David Cernat
572b16af41
Add OpenMW 0.47 commits to OpenMW VR up to 4 Dec 2021
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# Conflicts:
# .gitlab-ci.yml
# CI/before_script.msvc.sh
# CI/install_debian_deps.sh
# CMakeLists.txt
# apps/openmw/mwrender/screenshotmanager.cpp
# files/ui/advancedpage.ui
3 years ago
madsbuvi
6ed72da360
docs errata
4 years ago
madsbuvi
6af511c6e6
A little more docs
4 years ago
madsbuvi
7f2ec4dbf8
Minor doc addition
4 years ago
psi29a
ce020428f0
Merge branch 'example-suite-documentation' into 'master'
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Initial page to document the Template. Mainly deals with how to install it....
See merge request OpenMW/openmw!929
(cherry picked from commit c4ddbb5800da2234d3d732a93096393785d8cf71)
10391198 Initial page to document the Template. Mainly deals with how to install it....
32af7ab2 Add proper formatting, add some links and extra information to the Template installation articles.
2f52e5c8 Fix spelling mistake and add a tiny bit of clarification.
da8515b2 Add more information on how not to mix Morrowind and template content. It's...
9fdae4bc Some more clarification on how and why not to mix Template and Morrowind files.
bda267c2 Fix rst formatting to properly display the Note section.
4 years ago
madsbuvi
ca2356615c
RTD entries for OpenMW-VR
4 years ago
psi29a
4bc7012104
Merge branch 'pack-default-settings' into 'master'
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Pack default settings
Closes #5925
See merge request OpenMW/openmw!822
4 years ago
psi29a
fd89582e0c
Merge branch 'navmesh_wait' into 'master'
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Wait until navmesh is generated within given distance around player (#5500 )
Closes #5500
See merge request OpenMW/openmw!819
4 years ago
Andrei Kortunov
49a744b65a
Make groundcover to use rendering distance in units instead of cells
4 years ago
Andrei Kortunov
08f30e6f50
Temporary increase default near clip distance, until reverse-z depth buffer is implemented
4 years ago
AnyOldName3
92325976e9
Update documentation to refer to defaults.bin
4 years ago
Joakim Berg
60649792ba
Add information about DX format being used in normal maps
4 years ago
elsid
7a51d0db18
Wait until navmesh is generated within given distance around player
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Add a setting to change this distance.
To prevent situations when there is not enough navmesh generated and actors
can't find path correctly.
4 years ago
psi29a
440a6ff45b
Merge branch 'dehardcoded-settings-docs' into 'master'
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Document the new settings entries under [Models] section, used for dehardcoded mesh paths.
See merge request OpenMW/openmw!764
4 years ago
elsid
ec87b3f8f7
Remove redundant ChunkyTriMesh
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This AABB tree required when need to filter out input mesh that has not
influence navmesh tile output. This filtering is already done before. Each
recast mesh corresponds to a single navmesh tile and has appropriate bounds.
4 years ago
psi29a
d95cd985a4
Merge branch 'fix_settings_doc' into 'master'
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Fix default object paging active grid value in the doc
See merge request OpenMW/openmw!797
4 years ago
elsid
43b19c4a46
Fix default object paging active grid value in the doc
4 years ago
Matjaž Lamut
5a238f3c80
Documentation on what the sky system in Morrowind / OpenMW is composed of
4 years ago
Lamoot
cbfaab51e7
Mention and link settings for dehardcoded models in index page of custom models section.
4 years ago
Lamoot
55416a57ef
Document the newly added settings under [Models] section, used for dehardcoded mesh paths.
4 years ago
psi29a
f3354c509e
Merge branch 'stomp' into 'master'
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Adjustable Stomp
See merge request OpenMW/openmw!575
4 years ago
AnyOldName3
ce3ed28403
Control stomping via settings.
4 years ago
Lamoot
4d4fc5ed0b
Finish the section on materials setup.
4 years ago
Matjaž Lamut
8b40128559
Finish the section on how to set up collision shapes in Blender.
4 years ago
Lamoot
ee2bcff694
Various improvements to the COLLADA format asset pipeline page. Added images. Added more information on how to define textkeys. Always use all capitals for the COLLADA format name. Barebones subsections for materials and collisions.
4 years ago
Andrei Kortunov
57b501ad13
Merge pull request #3067 from akortunov/master
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Limit pointers cache size to avoid possible bad_alloc errors
4 years ago
psi29a
d0883f9a0d
Merge branch 'light_settings_tweak' into 'master'
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Lighting patch
Closes #5957 and #5959
See merge request OpenMW/openmw!752
4 years ago
glassmancody.info
16856d45c5
Lighting Patch
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Fixes build errors with older OSG builds and some issues with 'shared' layout.
Bring back ambient in inventory through lightmodel instead of sun ambient, mirrors scene ambient/sunlight relationship.
Forces shaders when certain lighting methods are enabled and finalize settings.
Correctly override sun for localmap.
4 years ago
Andrei Kortunov
5de72c94ab
Limit pointers cache size to avoid possible bad_alloc errors
4 years ago
Andrei Kortunov
33b8233887
Validate GUI scaling and place it to the launcher
4 years ago
psi29a
f1cfdafd4d
Merge branch 'why_are_the_christmas_lights_still_up' into 'master'
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Remove 8 light limit and add configurable lighting enhancements
See merge request OpenMW/openmw!618
4 years ago
glassmancody.info
531a6e1979
Code review fixes, remove implicit GLSL casts
4 years ago
glassmancody.info
582f7b52cf
Merge remote-tracking branch 'upstream/master' into why_are_the_christmas_lights_still_up
4 years ago
glassmancody.info
9e80091aff
clear up force shaders and make it less convoluted
4 years ago
glassmancody.info
71c30a31df
in-game settings, some require restart
4 years ago
glassmancody.info
3d713e8602
Fix incorrect minimum ambient
4 years ago
glassmancody.info
cc31e1eea1
Ambient luminance threshold setting
4 years ago
glassmancody.info
690995988b
More formatting, OpenCS cells are unbroken
4 years ago
glassmancody.info
142c6d2993
Enable groundcover lighting for non FFP
4 years ago
glassmancody.info
328ec85757
Code review cleanup, add setting documentation
4 years ago
elsid
634556be9d
Add setting to allow following creatures to find path over water surface
4 years ago
Matjaž Lamut
400cae58e5
Collada user documentation
4 years ago
Simon Meulenbeek
75b4871bab
Add Audio settings to openmw-launcher
4 years ago
elsid
313355cb3d
Fix default max tile size in navigator doc
4 years ago
Hristos N. Triantafillou
209e7718a8
Clarify the requirements of a data folder
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The current text could be interpreted to mean that a data folder
_must_ have a plugin, but this isn't the case.
This added text clarifies that a plugin or resources are needed.
4 years ago
psi29a
cc6f08930b
Merge branch 'alpha-meddling' into 'master'
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Replace deprecated alpha test in shader visitor
Closes #4899
See merge request OpenMW/openmw!473
4 years ago
Andrei Kortunov
41b3090a49
Fix formatting in the groundcover docs
4 years ago
AnyOldName3
4ed67d8597
Improve A2C setting name
4 years ago
AnyOldName3
4f510d85ba
Merge remote-tracking branch 'upstream/master' into alpha-meddling
4 years ago
Jonas Tobias Hopusch
39c2c19dae
Update 'toggle sneak' documentation
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The docs now correctly say that this setting can be changed in the launcher,
instead of insisting it's a config-file-only setting.
Closes #5844
Signed-off-by: Jonas Tobias Hopusch <jotoho-git@mailbox.org>
4 years ago