David Cernat
|
2ba1c84cf7
|
Merge pull request #335 from OpenMW/master while resolving conflicts
# Conflicts:
# apps/openmw/mwgui/container.cpp
|
2017-11-12 06:35:15 +02:00 |
|
Andrei Kortunov
|
8c0dcd8b2b
|
Do not track a nearest actor during combat and pursue (bug #4179)
|
2017-11-11 19:46:59 +04:00 |
|
David Cernat
|
3e8d7c8416
|
Merge pull request #306 from OpenMW/master
Add OpenMW commits up to 7 Oct 2017
|
2017-10-07 21:54:21 +03:00 |
|
Andrei Kortunov
|
e2afd3690c
|
Remove item by id from InventoryStore
|
2017-10-06 10:54:25 +04:00 |
|
David Cernat
|
38247ff086
|
Merge pull request #303 from OpenMW/master while resolving conflicts
# Conflicts:
# apps/openmw/mwbase/dialoguemanager.hpp
# apps/openmw/mwdialogue/dialoguemanagerimp.hpp
# apps/openmw/mwgui/container.cpp
# apps/openmw/mwgui/windowmanagerimp.cpp
# apps/openmw/mwscript/dialogueextensions.cpp
|
2017-10-06 04:10:04 +03:00 |
|
scrawl
|
b24fd77ea2
|
Merge pull request #1488 from akortunov/equipfix
AI: Autoequip armor when bound armor spell expires
|
2017-10-01 16:06:26 +00:00 |
|
Andrei Kortunov
|
21b6bd176f
|
AI: Autoequip armor when bound armor spell expires
|
2017-10-01 17:11:30 +04:00 |
|
Andrei Kortunov
|
f26206b630
|
Make unconscious actors do not speak and do not track targets
|
2017-09-30 20:55:42 +04:00 |
|
David Cernat
|
73e7aa838d
|
Merge pull request #296 from OpenMW/master while resolving conflicts
# Conflicts:
# apps/openmw/mwgui/container.cpp
|
2017-09-22 19:12:41 +03:00 |
|
scrawl
|
5ebb43a422
|
Merge pull request #1467 from akortunov/guifixes
Restack soulgems when use SoulTrap
|
2017-09-20 14:15:49 +00:00 |
|
David Cernat
|
7f0ea7d01f
|
Merge pull request #294 from OpenMW/master while resolving conflicts
# Conflicts:
# apps/openmw/mwmechanics/character.cpp
|
2017-09-20 16:52:44 +03:00 |
|
Andrei Kortunov
|
9342a0254f
|
Restack soulgems when use SoulTrap
|
2017-09-20 10:44:24 +04:00 |
|
scrawl
|
ed5b6320f3
|
Merge pull request #1463 from akortunov/getdetected
Allow to use GetDetected without a reference
|
2017-09-19 20:15:16 +00:00 |
|
David Cernat
|
4d4eb1bb9f
|
Merge pull request #292 from OpenMW/master
Add OpenMW commits up to 18 Sep 2017
|
2017-09-19 09:40:45 +03:00 |
|
Andrei Kortunov
|
65d8e2ff5d
|
Allow to use GetDetected without a reference (bug #3110)
|
2017-09-18 21:46:57 +04:00 |
|
AnyOldName3
|
0be7e2a5a5
|
Fix really obvious flaw with ignored records not being skipped that I missed
|
2017-09-17 14:16:17 +01:00 |
|
AnyOldName3
|
5a5cb1a160
|
Check death counts are for valid actors before loading them
|
2017-09-17 14:09:29 +01:00 |
|
David Cernat
|
960b91a53c
|
Merge pull request #290 from OpenMW/master
Add OpenMW commits up to 17 Sep 2017
|
2017-09-17 10:53:33 +03:00 |
|
Chris Robinson
|
780e82480d
|
Make the PlayMode and PlayType enums scoped
Also shorten them by putting them in the MWSound namespace
|
2017-09-15 02:36:59 -07:00 |
|
David Cernat
|
bd541b1e5b
|
Merge pull request #287 from OpenMW/master while resolving conflicts
# Conflicts:
# CMakeLists.txt
# apps/openmw/CMakeLists.txt
|
2017-09-12 07:38:49 +03:00 |
|
Andrei Kortunov
|
661232222f
|
Allow guards to attack fighting creatures only in fAlarmRadius range
|
2017-09-10 15:26:48 +04:00 |
|
David Cernat
|
b64f379949
|
Merge pull request #286 from OpenMW/master while resolving conflicts
# Conflicts:
# CMakeLists.txt
# apps/openmw/mwmechanics/actors.hpp
|
2017-09-04 18:05:24 +03:00 |
|
David Cernat
|
ccb15cc09e
|
[Client] When players die, make guards willing to arrest them again
|
2017-09-04 15:13:05 +03:00 |
|
Andrei Kortunov
|
a5b01fefec
|
Allow to interrupt an attack, if attack button is held
|
2017-09-01 14:28:21 +04:00 |
|
David Cernat
|
4468e6ec4a
|
Merge pull request #280 from OpenMW/master while resolving conflicts
# Conflicts:
# .gitignore
# apps/openmw/mwmechanics/actors.hpp
# apps/openmw/mwmechanics/mechanicsmanagerimp.cpp
|
2017-08-31 15:14:13 +03:00 |
|
scrawl
|
dc53573de4
|
Merge pull request #1405 from akortunov/stancechangefixes
Do not allow player to change weapon/spell during attack or spellcast
|
2017-08-29 23:11:23 +00:00 |
|
Andrei Kortunov
|
fb45995a41
|
Do not allow player to change weapon/spell during attack or spellcasting (bug #2445)
|
2017-08-29 15:53:23 +04:00 |
|
scrawl
|
2611377081
|
Merge pull request #1350 from akortunov/deathanimationfix
Do not allow to loot fighting actors during death animation (bug #3528)
|
2017-08-18 22:04:12 +00:00 |
|
Andrei Kortunov
|
641a6cd842
|
Added a delay before summoned creature corpse despawning
|
2017-08-18 11:58:28 +04:00 |
|
Andrei Kortunov
|
bc7353f100
|
Check animation state for GetPCRunning and GetPCSneaking
|
2017-08-16 20:30:47 +04:00 |
|
David Cernat
|
721b218cc2
|
Merge pull request #258 from OpenMW/master while resolving conflicts
# Conflicts:
# .travis.yml
# README.md
|
2017-08-05 00:09:34 +03:00 |
|
scrawl
|
631d79f1c8
|
Merge pull request #1346 from akortunov/aibreathe
AiBreathe AI package (feature #1374)
|
2017-07-28 20:50:04 +00:00 |
|
Andrei Kortunov
|
920021c61b
|
Update effects during rest (bug #3679)
|
2017-07-28 16:50:52 +04:00 |
|
David Cernat
|
796118c266
|
[Client] Send StatsDynamic packets more often
|
2017-07-26 20:15:35 +03:00 |
|
David Cernat
|
84662ed3fe
|
[Client] Add temporary warnings when creating custom spells and items
|
2017-07-26 05:36:12 +03:00 |
|
Andrei Kortunov
|
548814bfbc
|
Added AiBreathe package (feature #1374)
|
2017-07-25 10:58:04 +04:00 |
|
Koncord
|
6222c20e82
|
[Client] Convert MechanicsHelper to namespace
|
2017-06-27 16:43:53 +08:00 |
|
David Cernat
|
9a519b5cc2
|
[Client] Avoid incrementing actor death count if we aren't its authority
|
2017-06-23 09:22:48 +03:00 |
|
David Cernat
|
70d9374a6a
|
[General] Implement PlayerKillCount packets
|
2017-06-10 14:04:19 +03:00 |
|
Koncord
|
5f30dfd5db
|
[Client] Get rid direction.rot
|
2017-06-02 15:44:39 +08:00 |
|
David Cernat
|
8c785fb22c
|
[Client] Send ObjectDelete packets when summoned creatures despawn
|
2017-06-02 09:15:08 +03:00 |
|
David Cernat
|
1c6e359fe9
|
[Client] Set and clear hitAttemptActorId for DedicatedPlayers
This allows a DedicatedPlayer's follower NPCs to target enemies attacking the DedicatedPlayer.
|
2017-05-30 08:20:45 +03:00 |
|
David Cernat
|
9d9581a1c2
|
[Client] Prevent DedicatedActors from automatically equipping torches
|
2017-05-27 02:52:26 +03:00 |
|
David Cernat
|
8b8d55e8d3
|
[Client] Set a very high processing range for AI for the time being
|
2017-05-05 03:17:28 +03:00 |
|
David Cernat
|
809b4d78ba
|
[Client] Split off DedicatedPlayer and PlayerList into different files
|
2017-04-30 14:57:43 +03:00 |
|
David Cernat
|
11605bd19a
|
[Client] Make aggressive actors initiate combat with DedicatedPlayers
Previously, they were only attacking DedicatedPlayers who had attacked them first.
|
2017-04-25 16:08:14 +03:00 |
|
David Cernat
|
a5484d237b
|
Merge pull request #203 from OpenMW/master
Add OpenMW commits up to 21 Apr 2017, part 2
|
2017-04-21 21:07:37 +03:00 |
|
scrawl
|
1956602aa2
|
Merge pull request #1262 from Allofich/warnings
Fix more warnings
|
2017-04-21 14:34:36 +02:00 |
|
David Cernat
|
fec82dc033
|
Merge pull request #202 from OpenMW/master
Add OpenMW commits up to 21 Apr 2017
|
2017-04-21 07:58:13 +03:00 |
|
Allofich
|
ff3cb18d4f
|
Fix shadowing warnings
|
2017-04-21 11:06:18 +09:00 |
|