Alexei Dobrohotov
e4ef7e8d3f
Merge pull request #2355 from akortunov/transparency
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Use the StateSetUpdater to modify alpha for Animation objects
6 years ago
Alexei Dobrohotov
1bfe0e43af
Merge pull request #2360 from akortunov/guifixes
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Do not track resolution settings changes in the InputManager
6 years ago
Alexei Dobrohotov
632e7b973b
Merge pull request #2349 from akortunov/pinning
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Allow to maximize windows via Shift + Double Click
6 years ago
Alexei Dobrohotov
74112976b2
Merge pull request #2085 from akortunov/herbalism
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Native graphics herbalism support
6 years ago
Andrei Kortunov
5876a417c3
Use the StateSetUpdater to modify alpha for Animation objects (bug #5001 )
6 years ago
Andrei Kortunov
861d41f4a4
Native graphics herbalism support (feature #5010 )
6 years ago
Andrei Kortunov
0cd8d4b842
Do not track resolution settings changes in the InputManager (bug #4902 )
6 years ago
Andrei Kortunov
c5ac580e74
Allow to maximize windows via Shift + Double Click (feature #3999 )
6 years ago
Capostrophic
b42f981200
Make Drop and soulgem instruction behavior closer to vanilla (bug #4999 )
6 years ago
Andrei Kortunov
c3fdccac1f
Do not use the xbase_anim.kf as a fallback for werewolves (bug #5004 )
6 years ago
Alexei Dobrohotov
70421819b2
Update changelog
6 years ago
Andrei Kortunov
c610a58cf0
Improve reset of idle animations (bug #4847 )
6 years ago
Andrei Kortunov
1832f1759d
AI: use a consistent check if a target is hidden (bug #4920 )
6 years ago
Alexei Dobrohotov
b77bd9cf9b
Merge branch 'issue-4971' into 'master'
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Bug #4971 : OpenMW-CS: Make rotations display as degrees instead of radians
See merge request OpenMW/openmw!100
6 years ago
Nat Meo
a3b7a12fe7
Bug #4971 : OpenMW-CS: Make rotations display as degrees instead of radians
6 years ago
Andrei Kortunov
8e48493264
Make pinnable windows hiding persistent (feature #4994 )
6 years ago
Bret Curtis
e0edecf1f2
Merge pull request #2341 from Capostrophic/scripting
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Allow using functions in non-conditional expressions (bug #3725 )
6 years ago
Capostrophic
f2638b58c1
Tweak object VFX scaling (bug #4989 )
6 years ago
Capostrophic
3d64a46df2
Allow using functions in non-conditional expressions (bug #3725 )
6 years ago
Andrei Kortunov
6a01e4cd8a
Fix arguments order for raytracing in the getHitContact() (bug #4990 )
6 years ago
Alexei Dobrohotov
53d704fec8
Merge pull request #2335 from akortunov/guifixes
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Allow to shrink tooltip width to its actual text width
6 years ago
Andrei Kortunov
3bea5691ae
Add missing changelog entries
6 years ago
Andrei Kortunov
626a05f825
Merge pull request #2128 from Capostrophic/blood
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Support all eight possible blood types (feature #4958 )
6 years ago
Andrei Kortunov
7e0bf40dbe
Allow to shrink tooltip width to its actual text width (bug #3812 )
6 years ago
Andrei Kortunov
5508e67aad
Apply looping particles when adding spell to existing actor (bug #4918 )
6 years ago
Andrei Kortunov
8cb4898ae7
Merge pull request #2330 from Capostrophic/spells
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Only collect every unique magic bolt sound once (bug #4964 )
6 years ago
Michael Stopa
670b0d2365
Made some clarifications in the changelog regarding [Bug#4748]( https://bugs.openmw.org/issues/#4748 )
6 years ago
Capostrophic
f0433704b4
Only collect every unique magic bolt sound once (bug #4964 )
6 years ago
Alexei Dobrohotov
89a0b2d2d4
Merge branch 'issue-4805' into 'master'
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Bug #4805 : NPC movement speed calculations do not take race Weight into account
See merge request OpenMW/openmw!89
(cherry picked from commit 98f52fa8ad8d8746786c529373db81f8602135df)
61682570 Bug #4805 : NPC movement speed calculations do not take race Weight into account
0c8308bc Revert "Bug #4805 : NPC movement speed calculations do not take race Weight into account"
4b43e91f Change to only affect movement speed and not animation speed
a66ae118 Use adjustScale() to adjust movement calculation instead of using race weight
6295eadc Make sure height is also factored into movement speed
fde0ca8b Remove height from movement calculation and factor in cell reference scale
6 years ago
Andrei Kortunov
e534153d00
Use friendly hits only for player's followers (bug #4984 )
6 years ago
Capostrophic
7814bd1b76
Support eight possible blood types (feature #4958 )
6 years ago
Capostrophic
fcf679de49
Make the default vertical FOV in line with vanilla (bug #4933 )
6 years ago
Andrei Kortunov
6b49ce965b
Do not update drowning state for actors outside of AI distance (bug #4980 )
6 years ago
Andrei Kortunov
4da21942af
Do not use the actors processing range to determine a maximum range of AiTravel (bug #4979 )
6 years ago
terabyte25
27292ef4a3
Disable quick keys when fighting and spellcasting are disabled (bug #4962 )
6 years ago
Bret Curtis
785a667517
Merge pull request #2302 from akortunov/guifixes
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Scalable UI textures
6 years ago
Andrei Kortunov
9b716a2f8d
Merge pull request #2311 from Capostrophic/random
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Use dice rolls instead of chance for spell magnitude (bug #4945 )
6 years ago
Bret Curtis
10643a10f2
Merge branch 'master' into lighting
6 years ago
Capostrophic
85e99182ce
Revise light source configuration (bug #4965 )
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Set up attenuation less awkwardly
Use global attenuation settings for magic light source
Use constant attenuation settings
6 years ago
Capostrophic
424716977b
Only play miss sound for player attacks (bug #4969 )
6 years ago
Andrei Kortunov
31ddb0a482
Allow to calculate UI skin size based on texture resolution (feature #4968 )
6 years ago
Andrei Kortunov
413207f9af
Reset old record, if its ID does not match with ID of new record (bug #4932 )
6 years ago
Capostrophic
d4c1bd81b6
Use dice rolls instead of chance for spell magnitude (bug #4945 )
6 years ago
Alexei Dobrohotov
e9f6c11cc9
Merge pull request #2309 from akortunov/enchant_animations
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Add an option to use casting animations for magic items
6 years ago
Andrei Kortunov
0079a6bf05
Correct the Enchant skill progress (bug #4963 )
6 years ago
Bret Curtis
ca6f1bdd13
Merge pull request #2288 from Capostrophic/magiceffect
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Validate spell effect argument (bug #4927 )
6 years ago
Andrei Kortunov
35facc5cde
Add an option to use casting animations for magic items (feature #4962 )
6 years ago
Bret Curtis
1766a252dc
Merge branch 'master' into voiceover
6 years ago
Capostrophic
af80eddc0e
Use loudness data for 2D voiceover (bug #4947 )
6 years ago
Capostrophic
1424399118
Disable any footstep sounds when flying (bug #4948 )
6 years ago