Commit Graph

843 Commits (1f1f47431fb99948c90a9d4c0e0d715b5e669163)

Author SHA1 Message Date
scrawl c02920bcd1
Merge pull request #1634
Conflicts:
	apps/openmw/mwworld/worldimp.hpp
7 years ago
Andrei Kortunov bd6c7de579 Do not unequip two-handed weapon when equipping torch 7 years ago
scrawl 870c658500
Remove missing souls, remove some runaway exceptions (Fixes #4111) 7 years ago
Harald H d3b623b5d3 http to https for supported urls (#1625)
* http to https for supported urls

* http to https

* http to https

* http to https

* http to https

* http to https

* http to https

* http to https

* http tp https

* http to https

* http to https

* http to https

* http to https

* http to https

* http to https

* http to https

* http to https

* some url fixes

* http to https
7 years ago
Andrei Kortunov 744859f327 Take in account armor condition in the armor rating calculation (bug #4246) 7 years ago
Andrei Kortunov b8fd530ee1 Do not speak with unconscious creatures 7 years ago
scrawl 84657271c7 Improve WindowManager API with a generic way of passing a Ptr to the opened GUI window 7 years ago
Chris Robinson 780e82480d Make the PlayMode and PlayType enums scoped
Also shorten them by putting them in the MWSound namespace
7 years ago
Andrei Kortunov 0d7279ea2a Fixes a regression with bound weapons equipping (bug #4050) 7 years ago
Andrei Kortunov 6f22d819c5 Do not allow to switch weapon to probe or lockpick during attack 7 years ago
scrawl dc53573de4 Merge pull request #1405 from akortunov/stancechangefixes
Do not allow player to change weapon/spell during attack or spellcast
7 years ago
Andrei Kortunov fb45995a41 Do not allow player to change weapon/spell during attack or spellcasting (bug #2445) 7 years ago
scrawl 2611377081 Merge pull request #1350 from akortunov/deathanimationfix
Do not allow to loot fighting actors during death animation (bug #3528)
7 years ago
Andrei Kortunov 7c80ddc9de Owned crosshair improvements (bug #2789) 7 years ago
Andrei Kortunov 3f159960b7 Restored pickpocket and werewolf check 8 years ago
Andrei Kortunov dd919b9f2c Do not allow to loot fighting actors during death animation (bug #3528) 8 years ago
scrawl dd3f612e88 Merge pull request #1316 from akortunov/doorfix
Doors usage improvements
8 years ago
Andrei Kortunov cab51d26cc Doors: small key search optimizations 8 years ago
Bret Curtis d48b829b45 replace and purge boost::lexical_cast 8 years ago
Bret Curtis d785344fad purge all instances of <boost/shared_ptr.hpp>, clean up unused headers 8 years ago
Ewan Higgs 38a2de3c51 convert std::autor_ptr to std::unique_ptr, originally by Ewan Higgs and updated by Bret Curtis 8 years ago
scrawl f63b1e81cd Merge pull request #1228 from akortunov/master
Options to show hidden weapon parameters
8 years ago
Andrei Kortunov 506cc47c9d Add option to show reach and attack speed for melee weapons 8 years ago
Andrei Kortunov 14b59e0e4b Vanilla-like tgm (fixes #3798) 8 years ago
Allofich 5282556ae0 Show names on combat actors when RMB GUI is active
Fixes (#3797)
8 years ago
Andrei Kortunov 1286754fb3 Add a new option to show arrow damage (feature #2923) 8 years ago
scrawl 1692b7f38e Merge pull request #1209 from dhustkoder/master
Added ConstContainerStoreIterator (Task #3092)
8 years ago
Rafael Moura 18a4b64f1a Porting more ContainerStoreIterator usage to const version #2 8 years ago
Rafael Moura 05cc69f6f1 Porting more ContainerStoreIterator usage to const version 8 years ago
scrawl 22482b7eec Don't use xmesh.nif over mesh.nif for classes that don't make use of the separated keyframes 8 years ago
Rafael Moura 9963601484 Porting code to ConstContainerStoreIterator #1 8 years ago
Rafael Moura ecbde7b11e Added ConstContainerStoreIterator
using base template for ContainerStoreIterators

less template arguments for ContainerStoreIteratorBase
8 years ago
MiroslavR f883951d75 Fix incorrect calculation of armor rating (Bug #3754) 8 years ago
Allofich 6b53541571 Prevent AI actors from hitting unintended targets
(Fixes #3254)
8 years ago
Allofich e047679595 Fix trying to access stats on non-actors 8 years ago
Allofich 5d2090684a Store mHitAttemptActorId in save files 8 years ago
Allofich 25c64dbb0f Make combat engagement logic more like vanilla
(Fixes #2678, Fixes #3705)
8 years ago
MiroslavR f1f9209814 Creatures now auto-equip shields (Fixes #3704) 8 years ago
Leon Krieg 739cd5ba45 Fixed more spelling mistakes 8 years ago
Allofich 125e94ef0e Fix shadowing warnings 8 years ago
Allofich 506d0e8e54 Correction to display of 0-weight tooltips 8 years ago
Allofich 160da0b149 Treat 0-weight armor as light armor in some respects 8 years ago
MiroslavR 52e00f5fef Do not show uncarriable lights in item views 8 years ago
MiroslavR f323f231db Allow activating actors without a name (Fixes #3551) 8 years ago
Allofich 34851349de Pass hitPosition by const reference 8 years ago
Allofich bce0166931 Don't play blood effects for resisted hits 8 years ago
Allofich 7db31ab58a Correct telekinesis glow length 8 years ago
scrawl 8c44334409 Merge pull request #1021 from Allofich/weight
Corrections to tooltip displays of zero-weight items
9 years ago
Allofich 7bf04b5014 Allow showing value of zero-weight lights 9 years ago
Allofich 502a26a7ff Use getWeightString() to avoid casting to int 9 years ago