Commit Graph

264 Commits (1f2349ef6e82b7b1b82e1de6db2776e2043fb18d)

Author SHA1 Message Date
Miloslav Číž 477e1437d2 Resolve conflicts 7 years ago
Miloslav Číž d629c30fdb
Merge branch 'master' into screenshot360 7 years ago
Miloslav Číž c3d7ee5a9e Resolve merge conflicts 7 years ago
Miloslav Číž db8aaa74d6 Start cell border debug drawing 7 years ago
scrawl cfdf99f601
Revert "Merged pull request #1573"
This reverts commit 7324bd368f, reversing
changes made to 810e4416f6.
7 years ago
Andrei Kortunov 22fb1f3403 Play spellcasting effects from objects 7 years ago
Chris Robinson 01dbac7b15 Don't use a different setting for distant viewing distance 7 years ago
Chris Robinson 41669467ae Make settings for distant fog parameters 7 years ago
Chris Robinson 154cc8c659 Use alternate fog parameters when distant land is enabled
This allows the distant land to actually be seen when the user enables it. The
values used are replicated from MGE XE's default settings and should probably
be exposed somewhere.
7 years ago
Chris Robinson 6d557fec8e Increase the far clip plane when distant terrain is enabled 7 years ago
Miloslav Číž fc507c66f7 remove no longer needed stuff 7 years ago
Miloslav Číž 56c74fb96f add scene switch node 7 years ago
Miloslav Číž 226fb9c26b render cubemaps in OGL coordinates 7 years ago
Miloslav Číž 1c3d45f641 dirty 360 screenshot GPU setup 7 years ago
Miloslav Číž 4fc532d873 reference screenshot settings only from one place 7 years ago
Miloslav Číž 1f49612ca3 enable water effects for 360 screenshots 7 years ago
Miloslav Číž 319ed2f9b8 disable 360 screenshots in vanity/preview mode 7 years ago
Miloslav Číž 8f32114025 segfault fix 7 years ago
Miloslav Číž d4fd08a63f save 360 screenshots in the configured directory 7 years ago
Miloslav Číž ce55d7c2f5 basic cubemap rendering 7 years ago
Miloslav Číž 7feba7e498 basic setup for 360 screenshots 7 years ago
Miloslav Číž 8a1e0e74fd update uniform from one place 7 years ago
Miloslav Číž da47653625 move rain intensity uniform to water node 7 years ago
Miloslav Číž 4999c667b6 fix rain ripple bug 7 years ago
Miloslav Číž 8416feaf5b link rain water ripple effect to actual rain 7 years ago
Miloslav Číž cde2c13900 make water depth independent of view frustum 7 years ago
Ewan Higgs 38a2de3c51 convert std::autor_ptr to std::unique_ptr, originally by Ewan Higgs and updated by Bret Curtis 8 years ago
scrawl 9371100fde Reuse the intersection visitor and set a traversal number to allow the terrain component to manage its view more efficiently 8 years ago
scrawl 4dbd224249 Hide the terrain in non-exterior cells 8 years ago
scrawl 051c17a184 Make reportStats const 8 years ago
scrawl 9a3a64f0c4 Add resource manager for ESM::Land to allow data to be unloaded when no longer required 8 years ago
scrawl 00d4fea91c Derive Animation from osg::Referenced to allow the UnrefQueue to delete it 8 years ago
scrawl 8f79fa3d72 Add resource statistics panel opened with F4 8 years ago
scrawl 026a05718f Construct the WorkQueue in Engine 8 years ago
scrawl 34deb6e7b1 Add 'showSceneGraph' command to export the scene or a particular object to .osgt for debugging purposes 8 years ago
Allofich 01774c656c Fix for blood effect texture overrides 8 years ago
scrawl 6f376bd499 Merge pull request #983 from Allofich/telekinesis
Don't allow telekinesis on actors or teleport doors
9 years ago
Allofich 538209b0a2 Change variable to mRatio and initialize it 9 years ago
Allofich 64d53a2314 Avoid double raycasts when using getFacedObject 9 years ago
scrawl 252b27f0ef Remove getEyePos() 9 years ago
scrawl 59cfcb38e2 Scale the sunlight specular color by weather's GlareView value (Fixes #3375) 9 years ago
scrawl d3808580b0 Rename lightRoot to sceneRoot 9 years ago
scrawl 0865cea211 Preload terrain 9 years ago
scrawl 1457a0de78 Use the UnrefQueue to delete BulletShapeInstances 9 years ago
scrawl d11c2864df Introduce UnrefQueue to handle the deleting of no longer needed objects in the background thread 9 years ago
scrawl 1cda2bf796 Preload sky & water from the main menu 9 years ago
scrawl f9082502f8 Move construction of WorkQueue to RenderingManager 9 years ago
scrawl d855a13b44 Clear the resource cache from the worker thread 9 years ago
scrawl 6ef848b7c5 Remove TextureManager::getTexture2D
Instead use getImage and let the caller create the Texture. Sharing of textures is then handled in post by the SharedStateManager.

This is closer to what the OSG serializer does.

Streamlines the TextureManager and will make it easier to multithread.
9 years ago
scrawl 6546c05428 Move Fallback map to components/ 9 years ago