scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								0cd40294a2 
								
							 
						 
						
							
							
								
								Fixed ranged combat for creatures  
							
							 
							
							
							
						 
						
							2014-03-12 11:30:44 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								ffe19e7a52 
								
							 
						 
						
							
							
								
								Feature  #50 : Handle attach & release of projectiles  
							
							 
							
							
							
						 
						
							2014-02-05 05:18:11 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								a07eaa0c0d 
								
							 
						 
						
							
							
								
								Feature  #50 : Allow body pitch in third person for ranged weapon aiming  
							
							 
							
							
							
						 
						
							2014-02-05 05:18:10 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								7cf22391a5 
								
							 
						 
						
							
							
								
								Feature  #50 : Handle weapon controllers (i.e. bowstring animations, etc)  
							
							 
							
							
							
						 
						
							2014-02-05 05:18:10 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								240d96a0f1 
								
							 
						 
						
							
							
								
								Renamed AnimationValue to AnimationTime  
							
							 
							
							
							
						 
						
							2014-01-17 10:55:46 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								c004fb778f 
								
							 
						 
						
							
							
								
								Get rid of underscore defines. They are reserved by the standard.  
							
							 
							
							
							
						 
						
							2014-01-05 18:22:29 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								c4e4a8fb57 
								
							 
						 
						
							
							
								
								Closes   #1083 : Fix werewolf change handling  
							
							 
							
							
							
						 
						
							2014-01-04 20:50:18 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								85ec80100c 
								
							 
						 
						
							
							
								
								Bug  #1005 : Hide torches/shields during spellcasting and hand-to-hand combat  
							
							 
							
							
							
						 
						
							2013-12-27 22:00:16 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								5931fdcbde 
								
							 
						 
						
							
							
								
								Implement NiBillboardNode. Flags not handled yet.  
							
							 
							
							
							
						 
						
							2013-12-26 20:53:52 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								37a7ee8fcd 
								
							 
						 
						
							
							
								
								Set alpha value of character animations according to Invisibility / Chameleon effects.  
							
							 
							
							
							
						 
						
							2013-12-08 23:05:21 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								1624e0fd8a 
								
							 
						 
						
							
							
								
								Rename ObjectList to ObjectScene. Wrap it in a SharedPtr so we can automate the destruction routine.  
							
							 
							
							
							
						 
						
							2013-12-07 20:15:39 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								bb70deabb1 
								
							 
						 
						
							
							
								
								Add an incomplete implementation of SayAnimationValue (lip animation)  
							
							 
							
							
							
						 
						
							2013-12-07 14:15:45 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								d2ed77f3f2 
								
							 
						 
						
							
							
								
								Fix shields being visible during spellcasting  
							
							 
							
							
							
						 
						
							2013-11-23 20:24:52 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								3452bd2e0b 
								
							 
						 
						
							
							
								
								Add glow effect for enchanted items  
							
							 
							
							
							
						 
						
							2013-11-20 00:13:12 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								00af6b5617 
								
							 
						 
						
							
							
								
								Use an inventory store listener for animation parts and VFX update instead of updating them directly. Slightly more flexible, reduces InventoryStore dependencies and solves a crash during character creation due to the preview doll's animation not being registered in World.  
							
							 
							
							
							
						 
						
							2013-11-15 02:08:36 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								992a8e9c36 
								
							 
						 
						
							
							
								
								Refactor NpcAnimation: get rid of delayed update (no longer required), make sure that the Animation is set up *before* the inventory store is accessed anywhere (which now triggers auto equip and animation update). Allows better tracking of magic VFX for permanent enchantments in InventoryStore.  
							
							 
							
							
							
						 
						
							2013-11-14 14:41:10 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Alex "rainChu" Haddad 
								
							 
						 
						
							
							
							
							
								
							
							
								ed0c31b485 
								
							 
						 
						
							
							
								
								Refactored, moved logic out of NpcAnimation  
							
							 
							
							... 
							
							
							
							The logic is now handled by RenderingManager, and Camera sets its
animation's first person offset height. Due to how NpcAnimation seems to
be updated, it has to be the one to actually set its own nodes, in the
case of the hands. Otherwise, the hands would not move without a messier
hack. 
							
						 
						
							2013-10-02 05:16:52 -04:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								75131e6a48 
								
							 
						 
						
							
							
								
								Rebuild the actor after switching between werewolf forms  
							
							 
							
							
							
						 
						
							2013-08-08 17:16:24 -07:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								d77d60cbc2 
								
							 
						 
						
							
							
								
								Remove an unneeded forceUpdate method  
							
							 
							
							
							
						 
						
							2013-08-08 15:37:08 -07:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								f73578a832 
								
							 
						 
						
							
							
								
								Remove unnecessary mBodyPrefix field  
							
							 
							
							
							
						 
						
							2013-08-08 04:40:30 -07:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								5051544144 
								
							 
						 
						
							
							
								
								Remove some duplicate code  
							
							 
							
							
							
						 
						
							2013-08-08 04:40:30 -07:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								8984d8f8ee 
								
							 
						 
						
							
							
								
								Use a map to simplify NPC part referencing  
							
							 
							
							
							
						 
						
							2013-08-06 19:49:02 -07:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									gus 
								
							 
						 
						
							
							
							
							
								
							
							
								766d1efa84 
								
							 
						 
						
							
							
								
								Render weapon and shield. Only shield can be seen right now as weapons need to be drawed out.  
							
							 
							
							
							
						 
						
							2013-04-28 11:41:01 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								a700c50e84 
								
							 
						 
						
							
							
								
								Add a first-person view mode to NpcAnimation  
							
							 
							
							... 
							
							
							
							And use it instead of showing/hiding the player. 
							
						 
						
							2013-04-09 15:10:14 -07:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								9f9d978b0f 
								
							 
						 
						
							
							
								
								Use an enum to specify the NPC's view mode (normal, head only)  
							
							 
							
							
							
						 
						
							2013-04-09 09:07:05 -07:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								08d43fe217 
								
							 
						 
						
							
							
								
								Make the getHeadNode method more general  
							
							 
							
							
							
						 
						
							2013-04-08 05:48:52 -07:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								7494f90301 
								
							 
						 
						
							
							
								
								Remove an unneeded function  
							
							 
							
							
							
						 
						
							2013-04-07 13:02:46 -07:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								2db72ae607 
								
							 
						 
						
							
							
								
								Rename EntityList to ObjectList  
							
							 
							
							
							
						 
						
							2013-04-07 01:52:35 -07:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								66d2d3522f 
								
							 
						 
						
							
							
								
								Race selection preview: render only the head, and focus the camera on its node  
							
							 
							
							
							
						 
						
							2013-03-06 18:03:47 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								a2eaec7878 
								
							 
						 
						
							
							
								
								Avoiding holding the InventoryStore in the NpcAnimation class  
							
							 
							
							
							
						 
						
							2013-02-23 08:03:52 -08:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								0148db8ccf 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'zini/master' into animation2  
							
							 
							
							... 
							
							
							
							Conflicts:
	apps/openmw/mwrender/npcanimation.cpp
	apps/openmw/mwrender/npcanimation.hpp 
							
						 
						
							2013-02-23 05:59:35 -08:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									greye 
								
							 
						 
						
							
							
							
							
								
							
							
								9659b4a95e 
								
							 
						 
						
							
							
								
								update NpcAnimation inventory reference on cell change  
							
							 
							
							
							
						 
						
							2013-02-23 16:45:55 +04:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								ecbf1568a1 
								
							 
						 
						
							
							
								
								Fix NPC part attachment  
							
							 
							
							
							
						 
						
							2013-02-22 10:15:29 -08:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								7f87c1873b 
								
							 
						 
						
							
							
								
								Use an array to store the entity parts  
							
							 
							
							
							
						 
						
							2013-02-02 02:53:22 -08:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								9123f4f2af 
								
							 
						 
						
							
							
								
								Return the movement vector from runAnimation  
							
							 
							
							
							
						 
						
							2013-01-18 16:21:29 -08:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								be74859f05 
								
							 
						 
						
							
							
								
								Avoid some unnecessary copying when calling addPartGroup  
							
							 
							
							
							
						 
						
							2013-01-09 08:03:28 -08:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								9fedaf18d6 
								
							 
						 
						
							
							
								
								Make some methods private  
							
							 
							
							
							
						 
						
							2013-01-09 07:55:55 -08:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								2b1fe7dc44 
								
							 
						 
						
							
							
								
								Add part info for weapons and shields  
							
							 
							
							
							
						 
						
							2013-01-06 05:39:39 -08:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								976b042cca 
								
							 
						 
						
							
							
								
								Use a list to reduce some repeating code  
							
							 
							
							
							
						 
						
							2013-01-06 02:14:19 -08:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								efca5ded47 
								
							 
						 
						
							
							
								
								Clean up some header includes to reduce nesting  
							
							 
							
							
							
						 
						
							2013-01-05 21:12:08 -08:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									greye 
								
							 
						 
						
							
							
							
							
								
							
							
								c3f0dc0dfb 
								
							 
						 
						
							
							
								
								m prefix for NpcAnimation members  
							
							 
							
							
							
						 
						
							2012-11-08 23:11:43 +04:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								2793096b50 
								
							 
						 
						
							
							
								
								Merge branch 'externalrendering' of  https://github.com/zinnschlag/openmw  into characterpreview  
							
							 
							
							... 
							
							
							
							Conflicts:
	apps/openmw/CMakeLists.txt
	apps/openmw/mwbase/world.hpp
	apps/openmw/mwrender/renderingmanager.cpp
	apps/openmw/mwrender/renderingmanager.hpp
	apps/openmw/mwworld/worldimp.cpp
	apps/openmw/mwworld/worldimp.hpp 
							
						 
						
							2012-09-15 00:57:29 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								6ac2a12296 
								
							 
						 
						
							
							
								
								item selection working on the preview  
							
							 
							
							
							
						 
						
							2012-09-14 14:34:18 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								eef750e6b0 
								
							 
						 
						
							
							
								
								race selection preview  
							
							 
							
							
							
						 
						
							2012-09-13 19:03:31 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								4f3eb3c34a 
								
							 
						 
						
							
							
								
								character preview WIP  
							
							 
							
							
							
						 
						
							2012-09-13 00:54:32 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								6caa39629d 
								
							 
						 
						
							
							
								
								Reimplement the skirt part  
							
							 
							
							
							
						 
						
							2012-07-18 22:32:26 -07:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								4af1bce659 
								
							 
						 
						
							
							
								
								Restore and fix some missing parts  
							
							 
							
							
							
						 
						
							2012-07-18 20:14:23 -07:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								04e496a6ca 
								
							 
						 
						
							
							
								
								Store the entity lists for NPC parts  
							
							 
							
							
							
						 
						
							2012-07-18 10:26:25 -07:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								02d39080c8 
								
							 
						 
						
							
							
								
								Destroy entities when they're done with.  
							
							 
							
							
							
						 
						
							2012-07-18 00:17:39 -07:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								94f3e7a6c0 
								
							 
						 
						
							
							
								
								Store the entity list in the object  
							
							 
							
							
							
						 
						
							2012-07-17 16:00:03 -07:00