elsid
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2073218fc6
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Use specific googletest version
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6 years ago |
Marc Zinnschlag
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33044add97
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Merged pull request #1938
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6 years ago |
Marc Zinnschlag
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3dc15d39e3
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Merged pull request #1936
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6 years ago |
Capostrophic
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2e98cad895
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Fade out sun glare and specularity completely at night start, not sunset start
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6 years ago |
Marc Zinnschlag
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5fa9b32e76
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Merged pull request #1937
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6 years ago |
Marc Zinnschlag
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43880ca47b
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Merged pull request #1919
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6 years ago |
Marc Zinnschlag
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8b30f15df7
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Merged pull request #1942
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6 years ago |
Marc Zinnschlag
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c566514c9d
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Merged pull request #1940
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6 years ago |
Marc Zinnschlag
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784b046746
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Merged pull request #1943
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6 years ago |
Andrei Kortunov
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ee4ca87352
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Traverse child nodes of cell node in the editor (bug #4654)
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6 years ago |
Capostrophic
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ba2fd8b795
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Rename reflected absorb spells setting and add it to Advanced tab
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6 years ago |
Andrei Kortunov
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8af021d729
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Restore dynamic stats for actors in inactive cells (bug #1875)
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6 years ago |
Andrei Kortunov
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0176ee389e
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Handle length of UTF-8 strings properly in plugin metadata (bug #4653)
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6 years ago |
Andrei Kortunov
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bce8de5fe9
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Respect selected encoding in the content selector (bug #4467)
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6 years ago |
Capostrophic
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d2cad229f8
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Ugly hack: don't reset player idle and movement animations in first person view
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6 years ago |
Marc Zinnschlag
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0e06a25f21
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Merged pull request #1935
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6 years ago |
Capostrophic
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77fb4d6dd2
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Make sure the idle animations are reset while jumping
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6 years ago |
Capostrophic
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56ef11b023
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Reset sneak and swim idle animations when moving
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6 years ago |
Capostrophic
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713330351b
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Experimental animation regression fixes
Don't unnecessarily start movement and jump animations from loop start
Don't play movement animation until jumping animation finishes
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6 years ago |
Sergey Fukanchik
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657d95a0be
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Paperwork for the pull request #1935
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6 years ago |
Sergey Fukanchik
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b2a52a5b6c
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Change 'after function'-style doxygen comment to normal.
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6 years ago |
Marc Zinnschlag
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6ce6108eb4
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Merged pull request #1932
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6 years ago |
Marc Zinnschlag
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84a2752db9
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Merged pull request #1933
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6 years ago |
Marc Zinnschlag
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34b0344166
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Merged pull request #1934
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6 years ago |
Bret Curtis
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621ef69f58
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Merge pull request #1939 from Capostrophic/optional
Discard count arguments for AddSoulGem and RemoveSpell (bug #3762)
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6 years ago |
Capostrophic
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92259c6cca
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Discard count arguments for AddSoulGem and RemoveSpell (bug #3762)
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6 years ago |
Sergey Fukanchik
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f00f35ba86
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Add const to canRest()
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6 years ago |
Sergey Fukanchik
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f2e11e6def
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Fix MSVC C4596 illegal qualified name
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6 years ago |
Capostrophic
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52da65b776
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Fix issues with sun specularity (bug #4527)
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6 years ago |
Sergey Fukanchik
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44bcd9b25f
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Fix tab characters
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6 years ago |
Sergey Fukanchik
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c50ee22772
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Wrap up World::canRest() implementation by moving enemiesNearby() from InputManager::rest() to World::canRest().
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6 years ago |
Andrei Kortunov
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cd60d4fdf0
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Store character controller in the variable make code less bulk
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6 years ago |
Andrei Kortunov
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2ac2d01432
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Optimize drowning state update
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6 years ago |
Andrei Kortunov
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90d35aaa8f
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Handle current health level during levelup (bug #4649)
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6 years ago |
Andrei Kortunov
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b3fd173e00
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Check if current weapon has health at all in HUD (bug #4648)
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6 years ago |
Andrei Kortunov
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1634284739
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Cache player's position outside of loops
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6 years ago |
Andrei Kortunov
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b9346798c6
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Optimize combat music update
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6 years ago |
Andrei Kortunov
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fb484c6fde
|
Optimize AI loop a bit
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6 years ago |
Marc Zinnschlag
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7be9f2ca45
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Merged pull request #1891
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6 years ago |
Andrei Kortunov
|
01b3f92f7e
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Make coc and fixme console commands close to vanilla (bug #4292, bug #4217)
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6 years ago |
Andrei Kortunov
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bdd9eba2b8
|
Use C++ limits instead of C ones
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6 years ago |
Andrei Kortunov
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276b7830a9
|
Mass potion creation (feature #4642)
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6 years ago |
Marc Zinnschlag
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3761aaadfd
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Merged pull request #1928
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6 years ago |
Marc Zinnschlag
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82d37dda20
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Merged pull request #1927
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6 years ago |
Marc Zinnschlag
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29bc5cbecf
|
Merged pull request #1925
|
6 years ago |
Andrei Kortunov
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6f4f6a155f
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Combat AI: take ranged weapon speed in account
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6 years ago |
Andrei Kortunov
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62f6f174cf
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Show attack speed of ranged weapons
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6 years ago |
Andrei Kortunov
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989de05f80
|
Do not show duration for infinite light sources as -1
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6 years ago |
Andrei Kortunov
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6d0e6ab012
|
Use book font by default in the text formatter
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6 years ago |
Andrei Kortunov
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dda02bd696
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Do not use book fonts for dialogue window
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6 years ago |