scrawl
c02920bcd1
Merge pull request #1634
...
Conflicts:
apps/openmw/mwworld/worldimp.hpp
7 years ago
Andrei Kortunov
bd6c7de579
Do not unequip two-handed weapon when equipping torch
7 years ago
scrawl
870c658500
Remove missing souls, remove some runaway exceptions ( Fixes #4111 )
7 years ago
Harald H
d3b623b5d3
http to https for supported urls ( #1625 )
...
* http to https for supported urls
* http to https
* http to https
* http to https
* http to https
* http to https
* http to https
* http to https
* http tp https
* http to https
* http to https
* http to https
* http to https
* http to https
* http to https
* http to https
* http to https
* some url fixes
* http to https
7 years ago
Andrei Kortunov
744859f327
Take in account armor condition in the armor rating calculation (bug #4246 )
7 years ago
Andrei Kortunov
b8fd530ee1
Do not speak with unconscious creatures
7 years ago
scrawl
84657271c7
Improve WindowManager API with a generic way of passing a Ptr to the opened GUI window
7 years ago
Chris Robinson
780e82480d
Make the PlayMode and PlayType enums scoped
...
Also shorten them by putting them in the MWSound namespace
7 years ago
Andrei Kortunov
0d7279ea2a
Fixes a regression with bound weapons equipping (bug #4050 )
7 years ago
Andrei Kortunov
6f22d819c5
Do not allow to switch weapon to probe or lockpick during attack
7 years ago
scrawl
dc53573de4
Merge pull request #1405 from akortunov/stancechangefixes
...
Do not allow player to change weapon/spell during attack or spellcast
7 years ago
Andrei Kortunov
fb45995a41
Do not allow player to change weapon/spell during attack or spellcasting (bug #2445 )
7 years ago
scrawl
2611377081
Merge pull request #1350 from akortunov/deathanimationfix
...
Do not allow to loot fighting actors during death animation (bug #3528 )
7 years ago
Andrei Kortunov
7c80ddc9de
Owned crosshair improvements (bug #2789 )
7 years ago
Andrei Kortunov
3f159960b7
Restored pickpocket and werewolf check
8 years ago
Andrei Kortunov
dd919b9f2c
Do not allow to loot fighting actors during death animation (bug #3528 )
8 years ago
scrawl
dd3f612e88
Merge pull request #1316 from akortunov/doorfix
...
Doors usage improvements
8 years ago
Andrei Kortunov
cab51d26cc
Doors: small key search optimizations
8 years ago
Bret Curtis
d48b829b45
replace and purge boost::lexical_cast
8 years ago
Bret Curtis
d785344fad
purge all instances of <boost/shared_ptr.hpp>, clean up unused headers
8 years ago
Ewan Higgs
38a2de3c51
convert std::autor_ptr to std::unique_ptr, originally by Ewan Higgs and updated by Bret Curtis
8 years ago
scrawl
f63b1e81cd
Merge pull request #1228 from akortunov/master
...
Options to show hidden weapon parameters
8 years ago
Andrei Kortunov
506cc47c9d
Add option to show reach and attack speed for melee weapons
8 years ago
Andrei Kortunov
14b59e0e4b
Vanilla-like tgm ( fixes #3798 )
8 years ago
Allofich
5282556ae0
Show names on combat actors when RMB GUI is active
...
Fixes (#3797 )
8 years ago
Andrei Kortunov
1286754fb3
Add a new option to show arrow damage (feature #2923 )
8 years ago
scrawl
1692b7f38e
Merge pull request #1209 from dhustkoder/master
...
Added ConstContainerStoreIterator (Task #3092 )
8 years ago
Rafael Moura
18a4b64f1a
Porting more ContainerStoreIterator usage to const version #2
8 years ago
Rafael Moura
05cc69f6f1
Porting more ContainerStoreIterator usage to const version
8 years ago
scrawl
22482b7eec
Don't use xmesh.nif over mesh.nif for classes that don't make use of the separated keyframes
8 years ago
Rafael Moura
9963601484
Porting code to ConstContainerStoreIterator #1
8 years ago
Rafael Moura
ecbde7b11e
Added ConstContainerStoreIterator
...
using base template for ContainerStoreIterators
less template arguments for ContainerStoreIteratorBase
8 years ago
MiroslavR
f883951d75
Fix incorrect calculation of armor rating (Bug #3754 )
8 years ago
Allofich
6b53541571
Prevent AI actors from hitting unintended targets
...
(Fixes #3254 )
8 years ago
Allofich
e047679595
Fix trying to access stats on non-actors
8 years ago
Allofich
5d2090684a
Store mHitAttemptActorId in save files
8 years ago
Allofich
25c64dbb0f
Make combat engagement logic more like vanilla
...
(Fixes #2678 , Fixes #3705 )
8 years ago
MiroslavR
f1f9209814
Creatures now auto-equip shields ( Fixes #3704 )
8 years ago
Leon Krieg
739cd5ba45
Fixed more spelling mistakes
8 years ago
Allofich
125e94ef0e
Fix shadowing warnings
8 years ago
Allofich
506d0e8e54
Correction to display of 0-weight tooltips
8 years ago
Allofich
160da0b149
Treat 0-weight armor as light armor in some respects
8 years ago
MiroslavR
52e00f5fef
Do not show uncarriable lights in item views
8 years ago
MiroslavR
f323f231db
Allow activating actors without a name ( Fixes #3551 )
8 years ago
Allofich
34851349de
Pass hitPosition by const reference
8 years ago
Allofich
bce0166931
Don't play blood effects for resisted hits
8 years ago
Allofich
7db31ab58a
Correct telekinesis glow length
8 years ago
scrawl
8c44334409
Merge pull request #1021 from Allofich/weight
...
Corrections to tooltip displays of zero-weight items
9 years ago
Allofich
7bf04b5014
Allow showing value of zero-weight lights
9 years ago
Allofich
502a26a7ff
Use getWeightString() to avoid casting to int
9 years ago