Commit Graph

20267 Commits (2073218fc68e6a3799576aecdf624d76a4a1a284)
 

Author SHA1 Message Date
elsid 2073218fc6
Use specific googletest version 6 years ago
Marc Zinnschlag 33044add97 Merged pull request #1938 6 years ago
Marc Zinnschlag 3dc15d39e3 Merged pull request #1936 6 years ago
Capostrophic 2e98cad895 Fade out sun glare and specularity completely at night start, not sunset start 6 years ago
Marc Zinnschlag 5fa9b32e76 Merged pull request #1937 6 years ago
Marc Zinnschlag 43880ca47b Merged pull request #1919 6 years ago
Marc Zinnschlag 8b30f15df7 Merged pull request #1942 6 years ago
Marc Zinnschlag c566514c9d Merged pull request #1940 6 years ago
Marc Zinnschlag 784b046746 Merged pull request #1943 6 years ago
Andrei Kortunov ee4ca87352 Traverse child nodes of cell node in the editor (bug #4654) 6 years ago
Capostrophic ba2fd8b795 Rename reflected absorb spells setting and add it to Advanced tab 6 years ago
Andrei Kortunov 8af021d729 Restore dynamic stats for actors in inactive cells (bug #1875) 6 years ago
Andrei Kortunov 0176ee389e Handle length of UTF-8 strings properly in plugin metadata (bug #4653) 6 years ago
Andrei Kortunov bce8de5fe9 Respect selected encoding in the content selector (bug #4467) 6 years ago
Capostrophic d2cad229f8 Ugly hack: don't reset player idle and movement animations in first person view 6 years ago
Marc Zinnschlag 0e06a25f21 Merged pull request #1935 6 years ago
Capostrophic 77fb4d6dd2 Make sure the idle animations are reset while jumping 6 years ago
Capostrophic 56ef11b023 Reset sneak and swim idle animations when moving 6 years ago
Capostrophic 713330351b Experimental animation regression fixes
Don't unnecessarily start movement and jump animations from loop start
Don't play movement animation until jumping animation finishes
6 years ago
Sergey Fukanchik 657d95a0be Paperwork for the pull request #1935 6 years ago
Sergey Fukanchik b2a52a5b6c Change 'after function'-style doxygen comment to normal. 6 years ago
Marc Zinnschlag 6ce6108eb4 Merged pull request #1932 6 years ago
Marc Zinnschlag 84a2752db9 Merged pull request #1933 6 years ago
Marc Zinnschlag 34b0344166 Merged pull request #1934 6 years ago
Bret Curtis 621ef69f58
Merge pull request #1939 from Capostrophic/optional
Discard count arguments for AddSoulGem and RemoveSpell (bug #3762)
6 years ago
Capostrophic 92259c6cca Discard count arguments for AddSoulGem and RemoveSpell (bug #3762) 6 years ago
Sergey Fukanchik f00f35ba86 Add const to canRest() 6 years ago
Sergey Fukanchik f2e11e6def Fix MSVC C4596 illegal qualified name 6 years ago
Capostrophic 52da65b776 Fix issues with sun specularity (bug #4527) 6 years ago
Sergey Fukanchik 44bcd9b25f Fix tab characters 6 years ago
Sergey Fukanchik c50ee22772 Wrap up World::canRest() implementation by moving enemiesNearby() from InputManager::rest() to World::canRest(). 6 years ago
Andrei Kortunov cd60d4fdf0 Store character controller in the variable make code less bulk 6 years ago
Andrei Kortunov 2ac2d01432 Optimize drowning state update 6 years ago
Andrei Kortunov 90d35aaa8f Handle current health level during levelup (bug #4649) 6 years ago
Andrei Kortunov b3fd173e00 Check if current weapon has health at all in HUD (bug #4648) 6 years ago
Andrei Kortunov 1634284739 Cache player's position outside of loops 6 years ago
Andrei Kortunov b9346798c6 Optimize combat music update 6 years ago
Andrei Kortunov fb484c6fde Optimize AI loop a bit 6 years ago
Marc Zinnschlag 7be9f2ca45 Merged pull request #1891 6 years ago
Andrei Kortunov 01b3f92f7e Make coc and fixme console commands close to vanilla (bug #4292, bug #4217) 6 years ago
Andrei Kortunov bdd9eba2b8 Use C++ limits instead of C ones 6 years ago
Andrei Kortunov 276b7830a9 Mass potion creation (feature #4642) 6 years ago
Marc Zinnschlag 3761aaadfd Merged pull request #1928 6 years ago
Marc Zinnschlag 82d37dda20 Merged pull request #1927 6 years ago
Marc Zinnschlag 29bc5cbecf Merged pull request #1925 6 years ago
Andrei Kortunov 6f4f6a155f Combat AI: take ranged weapon speed in account 6 years ago
Andrei Kortunov 62f6f174cf Show attack speed of ranged weapons 6 years ago
Andrei Kortunov 989de05f80 Do not show duration for infinite light sources as -1 6 years ago
Andrei Kortunov 6d0e6ab012 Use book font by default in the text formatter 6 years ago
Andrei Kortunov dda02bd696 Do not use book fonts for dialogue window 6 years ago