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96 commits

Author SHA1 Message Date
Thomas
c2127845af Added onKnockdown command 2014-04-27 20:54:22 -04:00
scrawl
f921f2e7db Make PcRaiseRank, PcLowerRank and PcJoinFaction properly accept references instead of using the actor that the player talked to last.
This also solves a potential crash when no actor has been talked to yet, e.g. immediately after loading a savegame.
2014-04-26 12:04:37 +02:00
scrawl
c8c0e5de38 Fixed code issues found with unity build. Missing include guards, duplicated functions, ... 2014-03-16 23:49:06 +01:00
Emanuel Guevel
70d35da116 Unset selected spell when removed 2014-02-11 16:34:23 +01:00
scrawl
d544551f61 Added getSkill to Class interface, since creatures also have skills (which are provided by generalized Combat, Magic and Stealth attributes which substitute for the specific skills, in the same way as specialization)
Information provided by Hrnchamd.
2014-01-15 15:50:45 +01:00
scrawl
d0500e8124 Some unneeded includes cleanup 2014-01-15 14:53:28 +01:00
scrawl
768d9f7237 Scripting: Add an optional 'required' parameter to getReference (default: true). If required=false, it will not throw an exception if there's no reference. Fixes PcExpell not working without a reference like it's supposed to, and makes the code nicer for some others (use required=false instead of catching the exception) 2014-01-09 02:21:03 +01:00
scrawl
19d63f392f Clean up the NpcStats expelled interface. Show message box when expelled. 2014-01-08 18:59:00 +01:00
scrawl
098f9712f1 Add getPlayerPtr() utility method. Reduces dependencies a lot. 2014-01-08 18:39:44 +01:00
scrawl
55c5d7cee4 Implement Resurrect instruction 2014-01-03 15:54:23 +01:00
scrawl
b4230f716e Implement RemoveEffects instruction 2014-01-03 05:19:10 +01:00
scrawl
7d8ca91286 Implement RemoveSpellEffects instruction 2014-01-03 05:18:44 +01:00
scrawl
b42240be6d Implement Damage/restore skill/attribute effects. Use dedicated classes for skill and attribute values (instead of Stat<T>) since there are some important differences. 2014-01-03 03:48:43 +01:00
scrawl
32ff3b530c Change all instances of skill/attribute values to use an appropriate typedef. 2014-01-03 01:59:15 +01:00
scrawl
b02b966c44 Closes #994: Don't cap skills to 100 when set via console (except for modX variants) 2013-12-31 19:11:16 +01:00
scrawl
2a8ab932ef Bug #951: Only recalculate derived stats when attributes change 2013-12-28 17:19:35 +01:00
Lukasz Gromanowski
8d63f8eea2 Fixes #998: Setting the max health should also set the current health
Added setting current value of dynamic stat in OpSetDynamic class.

Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2013-12-07 21:00:46 +01:00
mckibbenta
8998b90e8b initial do-nothing implementation; registered opcode 2013-08-24 21:19:12 -04:00
Chris Robinson
2353ac1739 Properly implement SetWerewolfAcrobatics 2013-08-13 04:54:41 -07:00
Chris Robinson
db1036e5e5 Handle SetWerewolfAcrobatics 2013-08-09 05:37:56 -07:00
Chris Robinson
75b6515915 Inherit NpcStats from CreatureStats 2013-08-08 23:28:02 -07:00
Chris Robinson
2bac4566c0 Merge remote-tracking branch 'PotatoesMaster/werewolf' into werewolf
Conflicts:
	apps/openmw/mwmechanics/actors.cpp
	apps/openmw/mwscript/statsextensions.cpp
2013-08-08 00:09:29 -07:00
Alex
de1f423bd7 initial move of script opcodes and registerExtensions functions to components/compiler 2013-08-06 20:38:41 -04:00
Emanuel Guevel
c59ad62c57 Fix UndoWerewolf script instruction 2013-08-06 14:30:01 +02:00
Emanuel Guevel
5188a1c2cd Implement script instructions Become/UndoWerewolf 2013-08-06 12:34:35 +02:00
scrawl
7821610ec6 Make OnDeath work with explicit reference 2013-04-26 02:08:53 +02:00
Chris Robinson
c8606d2f63 Implement IsWerewolf script function 2013-03-30 13:22:33 -07:00
Marc Zinnschlag
e4ed5b836e added ondeath script function 2013-03-18 11:04:47 +01:00
Marc Zinnschlag
f4ee8e2642 Issue #479: Added additional magnitude parameter to known spells 2013-01-12 13:10:20 +01:00
Marc Zinnschlag
6e0b86c6f9 Merge remote-tracking branch 'potatoesmaster/getdisposition' 2013-01-10 01:29:02 +01:00
eduard
2dc0064cc2 more string lowercase 2013-01-09 20:51:52 +01:00
Emanuel Guevel
3e41a1118a GetDisposition: return calculated disposition instead of base disposition 2013-01-09 15:14:17 +01:00
Tom Mason
bed8fb69e6 added bounty related scripting functions 2012-12-28 22:26:21 +00:00
Marc Zinnschlag
8bcd7d8fb1 fixed a type in a script instruction 2012-12-04 20:56:45 +01:00
scrawl
1def60dbe1 PcExpell, PcExpelled, PcClearExpelled, RaiseRank, LowerRank 2012-11-28 02:15:34 +01:00
scrawl
d6dd212ce8 GetWerewolfKills, ModScale, SetDelete, GetSquareRoot 2012-11-27 06:54:13 +01:00
scrawl
0db48b29c7 GetSpellEffects, GetRace 2012-11-25 01:26:29 +01:00
Marc Zinnschlag
9193f3b0ae implemented getCommon/BlightDisease script instructions 2012-11-16 13:32:40 +01:00
Marc Zinnschlag
fd5671e6db fixed argument lists for setpcfacrep and modpcfacrep 2012-11-16 12:45:07 +01:00
Marc Zinnschlag
b046687f46 added PCFacRep script instructions 2012-11-13 16:11:03 +01:00
Marc Zinnschlag
c621a9f7e4 added missing disposition script instructions 2012-11-13 14:29:00 +01:00
Marc Zinnschlag
8aa1fd921b fixed some stats related script instructions 2012-11-13 14:19:43 +01:00
Marc Zinnschlag
79706bf60f Issue #219: dialogue manager cleanup 2012-11-10 14:31:58 +01:00
greye
11567663a7 applying new interface vol.4, inconsistent 2012-11-05 22:34:08 +04:00
greye
d205723a17 resolving m prefix/ESMStore movement 2012-11-05 18:02:47 +04:00
greye
2057f5619e move ESMStore to MWWorld 2012-11-05 17:18:01 +04:00
greye
3c2ce25f5f m prefix for mwworld/cellstore.hpp 2012-11-05 16:07:59 +04:00
Marc Zinnschlag
453f347ee8 Issue #68: added getdeadcount script function 2012-10-27 11:33:18 +02:00
Marc Zinnschlag
a8f294c9ae fixed types of dynamic stats script instructions 2012-10-19 18:01:45 +02:00
Marc Zinnschlag
bdca5aff87 Issue #68: simplified the dynamic stats interface 2012-10-19 13:10:06 +02:00