David Cernat
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fa3baac0f3
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Merge pull request #228 from OpenMW/master while resolving conflicts
# Conflicts:
# .travis.yml
# CMakeLists.txt
# apps/openmw/main.cpp
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2017-06-18 18:16:10 +03:00 |
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Andrei Kortunov
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3190f28710
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Spell priority: make AI do not cast target spells under water
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2017-06-09 10:23:46 +04:00 |
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Koncord
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7af73782f3
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[OpenMW] Implement MWWorld::createRecord for Creatures
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2017-04-30 00:16:19 +08:00 |
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David Cernat
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9beaf9b7a1
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[Client] Initialize and update LocalActors while their cells are active
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2017-04-06 00:49:20 +03:00 |
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David Cernat
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a58601fb2b
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[Client] Delineate tes3mp-only code more clearly, part 1
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2017-02-26 16:59:53 +02:00 |
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David Cernat
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c32c004516
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Merge pull request #151 from OpenMW/master
Add OpenMW commits up to 16 Feb 2017
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2017-02-16 11:53:02 +02:00 |
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scrawl
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57b585570a
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Preload magic effect visuals of the player's selected weapon/spell
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2017-02-15 21:01:25 +01:00 |
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David Cernat
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a5d7c5fd39
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Merge pull request #148 from OpenMW/master
Add OpenMW commits up to 13 Feb 2017
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2017-02-13 21:29:51 +02:00 |
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Allofich
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6b53541571
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Prevent AI actors from hitting unintended targets
(Fixes #3254)
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2017-02-12 19:51:19 +09:00 |
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David Cernat
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ae23c6d6a5
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Merge pull request #145 from OpenMW/master while resolving conflicts
# Conflicts:
# CMakeLists.txt
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2017-02-09 12:17:27 +02:00 |
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scrawl
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066aa2e60e
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Always run preloadCommonAssets even when the menu is skipped
Move to before the content files are loaded so we can do preloading in parallel with content file loading
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2017-02-09 03:16:36 +01:00 |
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David Cernat
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9f8f62b765
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Merge pull request #137 from OpenMW/master
Add OpenMW commits up to 1 Feb
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2017-02-01 09:28:23 +02:00 |
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scrawl
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34deb6e7b1
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Add 'showSceneGraph' command to export the scene or a particular object to .osgt for debugging purposes
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2017-02-01 06:00:14 +01:00 |
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David Cernat
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fa8650f99a
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Merge pull request #128 from OpenMW/master while resolving conflicts
# Conflicts:
# apps/openmw/mwmechanics/combat.cpp
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2017-01-18 15:38:18 +02:00 |
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NeveHanter
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811e9ad9f3
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Fixed bug https://bugs.openmw.org/issues/3617 by allowing touch and target enchantments from ranged weapons and their projectiles to explode even when colliding with non-activable objects, terrain, water slab or when shoot underwater.
Also allowed projectiles to fly through the dead bodies as in vanilla.
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2017-01-15 09:49:25 +01:00 |
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David Cernat
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1feec58ed2
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Merge pull request #108 from OpenMW/master
Add OpenMW changes up to 20 Nov, part 3
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2016-11-20 22:57:47 +02:00 |
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scrawl
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16a913c549
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Add emission of water ripple particles for water-walking actors (Fixes #3608)
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2016-11-20 18:47:12 +01:00 |
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David Cernat
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b028f0b51f
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Merge pull request #104 from OpenMW/master
Add OpenMW commits up to 17 Nov
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2016-11-17 21:13:58 +02:00 |
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MiroslavR
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5e46121046
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Implement fleeing AI (Closes #1118)
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2016-11-16 20:15:25 +01:00 |
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David Cernat
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bdb53e1cb4
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Implement ID_WORLD_DOOR_ACTIVATE and send it from MWBase::World
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2016-10-25 10:40:55 +03:00 |
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Allofich
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df03b32205
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Coverity fixes
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2016-10-05 23:32:26 +09:00 |
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Allofich
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f8270f6bd5
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Consolidations and cleanup for multi-effect spells
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2016-09-05 05:30:51 +09:00 |
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Allofich
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37f07f7435
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Combine into one multi-effect magic projectile
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2016-09-04 22:35:29 +09:00 |
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Allofich
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10842462c7
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Send lists of models and sounds to launchMagicBolt
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2016-09-04 17:42:27 +09:00 |
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Allofich
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a6216d883f
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Don't allow casting Water Walking in deep water
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2016-08-31 04:37:50 +09:00 |
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Allofich
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4e54338ce0
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Implement and use getDistanceToFacedObject()
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2016-07-08 23:28:49 +09:00 |
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Austin Salgat
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84179c262f
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Update manual wandering to prevent actor from leaving/entering water
Water creatures will stay in the water, while land creatures will stay on land when wandering.
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2016-04-16 16:39:13 -05:00 |
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scrawl
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5bd8ef247d
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Do not adjust the player position when loading a savegame (Fixes #2089)
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2016-03-24 17:18:08 +01:00 |
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scrawl
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6df71f6250
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Factor out safePlaceObject function
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2016-02-29 17:19:22 +01:00 |
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scrawl
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11f00e3aa9
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Rename safePlaceObject to placeObject
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2016-02-29 17:05:18 +01:00 |
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scrawl
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c3ef387208
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Vanilla-compatible creature/NPC respawning (Fixes #2369, Fixes #2467)
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2016-02-27 12:53:07 +01:00 |
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scrawl
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383524c688
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Run physics in fixed timesteps, use the remainder to interpolate between current and previous state
Based on http://gafferongames.com/game-physics/fix-your-timestep/
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2016-02-13 03:03:34 +01:00 |
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scrawl
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1cda2bf796
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Preload sky & water from the main menu
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2016-02-09 01:28:13 +01:00 |
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scrawl
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300379617e
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Accept a const CellStore in findInteriorPositionInWorldSpace
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2016-02-05 01:19:45 +01:00 |
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scrawl
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41ebf62fb1
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Accept a const CellStore in getNorthVector
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2016-02-05 01:19:45 +01:00 |
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scrawl
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41c571d4f4
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Merge branch 'master' of https://github.com/OpenMW/openmw into lighting
Conflicts:
apps/opencs/view/render/instancemode.cpp
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2016-01-15 15:46:10 +01:00 |
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scrawl
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4e6a60672d
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When a spell explodes on an actor do not apply it to that actor twice (Fixes #3142)
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2016-01-12 00:40:09 +01:00 |
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scrawl
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6546c05428
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Move Fallback map to components/
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2016-01-11 23:10:16 +01:00 |
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scrawl
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4f8f166f69
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Fix GetPcInJail to work as in the original engine
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2016-01-11 22:57:25 +01:00 |
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scrawl
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f052c05018
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Move werewolf functions from World to MechanicsManager
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2015-12-26 18:23:13 +01:00 |
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scrawl
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29d0f448b4
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Add const version of World::getAnimation
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2015-12-19 16:15:45 +01:00 |
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scrawl
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a0fb31e3b1
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Accept a ConstPtr in getLOS
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2015-12-18 18:03:47 +01:00 |
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scrawl
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029d467ea5
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Accept a ConstPtr in getItemsOwnedBy, getContainersOwnedBy
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2015-12-18 18:00:18 +01:00 |
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scrawl
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388aed1748
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Accept a ConstPtr in findContainer, collision script functions, getUnderwater functions
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2015-12-18 17:56:48 +01:00 |
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scrawl
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c9ca5bc946
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Accept a ConstPtr in placeObject
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2015-12-18 17:42:59 +01:00 |
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scrawl
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6c505ca06f
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Accept a ConstPtr in getHitContact
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2015-12-18 17:38:21 +01:00 |
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scrawl
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0796f49c17
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Accept a ConstPtr in various physics getters
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2015-12-18 17:36:14 +01:00 |
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scrawl
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553132cb51
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Accept a ConstPtr in launchProjectile
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2015-12-18 17:13:54 +01:00 |
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scrawl
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271fcb80c6
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Remove container scripts before deleting container
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2015-12-14 02:57:55 +01:00 |
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Chris Robinson
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808f701013
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Use the actor's Head position for Say streams
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2015-12-10 17:48:45 -08:00 |
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