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10 commits

Author SHA1 Message Date
Chris Robinson
be337ef7cc Return SoundPtr objects from playSound[3D]
Note that each Sound object currently contains "precious" resources even after
the sound is stopped. The reference should be reliquished as soon as it's no
longer needed (the SoundManager will make sure the sound continues to play
until it's finished).
2012-03-28 06:08:25 -07:00
Chris Robinson
a3291ef360 Add a sound method to update the volume 2012-03-28 05:19:35 -07:00
Chris Robinson
7008bd2fe1 Store some sound properties in the Sound class 2012-03-28 04:58:47 -07:00
Chris Robinson
5cb90ab704 Add some dummy copy constructors and assignment operators to prevent implicit versions from being used 2012-03-24 03:49:03 -07:00
Chris Robinson
1965b5bc79 Rename some Sound class member functions 2012-03-18 12:03:15 -07:00
Chris Robinson
f7ac94d686 Pass the new position to the sound update method 2012-03-17 23:41:45 -07:00
Chris Robinson
5563f583ff Add and implement methods to update tracked sounds on an object 2012-03-17 09:51:03 -07:00
Chris Robinson
cac07d0fbf Remove some unnecessary methods 2012-03-17 09:27:31 -07:00
Chris Robinson
2429755bf1 Make the sound's Play method return void 2012-03-17 03:20:43 -07:00
Chris Robinson
637617056b Make a skeleton Sound class 2012-03-17 02:45:18 -07:00