Alf Henrik Sauge
feeee50a88
Dropping a separate NPDTstruct12 object and instead use NPDTstruct52
...
NPDTstruct12 is now only used when loading and saving. Turning auto calc
on and off now no longer switches between to different set of values
7 years ago
MiroslavR
f15de6d3ca
ESS-Importer: Convert magic projectiles ( Closes #2320 )
7 years ago
MiroslavR
6e869c3123
ESS-Importer: Convert ballistic projectiles (Feature #2320 )
7 years ago
Bret Curtis
c781d1f8ed
purge unnecessary imports
...
add fstream back
add fstream back
add fstream back
add fstream back
add fstream back
add fstream back
add fstream back
8 years ago
Bret Curtis
39185e6f8c
purge the rest of boost::shared and any other boost related things that no longer are required
...
put boost system back in, clean others up
revert Qt
add back boost fstream
8 years ago
scrawl
29556a1802
More consistent wording of errors/warnings
...
A Warning indicates a potential problem in the content file(s) that the user told OpenMW to load. E.g. this might cause an object to not display at all or as intended, however the rest of the game will run fine.
An Error, however, is more likely to be a bug with the engine itself - it means that basic assumptions have been violated and the engine might not run correctly anymore.
The above mostly applies to errors/warnings during game-play; startup issues are handled differently: when a file is completely invalid/corrupted to the point that the engine can not start, that might cause messages that are worded as Error due to the severity of the issue but are not necessarily the engine's fault.
Hopefully, being a little more consistent here will alleviate confusion among users as to when a log message should be reported and to whom.
8 years ago
Allofich
c7313606f5
Fix dereference of null pointer warning
8 years ago
MiroslavR
f3ce0840be
Import controls state from vanilla savegames
8 years ago
Roman Proskuryakov
d5dfa89060
Rewrite NAME_T into FIXED_STRING.
9 years ago
scrawl
daa94cc50e
Fix cppcheck warnings
9 years ago
Stanislav Bas
6b21da7f8e
Rework ESS importer code. Remove explicit NAME handling for ESM records
10 years ago
scrawl
0ed3e3e489
Fix cout/cerr mixup
10 years ago
scrawl
24ae1d5ace
Fix some issues found by coverity
10 years ago
scrawl
2065e0fa2d
Use the correct format specifier for ess-imported savegames
10 years ago
scrawl
4bb3cbf0fb
Remove last remains of Ogre
10 years ago
scrawl
364b785e8f
ESSImporter image conversions port to osg::Image
10 years ago
scrawl
2e4b5858e7
ESSImport: add ANSI color code highlighting for --compare switch
10 years ago
scrawl
081c8c8615
ESSImport: convert to utf8, based on encoding setting in openmw.cfg
10 years ago
dteviot
70e4f821ba
Fix Windows warning
...
warning C4244: 'initializing' : conversion from 'float' to 'int', possible loss of data
10 years ago
dteviot
b0b275a936
Fix for MSVC 2013 compiler issues.
...
Fixes: C:\Program Files (x86)\Microsoft Visual Studio 12.0\VC\include\utility(199): error C2079: 'std::pair<const _Kty,_Ty>::second' uses undefined class 'boost::shared_ptr<ESSImport::Converter>'
Which cascades to 36 more errors.
10 years ago
scrawl
b1bd236345
ESSImport: convert script local variables
...
Had to add special reading code to openmw, because the variable names are not stored.
10 years ago
scrawl
e484a91708
ESSImport: convert global map markers
10 years ago
scrawl
1d29180e00
ESSImport: handle deleted cell references
10 years ago
scrawl
e203127952
ESSImport: read script variables (not converted yet)
10 years ago
scrawl
1e92cab3e7
ESSImport: read dialogue/journal records, not converted yet
10 years ago
scrawl
eede2c8e55
ESSImport: convert breath meter and skill increases
10 years ago
scrawl
1375a4e4bb
ESSImport: read stolen items (not converted yet)
10 years ago
scrawl
06736e9e03
ESSImport: convert faction reactions and known dialogue topics
10 years ago
scrawl
8e1eeccbe1
ESSImport: container state
10 years ago
scrawl
ad398f0c65
ESSImport: convert kill counter
10 years ago
scrawl
f9cf31fcd5
ESSImport: convert custom map markers, not working for interiors yet
10 years ago
scrawl
08ad4d73bb
ESSImport: player is placed in correct cell, npc cellrefs work
10 years ago
scrawl
cbf56dbb47
ESSImport: work on cell fog of war
10 years ago
scrawl
031eec4550
Starting ESS importer for Morrowind save files
10 years ago