Commit Graph

14 Commits (341ca691fc8a465a81b48d7953fc800a887b46fd)

Author SHA1 Message Date
AnyOldName3 168f26fc80 Fix crash on startup 4 years ago
AnyOldName3 c6033b4de6 Fix #5904 4 years ago
AnyOldName3 46a1715d8a Actually return something 4 years ago
AnyOldName3 f5a87ee46d Refactor out duplicated RTT setup code 4 years ago
AnyOldName3 5ad297e6ff Guarantee glow updater regenerates shaders on completion
Previously, it would edit the odd numbered stateset, then regenerate
shaders for the even-numbered one, then edit the even numbered one, and
regenerate shaders for the odd numbered one (or vice versa if it
finished during an even numbered frame). This would leave one of the
shader programs still trying to use the state that had been removed.
4 years ago
Andrei Kortunov 8ca3c3b123 Mark overrided methods by override keyword 4 years ago
Andrei Kortunov 8557346fbd Use glow for enchanted arrows (feature #5122) 5 years ago
Andrei Kortunov 9e4a339ad3 Daytime node switch support (feature #4836) 6 years ago
elsid 70a369f70e
Add command to enable NavMesh render
togglenavmesh or tnm
6 years ago
scrawl 03554b2f4b Fix some style issues flagged by cppcheck 7 years ago
scrawl fc7456e0a1 Explicitely opt for float matrices in performance critical places 9 years ago
scrawl 15bdb7db01 transformBoundingSphere optimization 10 years ago
scrawl b0ea51a5c8 Colour conversion utility 10 years ago
scrawl 591a35b8d7 *very* early version of the LightManager 10 years ago