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199 commits

Author SHA1 Message Date
psi29a
4bc7012104 Merge branch 'pack-default-settings' into 'master'
Pack default settings

Closes #5925

See merge request OpenMW/openmw!822
2021-05-18 08:11:13 +00:00
psi29a
fd89582e0c Merge branch 'navmesh_wait' into 'master'
Wait until navmesh is generated within given distance around player (#5500)

Closes #5500

See merge request OpenMW/openmw!819
2021-05-13 16:56:39 +00:00
Andrei Kortunov
49a744b65a Make groundcover to use rendering distance in units instead of cells 2021-05-12 09:29:25 +04:00
Andrei Kortunov
08f30e6f50 Temporary increase default near clip distance, until reverse-z depth buffer is implemented 2021-05-11 21:41:29 +04:00
AnyOldName3
92325976e9 Update documentation to refer to defaults.bin 2021-05-09 21:13:34 +01:00
elsid
7a51d0db18
Wait until navmesh is generated within given distance around player
Add a setting to change this distance.

To prevent situations when there is not enough navmesh generated and actors
can't find path correctly.
2021-05-05 19:44:16 +02:00
psi29a
440a6ff45b Merge branch 'dehardcoded-settings-docs' into 'master'
Document the new settings entries under [Models] section, used for dehardcoded mesh paths.

See merge request OpenMW/openmw!764
2021-05-04 22:49:35 +00:00
elsid
ec87b3f8f7
Remove redundant ChunkyTriMesh
This AABB tree required when need to filter out input mesh that has not
influence navmesh tile output. This filtering is already done before. Each
recast mesh corresponds to a single navmesh tile and has appropriate bounds.
2021-05-04 13:00:06 +02:00
elsid
43b19c4a46
Fix default object paging active grid value in the doc 2021-05-01 14:42:40 +02:00
Lamoot
55416a57ef Document the newly added settings under [Models] section, used for dehardcoded mesh paths. 2021-04-19 20:11:13 +02:00
AnyOldName3
ce3ed28403 Control stomping via settings. 2021-04-18 21:44:23 +01:00
Andrei Kortunov
57b501ad13
Merge pull request #3067 from akortunov/master
Limit pointers cache size to avoid possible bad_alloc errors
2021-04-17 10:31:47 +04:00
psi29a
d0883f9a0d Merge branch 'light_settings_tweak' into 'master'
Lighting patch

Closes #5957 and #5959

See merge request OpenMW/openmw!752
2021-04-16 19:47:26 +00:00
glassmancody.info
16856d45c5 Lighting Patch
Fixes build errors with older OSG builds and some issues with 'shared' layout.
Bring back ambient in inventory through lightmodel instead of sun ambient, mirrors scene ambient/sunlight relationship.
Forces shaders when certain lighting methods are enabled and finalize settings.
Correctly override sun for localmap.
2021-04-16 11:55:40 -07:00
Andrei Kortunov
5de72c94ab Limit pointers cache size to avoid possible bad_alloc errors 2021-04-16 08:10:31 +04:00
Andrei Kortunov
33b8233887 Validate GUI scaling and place it to the launcher 2021-04-15 15:18:32 +04:00
psi29a
f1cfdafd4d Merge branch 'why_are_the_christmas_lights_still_up' into 'master'
Remove 8 light limit and add configurable lighting enhancements

See merge request OpenMW/openmw!618
2021-04-13 19:15:08 +00:00
glassmancody.info
531a6e1979 Code review fixes, remove implicit GLSL casts 2021-04-13 11:09:54 -07:00
glassmancody.info
582f7b52cf Merge remote-tracking branch 'upstream/master' into why_are_the_christmas_lights_still_up 2021-04-13 11:09:52 -07:00
glassmancody.info
9e80091aff clear up force shaders and make it less convoluted 2021-04-13 11:09:49 -07:00
glassmancody.info
71c30a31df in-game settings, some require restart 2021-04-13 11:09:49 -07:00
glassmancody.info
3d713e8602 Fix incorrect minimum ambient 2021-04-13 11:09:49 -07:00
glassmancody.info
cc31e1eea1 Ambient luminance threshold setting 2021-04-13 11:09:35 -07:00
glassmancody.info
690995988b More formatting, OpenCS cells are unbroken 2021-04-13 11:09:35 -07:00
glassmancody.info
142c6d2993 Enable groundcover lighting for non FFP 2021-04-13 11:09:35 -07:00
glassmancody.info
328ec85757 Code review cleanup, add setting documentation 2021-04-13 11:09:35 -07:00
elsid
634556be9d
Add setting to allow following creatures to find path over water surface 2021-04-11 21:59:28 +02:00
Simon Meulenbeek
75b4871bab Add Audio settings to openmw-launcher 2021-04-09 19:28:08 +00:00
elsid
313355cb3d
Fix default max tile size in navigator doc 2021-03-23 21:40:32 +01:00
AnyOldName3
4ed67d8597 Improve A2C setting name 2021-02-24 18:01:06 +00:00
AnyOldName3
4f510d85ba Merge remote-tracking branch 'upstream/master' into alpha-meddling 2021-02-14 22:42:55 +00:00
Jonas Tobias Hopusch
39c2c19dae
Update 'toggle sneak' documentation
The docs now correctly say that this setting can be changed in the launcher,
instead of insisting it's a config-file-only setting.
Closes #5844

Signed-off-by: Jonas Tobias Hopusch <jotoho-git@mailbox.org>
2021-02-07 12:53:06 +01:00
Andrei Kortunov
8874e88ff1 Drop fading setting 2021-01-26 22:29:41 +04:00
Andrei Kortunov
14cf0ce1dc Implement instanced groundcover 2021-01-26 22:29:41 +04:00
Alexei Dobrohotov
7be7af13d7 Downgrade FOV-dependent view distance factor to a recommendation 2021-01-11 06:53:23 +03:00
Alexei Dobrohotov
e4e19bab1b Make min and max view distance accurate to vanilla 2020-12-28 21:46:18 +03:00
AnyOldName3
8f4b856b44 Initial A2C implementation 2020-12-26 22:45:53 +00:00
Evil Eye
525292b184 Add graphic herbalism to the launcher 2020-12-10 19:02:38 +01:00
psi29a
6f0b90e606 documented that currently underwater shadows are mutually exclusive to refraction scale; to be fixed in follow up issue #5709; documentation fixes 2020-12-02 23:03:10 +00:00
Alexei Dobrohotov
96769ab4a5 Try to reword unsupported NIF loading docs 2020-11-08 20:07:34 +03:00
Alexei Dobrohotov
7e63afdecf Allow loading arbitrary NIF files 2020-11-08 13:23:18 +03:00
Alexei Dobrohotov
f49bf028b9 Put a stretch menu background checkbox into the launcher (#5672) 2020-11-01 02:14:25 +03:00
Alexei Dobrohotov
e7f9fefd2a Document object paging settings (task #5512) 2020-10-25 00:01:47 +03:00
psi29a
f513ee1f1d Merge branch 'configurable_turning_delay' into 'master'
Makes the delay of turning while run configurable (part of "smooth movement")

See merge request OpenMW/openmw!349
2020-10-17 20:21:02 +00:00
psi29a
9d350ec824 Merge branch 'head_bobbing' into 'master'
Add head bobbing in first person mode

Closes #5043

See merge request OpenMW/openmw!320
2020-10-17 19:54:34 +00:00
Petr Mikheev
9ec6fce446 Makes the delay of turning while run configurable (part of "smooth movement"). 2020-10-17 16:11:22 +02:00
fredzio
ae3306c019 Document async physics settings
Add an option to the launcher
Update changelog
2020-10-15 06:41:41 +02:00
Petr Mikheev
be27b51279 Add head bobbing in first person mode 2020-10-08 00:22:01 +02:00
Petr Mikheev
a17fb14b8a Add "smooth movement" and "NPCs avoid collisions" settings to openmw-launcher and to the docs; update CHANGELOG.md. 2020-09-22 22:50:44 +02:00
Petr Mikheev
6a4fa8a8b5 Add more settings to openmw-launcher 2020-08-07 20:17:44 +00:00