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14648 commits

Author SHA1 Message Date
Capostrophic
372697489b Fix Equip command infinite loop (bug #3072) 2018-08-17 02:52:18 +03:00
Bret Curtis
dcd381049c
Merge pull request #1872 from akortunov/extended_logging
Use new logging system
2018-08-16 11:38:29 +02:00
Capostrophic
37f9d45182 Remove an outdated checkbox from the advanced page 2018-08-15 16:04:29 +03:00
Andrei Kortunov
5a4d0cec3a Use new logging system for game itself 2018-08-14 23:05:43 +04:00
Yohaulticetl
640b32da56 Fixed merge conflicts 2018-08-14 19:57:48 +02:00
Yohaulticetl
7e9ce99062 Made the werewolf check optional 2018-08-14 19:56:40 +02:00
Yohaulticetl
18e51e0e98 Added check for werewolves 2018-08-14 19:44:03 +02:00
Yohaulticetl
d19cbdb652 Factored strength into hand-to-hand combat 2018-08-14 19:44:03 +02:00
Andrei Kortunov
c7a5548475 Use new logging system for editor 2018-08-14 20:01:09 +04:00
Bret Curtis
d25147a930
Merge pull request #1863 from Capostrophic/aiming
Use the correct spell projectile speed GMST in AI aiming (bug #3948)
2018-08-14 10:29:22 +02:00
Bret Curtis
6a32a4aed0
Merge pull request #1810 from akortunov/weaponfix
Use fallbacks for missing weapon animations
2018-08-14 10:29:01 +02:00
Bret Curtis
f7715db25f
Merge pull request #1871 from akortunov/extended_logging
[Regression] Move cerr initialization out of 'try' block
2018-08-14 10:26:12 +02:00
Andrei Kortunov
9a5b016293 Move crashcatcher initialization to components 2018-08-14 11:17:05 +04:00
Allofich
fd89fa415a Do modifiers for dynamic stats before attributes
(Fixes #4231)
2018-08-13 21:59:27 +09:00
Allofich
2cc1b52baf Drain and fortify fixes for dynamicStats
(Fixes #3049)
2018-08-13 21:59:26 +09:00
Bret Curtis
61b34124e2
Merge pull request #1847 from akortunov/extended_logging
Improve console logging
2018-08-13 10:19:25 +02:00
Bret Curtis
f7bc862476
Merge pull request #1867 from akortunov/spelldetection
Add zero-duration spells effects to effect list (bug #3533)
2018-08-13 09:38:22 +02:00
Andrei Kortunov
8de3383612 Add zero-duration spells effects to effect list (bug #3533) 2018-08-12 17:25:35 +04:00
Andrei Kortunov
307e0103dc Use fallbacks for missing weapon animations (bug #4470) 2018-08-12 16:14:24 +04:00
Andrei Kortunov
7d6e3673e0 Implement advanced logging system (feature #4581) 2018-08-12 13:38:15 +04:00
Bret Curtis
52d4e25314
Merge pull request #1851 from akortunov/launcherfix
Init SDL2 before Qt4 to avoid crash on Linux
2018-08-11 18:55:41 +02:00
elsid
f2a63bcf35
Add unit tests for BulletNifLoader 2018-08-11 18:00:52 +03:00
elsid
6afc1dc3a0
Support build with coverage for components and test suite 2018-08-11 17:24:40 +03:00
elsid
ef631a0961
Add dependency for GMock 2018-08-11 16:52:53 +03:00
Capostrophic
3527f3800e Use the correct spell projectile speed GMST in AI aiming 2018-08-10 21:21:21 +03:00
Marc Zinnschlag
1cfc1f9bdb Merged pull request #1666 2018-08-10 12:23:17 +02:00
Marc Zinnschlag
0aedb3aada Merged puil request #1808 2018-08-10 12:22:13 +02:00
Marc Zinnschlag
24212d58e8 Merged pull request #1861 2018-08-10 12:21:05 +02:00
Andrei Kortunov
cde95979d0 Fix combat engagement for creatures 2018-08-10 09:29:01 +04:00
Andrei Kortunov
780648b584 Do not reset idle animations if we do not have ammo 2018-08-09 16:39:46 +04:00
Andrei Kortunov
df577babe9 Increase priority of 1st-person weapon animations to avoid issues with animation blending 2018-08-09 16:39:20 +04:00
Andrei Kortunov
71bcc11ba5 Apply only crossbow reload animation to upper body 2018-08-09 16:37:08 +04:00
Andrei Kortunov
a0d0e5d2db Give jumping animations higher priority than movement ones 2018-08-09 16:19:03 +04:00
Andrei Kortunov
6a03aa6fdb Reduce jittering during turning animations for player 2018-08-09 16:19:00 +04:00
Andrei Kortunov
cd92014533 Do not touch GUI modes when taking screenshots (bug #4528) 2018-08-09 16:19:00 +04:00
Marc Zinnschlag
fe19d8ff35 Merged pull request #1857 2018-08-09 13:52:51 +02:00
Marc Zinnschlag
a2a57cf694 Merged pull request #1858 2018-08-09 13:51:31 +02:00
Marc Zinnschlag
0f510011b3 Merged pull request #1852 2018-08-09 13:49:50 +02:00
Andrei Kortunov
126b2fdd42 Use the isPlayer variable to do not check if the current actor is player every time 2018-08-09 11:16:19 +04:00
Andrei Kortunov
51af729305 Do not use headtracking in the 1st-person view (bug #4573) 2018-08-08 23:29:03 +04:00
Andrei Kortunov
6202b4eca9 Do not touch GUI modes when taking screenshots (bug #4528) 2018-08-08 22:10:53 +04:00
Capostrophic
e9e9c0dd6b Fix guild guide fast travelling to exteriors time 2018-08-08 12:46:36 +03:00
Andrei Kortunov
b7859b3fa9 Cap underwater view distance (bug #4565) 2018-08-08 13:22:40 +04:00
Capostrophic
bcd9cc4baa Check the actor cell instead of the destination cell in fast travel price logic 2018-08-08 02:07:48 +03:00
Andrei Kortunov
2b90504558 Init SDL2 before Qt4 to avoid crash on Linux (bug #4529) 2018-08-07 22:57:16 +04:00
Marc Zinnschlag
b75b5d139a Merged pull request #1845 2018-08-05 12:28:38 +02:00
Marc Zinnschlag
7a93d118d2 Merged pull request #1846 2018-08-05 12:26:56 +02:00
Capostrophic
7087bad580 Use special behavior for all topics with reserved names (bug #4557) 2018-08-05 12:39:53 +03:00
Andrei Kortunov
1f4dd3b393 Make partial binary search case insensitive, as it supposed to be (bug #4558) 2018-08-05 13:26:12 +04:00
Andrei Kortunov
b0f2e00e7f Make forcegreeting a non-op for non-actor objects (bug #4553) 2018-08-05 09:31:45 +04:00