Aesylwinn
bded4f86f0
Remove connection number check
9 years ago
scrawl
d487007167
Remove debug code
9 years ago
scrawl
e396e6f2ea
Adjust the eye level for line of sight checks ( Fixes #3407 )
9 years ago
Aesylwinn
ded8862e9d
Insert nested rows after selected row, or at start if none selected.
9 years ago
Aesylwinn
d0ef95a1e1
Make adjustments to pathgrid modification code.
9 years ago
Aesylwinn
564d0db68c
Move pathgrid abstraction handling to save code.
9 years ago
Aesylwinn
239727531f
Revert "Fix data corruption issues."
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This reverts commit 6199663bd8
.
9 years ago
Aesylwinn
9a567b3712
Revert "Fix editor undo for nested data."
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This reverts commit 774e1497b6
.
9 years ago
Aesylwinn
ec90da731c
Redo slight change to pathgrid editing controls, lost in revert
9 years ago
Aesylwinn
bb81e89c08
Revert "Cleanup and slight change to pathgrid editing controls."
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This reverts commit cc4655e9c7
.
9 years ago
scrawl
a2153a6213
Remove outdated comment
9 years ago
scrawl
5d4f58c828
Fix being unable to activate objects when scripts are disabled
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The if statement was a leftover of the previous activate implementation and is no longer needed.
9 years ago
Aesylwinn
cc4655e9c7
Cleanup and slight change to pathgrid editing controls.
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Now that there is a drag indicator, it is easy to tell if an
operation is active or not.
9 years ago
Aesylwinn
5eaaed05fc
Improve mouse pick culling.
9 years ago
scrawl
3f1df4caa6
Don't auto-equip ammunition ( Fixes #3401 )
9 years ago
Aesylwinn
18897348d7
Fix weapon values not being properly set in editor.
9 years ago
Aesylwinn
774e1497b6
Fix editor undo for nested data.
9 years ago
Aesylwinn
6199663bd8
Fix data corruption issues.
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- Point connection count not being set
- Nested undo not restoring table (for pathgrid scene editing, editor
nested undo is still broken)
9 years ago
Aesylwinn
799ed300ea
Use cell coordinates class, fix undo description.
9 years ago
scrawl
703dba902b
Set the shader path in OpenCS
9 years ago
Aesylwinn
b86250036c
Add ability to add pathgrids.
9 years ago
scrawl
44dd67ee0f
Fix a potential crash for lights without a model that have "off by default" flag set
9 years ago
scrawl
a9561f738a
Move RemoveParticlesVisitor to animation.cpp
9 years ago
scrawl
0efbdb25ee
Improve const-correctness in Animation
9 years ago
scrawl
3749821809
Choose a random death animation for actors that start the game as dead ( Fixes #3397 )
9 years ago
Aesylwinn
1781aaaa27
Drag indicator.
9 years ago
Aesylwinn
e8e915bcde
Share selection functionality with instance editing mode.
9 years ago
Aesylwinn
ae0d2c3b9c
Refactor edit mode. Remove essentially duplicate function.
9 years ago
Aesylwinn
13c2161b27
Fix memory leak, remove empty if statement, change dynamic_cast
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to static_cast
9 years ago
Aesylwinn
5a7ebab694
Fix forward declaration.
9 years ago
Aesylwinn
9d02286592
Remove unused forward declaration.
9 years ago
Aesylwinn
a3363bc098
Fix and simplify pathgrid update handling, only recreate geometry
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once per frame, and a few naming changes.
9 years ago
Aesylwinn
d2d22e2f23
Clamp node positions in exterior cells.
9 years ago
Aesylwinn
cd3b96b3e8
Change interaction mask back to original and place required masks in
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PathgridMode.
9 years ago
Aesylwinn
aea2380c2b
Add raytrace to dragCompleted. Implement node drag connection,
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node and edge removal, and some fixes.
9 years ago
Aesylwinn
6fbc10dbba
Add ability to get cell, pathgrid, and ability to add nodes.
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Also missing include.
9 years ago
Aesylwinn
9f7c8d559c
Add focus requirement for context menu.
9 years ago
Aesylwinn
f0bbe2c633
Add context menu for pathgrid editor.
9 years ago
Aesylwinn
8b6cb73369
Add ability to invert selection.
9 years ago
Aesylwinn
55656d68ef
Cleanup, put duplicated code in function
9 years ago
Aesylwinn
da6a742beb
Add control description to tooltip.
9 years ago
scrawl
b0180cb6b4
Fix current region check (Bug #3391 )
9 years ago
scrawl
3b31e8f66e
Do not set AiPackageDone flag for non-Aipackages ( Fixes #3392 )
9 years ago
Aesylwinn
f8b43b2a64
Rename cryptic variables.
9 years ago
Aesylwinn
32ba5bf8b8
Initial pathgrid editting, support for selection and movement.
9 years ago
Aesylwinn
9645d0cc8a
Pass more mouse pick information in scene view editor.
9 years ago
scrawl
fcbcc004a3
Don't use unordered_map
9 years ago
scrawl
78bac93021
Merge pull request #940 from kpp/find_ffmpeg
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Find ffmpeg
9 years ago
scrawl
59cfcb38e2
Scale the sunlight specular color by weather's GlareView value ( Fixes #3375 )
9 years ago
Roman Proskuryakov
da59ef0f67
Rewrites FindFFmpeg using LibFindMacros handling components properly
9 years ago
Marc Zinnschlag
64fdc5a21a
Merge remote-tracking branch 'rcutmore/bug-3331'
9 years ago
scrawl
3584e59402
Fix incorrect parameter to changeCell ( Fixes #3388 )
9 years ago
scrawl
a7e6219091
Merge pull request #939 from kpp/rewrite_esm_name_t
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Rewrite ESM::NAME_T
9 years ago
Rob Cutmore
547d783eac
Editor: Remove overridden configureCreateCommand
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StartScriptCreator was incorrectly overriding configureCreateCommand.
This caused issues trying to edit an uneditable column while adding a
new record.
9 years ago
Rob Cutmore
e6863c8f79
Editor: Undo editable column check in record add
9 years ago
Marc Zinnschlag
b4e341e1e2
Merge remote-tracking branch 'aesylwinn/RenderPathgrid'
9 years ago
Roman Proskuryakov
5ae1864062
Add unit tests for ESM::FIXED_STRING
9 years ago
Roman Proskuryakov
d5dfa89060
Rewrite NAME_T into FIXED_STRING.
9 years ago
Roman Proskuryakov
d7046878a8
Fix uninitialized values in MWMechanics::AiCombat
9 years ago
Rob Cutmore
307f04f827
Editor: Fix issue adding start script (Bug #3331 )
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Updated to verify column is editable when adding a new record.
9 years ago
Michał Moroz
40cc6a4164
Changed AiSequence::stack to push_back lower priority packages instead of push_front (Bug #3384 )
9 years ago
Aesylwinn
14ae232938
Remove now unnecessary factory class.
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It was originally used for storing normals, but that functionality
was removed.
9 years ago
Aesylwinn
1f902ff069
Remove code duplication.
9 years ago
Rob Cutmore
b129ff9672
Editor: Add PathgridCreator to find duplicate IDs
9 years ago
Rob Cutmore
c9ada852aa
Undo including pathgrids in ID check
9 years ago
Aesylwinn
642b1d0273
Add mask.
9 years ago
Aesylwinn
8d95b63180
Add pathgrid rendering to opencs
9 years ago
Aesylwinn
5cac882123
Replace game version of pathgrid rendering with component.
9 years ago
Aesylwinn
7fbcc47b15
Add pathgrid modified signals.
9 years ago
Aesylwinn
933504dbd0
Revert "Pathgrid rendering v2"
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This reverts commit 4dee9604bb
.
9 years ago
Rob Cutmore
5580f803fd
Editor: Prevent duplicate pathgrids (Bug #3342 )
9 years ago
Aesylwinn
4dee9604bb
Pathgrid rendering v2
9 years ago
scrawl
2ca7415708
Handle DialInfo::mFactionLess (Bug #3380 )
9 years ago
scrawl
93b2f09224
Workaround for some AI functions being incorrectly handled as AI packages (Bug #3378 )
9 years ago
Marc Zinnschlag
57101c1b19
added namespace and include to previous commit
9 years ago
Alexander Kjäll
32123aec2b
made logarithm function for calculating column widths in the output be more generic
9 years ago
scrawl
5edfe8c41c
Reduce the wander fast forward overcrowding offset ( Fixes #3370 )
9 years ago
Marc Zinnschlag
091e1bf25d
improved scene element visibility buttons
9 years ago
Marc Zinnschlag
f0778e22dd
Merge remote-tracking branch 'origin/master'
9 years ago
Marc Zinnschlag
9d906a99a8
Merge remote-tracking branch 'rcutmore/bug-3286'
9 years ago
scrawl
c64b8ab297
Merge pull request #928 from Salgat/bug-1320
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AiWander - Creatures in cells without pathgrids do not wander (Bug #1320 )
9 years ago
Austin Salgat
be16857f96
Fix wrong height being used for water detection
9 years ago
Rob Cutmore
e6ab3a4ba9
Remove unused CSVWorld::ScriptEdit::setMonoFont
9 years ago
Rob Cutmore
30493545f1
Update script editor tab width on font change
9 years ago
Austin Salgat
e9157e9200
Fix idle animation and Fix water creature manual wandering
9 years ago
Rob Cutmore
25d9b77d10
Add setting for script editor tab width
9 years ago
Austin Salgat
3dec10c686
Update variable to prevent underflowing
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While not an issue presently, the variable may be used in the future in a way that could create issues if it underflows.
9 years ago
Austin Salgat
84179c262f
Update manual wandering to prevent actor from leaving/entering water
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Water creatures will stay in the water, while land creatures will stay on land when wandering.
9 years ago
Austin Salgat
fc03216d48
Refactor to reuse existing obstacle detection
9 years ago
Austin Salgat
34726c24d9
Fix mDistance being reset prematurely
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This was causing wandering without pathgrids to become disabled for most wandering units. Additionally, wandering now behaves the same for both NPCs and creatures.
9 years ago
scrawl
d784a77f4c
Set the default player cell in the StateManager ( Fixes #3269 )
9 years ago
Austin Salgat
92b352989a
Add logic for NPC wandering without pathgrids
9 years ago
Austin Salgat
c02881a4f8
Fix creatures not wandering
9 years ago
scrawl
8cf91e32fa
ESSImport: Correctly handle item stacks (XIDX tag). ( Fixes #3340 )
9 years ago
scrawl
ba3f4f122a
Account for the stack count in HasSoulGem (Bug #3340 )
9 years ago
scrawl
4854d6b093
Set the TalkedToPc flag for voiced dialogue ( Fixes #3346 )
9 years ago
scrawl
d15901b454
Merge pull request #927 from Salgat/bug-2981
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When waiting, NPCs can go where they wouldn't go normally (Bug #2981 )
9 years ago
Austin Salgat
38f5a225ea
Refactor PathFinder functions to be useable by AiWander
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This avoids having to duplicate the distanceSquared and getClosestPoint functions.
9 years ago
Austin Salgat
96231e17f0
Fix wandering NPCs going off pathgrid
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If multiple pathgrids exist in the same cell, sometimes an NPC would port to a different pathgrid that was nearby. This is an issue since it allowed them to do things like travel through walls to inaccessible areas. Now they will only wander along the closest connected pathgrid.
9 years ago
scrawl
b2dc18e1aa
Merge pull request #926 from bentsherman/master
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Allow +/- buttons in trade window to decrease offer to 0
9 years ago