Miloslav Číž
477e1437d2
Resolve conflicts
7 years ago
Miloslav Číž
d629c30fdb
Merge branch 'master' into screenshot360
7 years ago
Miloslav Číž
c3d7ee5a9e
Resolve merge conflicts
7 years ago
Miloslav Číž
db8aaa74d6
Start cell border debug drawing
7 years ago
scrawl
cfdf99f601
Revert "Merged pull request #1573"
...
This reverts commit 7324bd368f
, reversing
changes made to 810e4416f6
.
7 years ago
Andrei Kortunov
22fb1f3403
Play spellcasting effects from objects
7 years ago
Chris Robinson
01dbac7b15
Don't use a different setting for distant viewing distance
7 years ago
Chris Robinson
41669467ae
Make settings for distant fog parameters
7 years ago
Chris Robinson
154cc8c659
Use alternate fog parameters when distant land is enabled
...
This allows the distant land to actually be seen when the user enables it. The
values used are replicated from MGE XE's default settings and should probably
be exposed somewhere.
7 years ago
Chris Robinson
6d557fec8e
Increase the far clip plane when distant terrain is enabled
7 years ago
Miloslav Číž
fc507c66f7
remove no longer needed stuff
7 years ago
Miloslav Číž
56c74fb96f
add scene switch node
7 years ago
Miloslav Číž
226fb9c26b
render cubemaps in OGL coordinates
7 years ago
Miloslav Číž
1c3d45f641
dirty 360 screenshot GPU setup
7 years ago
Miloslav Číž
4fc532d873
reference screenshot settings only from one place
7 years ago
Miloslav Číž
1f49612ca3
enable water effects for 360 screenshots
7 years ago
Miloslav Číž
319ed2f9b8
disable 360 screenshots in vanity/preview mode
7 years ago
Miloslav Číž
8f32114025
segfault fix
7 years ago
Miloslav Číž
d4fd08a63f
save 360 screenshots in the configured directory
7 years ago
Miloslav Číž
ce55d7c2f5
basic cubemap rendering
7 years ago
Miloslav Číž
7feba7e498
basic setup for 360 screenshots
7 years ago
Miloslav Číž
8a1e0e74fd
update uniform from one place
7 years ago
Miloslav Číž
da47653625
move rain intensity uniform to water node
7 years ago
Miloslav Číž
4999c667b6
fix rain ripple bug
7 years ago
Miloslav Číž
8416feaf5b
link rain water ripple effect to actual rain
7 years ago
Miloslav Číž
cde2c13900
make water depth independent of view frustum
7 years ago
Ewan Higgs
38a2de3c51
convert std::autor_ptr to std::unique_ptr, originally by Ewan Higgs and updated by Bret Curtis
8 years ago
scrawl
9371100fde
Reuse the intersection visitor and set a traversal number to allow the terrain component to manage its view more efficiently
8 years ago
scrawl
4dbd224249
Hide the terrain in non-exterior cells
8 years ago
scrawl
051c17a184
Make reportStats const
8 years ago
scrawl
9a3a64f0c4
Add resource manager for ESM::Land to allow data to be unloaded when no longer required
8 years ago
scrawl
00d4fea91c
Derive Animation from osg::Referenced to allow the UnrefQueue to delete it
8 years ago
scrawl
8f79fa3d72
Add resource statistics panel opened with F4
8 years ago
scrawl
026a05718f
Construct the WorkQueue in Engine
8 years ago
scrawl
34deb6e7b1
Add 'showSceneGraph' command to export the scene or a particular object to .osgt for debugging purposes
8 years ago
Allofich
01774c656c
Fix for blood effect texture overrides
8 years ago
scrawl
6f376bd499
Merge pull request #983 from Allofich/telekinesis
...
Don't allow telekinesis on actors or teleport doors
9 years ago
Allofich
538209b0a2
Change variable to mRatio and initialize it
9 years ago
Allofich
64d53a2314
Avoid double raycasts when using getFacedObject
9 years ago
scrawl
252b27f0ef
Remove getEyePos()
9 years ago
scrawl
59cfcb38e2
Scale the sunlight specular color by weather's GlareView value ( Fixes #3375 )
9 years ago
scrawl
d3808580b0
Rename lightRoot to sceneRoot
9 years ago
scrawl
0865cea211
Preload terrain
9 years ago
scrawl
1457a0de78
Use the UnrefQueue to delete BulletShapeInstances
9 years ago
scrawl
d11c2864df
Introduce UnrefQueue to handle the deleting of no longer needed objects in the background thread
9 years ago
scrawl
1cda2bf796
Preload sky & water from the main menu
9 years ago
scrawl
f9082502f8
Move construction of WorkQueue to RenderingManager
9 years ago
scrawl
d855a13b44
Clear the resource cache from the worker thread
9 years ago
scrawl
6ef848b7c5
Remove TextureManager::getTexture2D
...
Instead use getImage and let the caller create the Texture. Sharing of textures is then handled in post by the SharedStateManager.
This is closer to what the OSG serializer does.
Streamlines the TextureManager and will make it easier to multithread.
9 years ago
scrawl
6546c05428
Move Fallback map to components/
9 years ago