scrawl
fc7456e0a1
Explicitely opt for float matrices in performance critical places
2015-11-22 19:54:27 +01:00
scrawl
ffea9ec2c4
Remove comment
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SharedStateManager::prune is run automatically during the update traversal.
2015-11-22 19:54:26 +01:00
scrawl
83e9a649e5
Cleanup
2015-11-17 01:45:38 +01:00
scrawl
eb2f16d682
Support for loading .osg mesh format
2015-11-16 23:26:43 +01:00
scrawl
0409e5a043
Use OSG_VERSION_GREATER_EQUAL / LESS_THAN rather than MIN_VERSION_REQUIRED (cosmetic change)
2015-11-10 18:28:58 +01:00
scrawl
f1ac408f35
Place Drawables directly in the scene graph when built with OSG 3.4
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OSG 3.4 adds the ability to place Drawables directly in the scene graph, without a Geode decorating them. Leveraging this should give a small performance boost, because the redundant Geodes increase culling overhead.
There is still an oustanding issue with the RemoveDrawableVisitor no longer working correctly, because Drawables can have multiple parents.
2015-11-10 18:23:42 +01:00
scrawl
91583fc027
Fix MWRender::Mask_ParticleSystem
2015-11-10 17:00:33 +01:00
scrawl
26656707dd
Use marker_error.nif as replacement when a mesh fails to load
2015-07-28 03:21:44 +02:00
scrawl
43384596d4
Style fix
2015-06-18 01:26:10 +02:00
scrawl
b648722d3b
Don't use the ParticleSystem for computing placeable bounds (Bug #2700 )
2015-06-17 15:13:41 +02:00
scrawl
6199c0bbc5
Use osgDB::SharedStateManager for sharing of StateSets across NIF files
2015-06-16 23:50:19 +02:00
scrawl
8d6620b074
Assign an initial bounding box to particle systems
2015-06-11 02:37:49 +02:00
scrawl
7f9f9a32d2
InitWorldSpaceParticles fix
2015-06-01 16:29:42 +02:00
scrawl
723beb1cac
Move IncrementalCompileOperation to SceneManager
2015-05-26 20:20:18 +02:00
scrawl
af7cbb2e3b
Leak fix
2015-05-08 17:52:35 +02:00
scrawl
5dd1ab24fe
More efficient StateSetController, beginnings of sky rendering
2015-04-14 15:58:16 +02:00
scrawl
74c56556cc
More fixes for scaled particle systems
2015-04-05 14:10:31 +02:00
scrawl
e5e1013c51
TextKeys attached to root node as user data, add .kf loading to scenemanager
2015-04-02 17:34:44 +02:00
scrawl
232e34bddd
OpenCS: port lighting toolbar, fix multiple context GL objects issue
2015-03-28 20:15:17 +01:00
scrawl
bb32c761df
*very* early texture manager, need a lot more thought to design this properly
2015-03-28 02:27:59 +01:00
scrawl
322fcdc2d3
Transform world space particles when attaching to a node
2015-03-28 00:30:49 +01:00
scrawl
99e1720980
Add SceneManager and clone utility
2015-03-26 18:02:51 +01:00