Commit Graph

8194 Commits (2e87cbc2313c568510de3b70cca4cd52c5f9016a)
 

Author SHA1 Message Date
scrawl 2e87cbc231 Add basic functionality to SaveGameDialog 11 years ago
scrawl cf79a83d4f Avoid recreating widgets in MainMenu::updateMenu. Fix crash when pressing new game due to the button being destroyed from within it's own delegate. 11 years ago
Marc Zinnschlag 2702d10911 more comments 11 years ago
Marc Zinnschlag b5f99522c7 added a few comments 11 years ago
Marc Zinnschlag c165894869 load saved game record 11 years ago
Marc Zinnschlag 5ba56a5ea5 character signatures 11 years ago
Marc Zinnschlag cbbdf390ad added function for inspection of saved characters and character slots 11 years ago
Marc Zinnschlag fc1501a510 store character profile information in saved game file 11 years ago
Marc Zinnschlag e938c5a0ee changed character creation logic (create on save instead of on new game) 11 years ago
Marc Zinnschlag d6e2701dd6 changed played time data type from float to double 11 years ago
Marc Zinnschlag 9487bd33c3 removed broken save function from ESMWriter 11 years ago
Marc Zinnschlag 5e64888227 added basic save slot management and connected main menu save to save function (bypassing the save GUI for now) 11 years ago
Marc Zinnschlag 4c61deca8d fixed save code for SavedGame record 11 years ago
Marc Zinnschlag 35bf98a940 modified esm reader/writer to use UTF8 when no encoder is given 11 years ago
Marc Zinnschlag 903e867c24 change to TES3 record (moved format field to the top) 11 years ago
Marc Zinnschlag dc75627d53 added secondary saved game header record 11 years ago
Marc Zinnschlag 1c7a4d4b3a adjust availability of main menu items based on game state 11 years ago
Marc Zinnschlag f45cff8aff flag game as ended when player dies 11 years ago
Marc Zinnschlag 82c8495338 removed boolean running flag with state enum 11 years ago
Marc Zinnschlag c5f81e3508 don't run udpates if no game is running 11 years ago
Marc Zinnschlag ec5b2e9a7e added running flag; moved new game code to MWState 11 years ago
Marc Zinnschlag 31ec973c9c removed default value for --start 11 years ago
Marc Zinnschlag b3a7c8c098 removed --new-game switch 11 years ago
Marc Zinnschlag 7a4b604376 added --skip-menu switch 11 years ago
Marc Zinnschlag f19973450f moved exit game flag from Environment to StateManager 11 years ago
Marc Zinnschlag 79b7fa258b added new mwstate subsystem 11 years ago
Marc Zinnschlag eddd6bf48d enabled load and save items in main menu 11 years ago
scrawl d619d0fa25 Don't grab the cursor while the console is opened 11 years ago
scrawl 065f14579f Fix a container window regression (oops) 11 years ago
scrawl f7befa3e54 Remove a no longer required method 11 years ago
scrawl 00af6b5617 Use an inventory store listener for animation parts and VFX update instead of updating them directly. Slightly more flexible, reduces InventoryStore dependencies and solves a crash during character creation due to the preview doll's animation not being registered in World. 11 years ago
scrawl 427de69b79 Allow stacking enchanted items when charge is full 11 years ago
scrawl 49125fa26e Fix restacking unequipped items 11 years ago
scrawl da85f3e575 Use the formula from the wiki for spell success. 11 years ago
scrawl 4083c55848 Make sure NpcAnimation base exists before runAnimation. Not sure yet why this is needed. 11 years ago
scrawl 5458207325 Reduce fatigue when casting. Has no effect in the vanilla game due to the GMSTs being 0. 11 years ago
scrawl 9c5847e2f4 Fix VFX not getting removed when an actor dies 11 years ago
scrawl e26cc31e3b Disable projectiles for now 11 years ago
scrawl 992a8e9c36 Refactor NpcAnimation: get rid of delayed update (no longer required), make sure that the Animation is set up *before* the inventory store is accessed anywhere (which now triggers auto equip and animation update). Allows better tracking of magic VFX for permanent enchantments in InventoryStore. 11 years ago
scrawl 956d8adb99 Merge branch 'master' of https://github.com/zinnschlag/openmw into magic
Conflicts:
	apps/openmw/mwgui/inventoryitemmodel.cpp
11 years ago
scrawl 0b5f5351b5 Fix continuous FX getting removed instantly 11 years ago
Marc Zinnschlag 1c020b74c8 hid ID column in info tables (not relevant for the user) 11 years ago
Marc Zinnschlag 9f0dac00ec silenced a warning 11 years ago
Marc Zinnschlag 2af7f60488 flag reordered records as modified 11 years ago
Marc Zinnschlag a44fad4c59 disabled revert for info tables (no easy way to make this work) 11 years ago
Marc Zinnschlag d49b8e7443 Merge branch 'dialogue' 11 years ago
Marc Zinnschlag 780ea3a41f added support for record reordering to model (only implemented in info collection) 11 years ago
scrawl da5c59c8af addEffect should check effectId, not model. 11 years ago
scrawl ff7e4174f9 Fix some leftover code that still calculated random magnitude per spell rather than per effect. Major cleanup of InventoryStore: Magic effects are now updated when needed, rather than cached. Also allows to get rid of 'mutable' hacks and non-const method that should be const. Play sounds and particles when equipping a permanent enchantment item. 11 years ago
scrawl a6e2f43b75 Stop continuous VFX when the effect is no longer active. 11 years ago