scrawl
|
2b38d10449
|
Always add xbase_anim
|
9 years ago |
scrawl
|
50acdf3e47
|
Move createCharacter inside the try block
|
9 years ago |
scrawl
|
a0cc9de088
|
Make the creation of save file directories even more explicit
|
9 years ago |
scrawl
|
b7b7c0612d
|
Make getCurrentCharacter create argument explicit
|
9 years ago |
scrawl
|
7463c0c353
|
Addition to last commit, don't create a save directory on death
|
9 years ago |
scrawl
|
426a6fdcc2
|
Don't create the save directory on loading a game
This prevents empty directories being created when loading a save file outside of the saves directory with the --load-savegame switch.
|
9 years ago |
scrawl
|
d7c7bb850b
|
ToggleAI cleanup
|
9 years ago |
scrawl
|
d840c7d5eb
|
Slightly tweak the spawn point heuristics
Fixes an issue with hlaalu building exits
|
9 years ago |
scrawl
|
85bd4f52f0
|
Improve occlusion query geometry rendering
|
9 years ago |
scrawl
|
93ec289b1d
|
Improve setting of occlusion query state
|
9 years ago |
scrawl
|
14e1911820
|
Fix memory leaks
|
9 years ago |
scrawl
|
f898bf493f
|
Don't use Geodes
|
9 years ago |
scrawl
|
137dde7cf8
|
Include cleanup
|
9 years ago |
scrawl
|
3e6cf17665
|
Warn about cellrefs with an empty refId (Bug #3238)
|
9 years ago |
scrawl
|
d0aba0d9ee
|
Catch exceptions thrown during reference loading (Bug #3238)
|
9 years ago |
scrawl
|
0fc65db6bb
|
Remove parts before setting the new object root
|
9 years ago |
scrawl
|
0df975a4d7
|
Properly detach nodes in CopyRigVisitor (Fixes #3234)
|
9 years ago |
scrawl
|
60a12b3dee
|
Use MyGUI's castType function
|
9 years ago |
scrawl
|
763f647412
|
Add ItemModel::allowedToInsertItems
|
9 years ago |
scrawl
|
373c1e7602
|
Assign the PageDisplay on initialization
|
9 years ago |
scrawl
|
5ea7446eeb
|
Change a dynamic_cast to static_cast
|
9 years ago |
scrawl
|
c085e503c6
|
Pass the btCollisionObject as const
|
9 years ago |
scrawl
|
004f0d37d5
|
Fix the projectile launch position for spells cast from objects (Fixes #3235)
|
9 years ago |
scrawl
|
910e41e3c4
|
Allow an Object to be specified as ignore parameter for castRay
|
9 years ago |
scrawl
|
76b47c6d5d
|
PlaceAt: don't correct spawn points for non-actors
|
9 years ago |
scrawl
|
16dca126dd
|
PlaceAt: don't use actor's X/Y rotation
|
9 years ago |
scrawl
|
3d6323f13a
|
Force-enable hasWater() for exterior cells (Fixes #3222)
|
9 years ago |
scrawl
|
67c8faec75
|
Infinite loop fix
|
9 years ago |
scrawl
|
08f06c6c2d
|
Fix a crash that could occur with actors that define 'bip01 spine1' but do not define 'bip01 spine2' (Fixes #3223).
|
9 years ago |
scrawl
|
2821f46a18
|
Corpse clearing fix
|
9 years ago |
scrawl
|
87871d7d54
|
Don't add RotateController to an uncontrolled node
|
9 years ago |
scrawl
|
36bb255bc0
|
Use safePlaceObject in spawnRandomCreature
|
9 years ago |
scrawl
|
7485abe5c3
|
Use safePlaceObject for summoned creature spawning
|
9 years ago |
scrawl
|
be62ae758a
|
Fall back to sides first
|
9 years ago |
scrawl
|
6df71f6250
|
Factor out safePlaceObject function
|
9 years ago |
scrawl
|
11f00e3aa9
|
Rename safePlaceObject to placeObject
|
9 years ago |
scrawl
|
be2f20f564
|
PlaceAt: attempt to select a safe spawn location (Fixes #2515, Fixes #1384, Fixes #2925)
|
9 years ago |
scrawl
|
04d51d5871
|
Always update the ingredient icons (Fixes #3220)
|
9 years ago |
scrawl
|
27577ce765
|
Add ESM::Land::DEFAULT_HEIGHT
|
9 years ago |
scrawl
|
fc3de3302e
|
Create a collision shape for the default terrain
|
9 years ago |
scrawl
|
84e9d346ef
|
Remove duplicate include
|
9 years ago |
Marc Zinnschlag
|
ebaeabc962
|
Merge remote-tracking branch 'scrawl/respawn'
|
9 years ago |
scrawl
|
3a2dccad4b
|
Implement 'Show' script instruction
|
9 years ago |
scrawl
|
f2f601b958
|
Implement corpse clearing (Fixes #2363)
|
9 years ago |
scrawl
|
c3ef387208
|
Vanilla-compatible creature/NPC respawning (Fixes #2369, Fixes #2467)
|
9 years ago |
Marc Zinnschlag
|
290da132b1
|
Merge remote-tracking branch 'scrawl/activate'
|
9 years ago |
scrawl
|
a97eae864d
|
Fix the ObstacleCheck time step (Fixes #3211)
|
9 years ago |
scrawl
|
f99cd15f00
|
Vanilla-compatible activate / onActivate (Fixes #1629)
See https://forum.openmw.org/viewtopic.php?f=6&t=3074&p=34618#p34635
|
9 years ago |
scrawl
|
d05603c7fe
|
Directly apply On Target 'When Strikes' enchantments instead of launching a projectile (Fixes #3212)
|
9 years ago |
scrawl
|
5cdee454ef
|
Fix degree/radians mixup (Fixes #3213)
|
9 years ago |