scrawl
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2e87cbc231
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Add basic functionality to SaveGameDialog
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11 years ago |
scrawl
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cf79a83d4f
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Avoid recreating widgets in MainMenu::updateMenu. Fix crash when pressing new game due to the button being destroyed from within it's own delegate.
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11 years ago |
Marc Zinnschlag
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2702d10911
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more comments
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11 years ago |
Marc Zinnschlag
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b5f99522c7
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added a few comments
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11 years ago |
Marc Zinnschlag
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c165894869
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load saved game record
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11 years ago |
Marc Zinnschlag
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5ba56a5ea5
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character signatures
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11 years ago |
Marc Zinnschlag
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cbbdf390ad
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added function for inspection of saved characters and character slots
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11 years ago |
Marc Zinnschlag
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fc1501a510
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store character profile information in saved game file
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11 years ago |
Marc Zinnschlag
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e938c5a0ee
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changed character creation logic (create on save instead of on new game)
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11 years ago |
Marc Zinnschlag
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d6e2701dd6
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changed played time data type from float to double
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11 years ago |
Marc Zinnschlag
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9487bd33c3
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removed broken save function from ESMWriter
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11 years ago |
Marc Zinnschlag
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5e64888227
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added basic save slot management and connected main menu save to save function (bypassing the save GUI for now)
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11 years ago |
Marc Zinnschlag
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4c61deca8d
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fixed save code for SavedGame record
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11 years ago |
Marc Zinnschlag
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35bf98a940
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modified esm reader/writer to use UTF8 when no encoder is given
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11 years ago |
Marc Zinnschlag
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903e867c24
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change to TES3 record (moved format field to the top)
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11 years ago |
Marc Zinnschlag
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dc75627d53
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added secondary saved game header record
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11 years ago |
Marc Zinnschlag
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1c7a4d4b3a
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adjust availability of main menu items based on game state
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11 years ago |
Marc Zinnschlag
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f45cff8aff
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flag game as ended when player dies
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11 years ago |
Marc Zinnschlag
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82c8495338
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removed boolean running flag with state enum
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11 years ago |
Marc Zinnschlag
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c5f81e3508
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don't run udpates if no game is running
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11 years ago |
Marc Zinnschlag
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ec5b2e9a7e
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added running flag; moved new game code to MWState
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11 years ago |
Marc Zinnschlag
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31ec973c9c
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removed default value for --start
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11 years ago |
Marc Zinnschlag
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b3a7c8c098
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removed --new-game switch
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11 years ago |
Marc Zinnschlag
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7a4b604376
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added --skip-menu switch
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11 years ago |
Marc Zinnschlag
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f19973450f
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moved exit game flag from Environment to StateManager
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11 years ago |
Marc Zinnschlag
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79b7fa258b
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added new mwstate subsystem
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11 years ago |
Marc Zinnschlag
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eddd6bf48d
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enabled load and save items in main menu
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11 years ago |
scrawl
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d619d0fa25
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Don't grab the cursor while the console is opened
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11 years ago |
scrawl
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065f14579f
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Fix a container window regression (oops)
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11 years ago |
scrawl
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f7befa3e54
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Remove a no longer required method
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11 years ago |
scrawl
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00af6b5617
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Use an inventory store listener for animation parts and VFX update instead of updating them directly. Slightly more flexible, reduces InventoryStore dependencies and solves a crash during character creation due to the preview doll's animation not being registered in World.
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11 years ago |
scrawl
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427de69b79
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Allow stacking enchanted items when charge is full
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11 years ago |
scrawl
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49125fa26e
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Fix restacking unequipped items
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11 years ago |
scrawl
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da85f3e575
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Use the formula from the wiki for spell success.
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11 years ago |
scrawl
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4083c55848
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Make sure NpcAnimation base exists before runAnimation. Not sure yet why this is needed.
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11 years ago |
scrawl
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5458207325
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Reduce fatigue when casting. Has no effect in the vanilla game due to the GMSTs being 0.
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11 years ago |
scrawl
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9c5847e2f4
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Fix VFX not getting removed when an actor dies
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11 years ago |
scrawl
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e26cc31e3b
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Disable projectiles for now
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11 years ago |
scrawl
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992a8e9c36
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Refactor NpcAnimation: get rid of delayed update (no longer required), make sure that the Animation is set up *before* the inventory store is accessed anywhere (which now triggers auto equip and animation update). Allows better tracking of magic VFX for permanent enchantments in InventoryStore.
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11 years ago |
scrawl
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956d8adb99
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Merge branch 'master' of https://github.com/zinnschlag/openmw into magic
Conflicts:
apps/openmw/mwgui/inventoryitemmodel.cpp
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11 years ago |
scrawl
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0b5f5351b5
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Fix continuous FX getting removed instantly
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11 years ago |
Marc Zinnschlag
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1c020b74c8
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hid ID column in info tables (not relevant for the user)
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11 years ago |
Marc Zinnschlag
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9f0dac00ec
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silenced a warning
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11 years ago |
Marc Zinnschlag
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2af7f60488
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flag reordered records as modified
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11 years ago |
Marc Zinnschlag
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a44fad4c59
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disabled revert for info tables (no easy way to make this work)
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11 years ago |
Marc Zinnschlag
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d49b8e7443
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Merge branch 'dialogue'
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11 years ago |
Marc Zinnschlag
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780ea3a41f
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added support for record reordering to model (only implemented in info collection)
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11 years ago |
scrawl
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da5c59c8af
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addEffect should check effectId, not model.
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11 years ago |
scrawl
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ff7e4174f9
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Fix some leftover code that still calculated random magnitude per spell rather than per effect. Major cleanup of InventoryStore: Magic effects are now updated when needed, rather than cached. Also allows to get rid of 'mutable' hacks and non-const method that should be const. Play sounds and particles when equipping a permanent enchantment item.
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11 years ago |
scrawl
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a6e2f43b75
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Stop continuous VFX when the effect is no longer active.
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11 years ago |