value of 1.0 will occur about 1 time in 4 billion.
10 years ago
scrawl
e30f240ba2
Add travel service support for creatures ( Fixes #2432 )
10 years ago
scrawl
8e01d8cb19
Add OSG nifloader, currently supports geometry, materials, basic texturing, skinning, morphing, and most controllers.
10 years ago
scrawl
da690c91b3
Delete the old Ogre DataStream class
10 years ago
scrawl
8c10d4badb
NIF reader compiles without Ogre
10 years ago
scrawl
d4dff6ed55
Port BSAFile to istream, remove OGRE bsa resource system
10 years ago
slothlife
cfe81bafe8
Remove setting CMAKE_BUILD_TYPE to Debug
...
Setting was causing single-target configurations (ninja, make) to
incorrectly link vs debug runtimes on Windows.
10 years ago
scrawl
bea88c3643
Stolen item tracking overhaul part 2 ( Fixes #2338 )
10 years ago
scrawl
9d3f0b2ed5
Remove some unused code, include cleanup
10 years ago
scrawl
4921c6ef9e
Split window caption bars so that the caption can be transparent ( Fixes #531 )
...
Fix transparent window background not applying to the header bar (Fixes #2294 )
10 years ago
scrawl
8e1eeccbe1
ESSImport: container state
10 years ago
scrawl
235683e449
Remove LightState from openmw save format to streamline inventory loading
10 years ago
scrawl
f9cf31fcd5
ESSImport: convert custom map markers, not working for interiors yet
10 years ago
dteviot
9d6efcecff
Merge remote-tracking branch 'OpenMW/master' into FixLoadOrderReset
...
Fixed Conflict:
components/contentselector/model/contentmodel.cpp
10 years ago
Marc Zinnschlag
83e454e493
Merge remote-tracking branch 'marcoschulze/git-version-retrieval-fix'
10 years ago
scrawl
01652bbcc5
Store original actor position in AiWander package ( Fixes #2200 )
10 years ago
dteviot
dfbd470613
Adjust plug-in order to match profile loading.
...
Also marks plug-ins with load order problems in red and changes tool tip to describe error.
10 years ago
Marco Schulze
3024c67995
Regenerate components/version/version.hpp as HEAD moves on a git checkout
...
Pull request #416 introduced a common bug where version.hpp wouldn't be
regenerated every build, poteantially leading to stale version data. This
commit adds a custom build target, git-version, which updates version.hpp
before the components library is built.
10 years ago
Marc Zinnschlag
b951251572
handle junk in argument lists ( Fixes #2206 )
10 years ago