Commit Graph

259 Commits (382ca00dcb15c6b8c684732e7ec3dd1e9a473f0e)

Author SHA1 Message Date
Jordan Ayers 296b2ab870 Magic Effect: Recognize other display types.
Fill out the list of effects which use percentage formatting.
Add in types which use Feet and level labels.
11 years ago
Jordan Ayers 6ab7002908 MagicEffect: Put magnitude type into ESM::MagicEffect helper. 11 years ago
Marc Zinnschlag 9332684335 allow the use of value types in string filters 11 years ago
scrawl d3d6dfbde8 Refactored loading screen
- Add loading progress for data files, global map, terrain
 - Refactored and improved cell loading progress
12 years ago
Marc Zinnschlag f605dcdd24 Merge branch 'filter' 12 years ago
Marc Zinnschlag e03e2f0817 Merge remote-tracking branch 'scrawl/master' 12 years ago
scrawl d086346b07 Fix loading of some cells in TR 12 years ago
Chris Robinson 602be9bbe7 Avoid swimming into the air from underwater 12 years ago
scrawl e27437f8ed New terrain renderer - improvements:
- Consistent triangle alignment, fixes a noticable crack near the census and excise office. Note that alignment is still not the same as vanilla. Vanilla uses a weird diagonal pattern. I hope there aren't more trouble spots that will force us to replicate vanilla, but at least we can do that now.
 - Fixes several blending issues and cell border seams
 - Fix map render to use the terrain bounding box instead of an arbitrary height
 - Different LODs are now properly connected instead of using skirts
 - Support self shadowing
 - Normals and colors are stored in the vertices instead of a texture, this enables per-vertex lighting which should improve performance, fix compatibility issues due to the PS getting too large and mimic vanilla better
 - Support a fixed function fallback (though the splatting shader usually performs better)
 - Designed for distant land support - test: https://www.youtube.com/watch?v=2wnd9EuPJIY - we can't really enable this yet due to depth precision issues when using a large view distance
12 years ago
Chris Robinson 73437dfdca GetEffect can accept an effect ID string as well 12 years ago
Chris Robinson 5968165de0 Merge remote-tracking branch 'zini/master' into werewolf
Conflicts:
	apps/openmw/mwgui/windowmanagerimp.cpp
12 years ago
Chris Robinson ae183cb3e4 Handle werewolf stats 12 years ago
Marc Zinnschlag a95715b61d added description field to filter record 12 years ago
Marc Zinnschlag 501753c01b Merge remote-tracking branch 'scrawl/master' into columns 12 years ago
scrawl 7dc30a01cd Some changes suggested by cppcheck 12 years ago
Marc Zinnschlag 6f90e071f4 added filter record (will not be used in OpenMW prior to 1.1) 12 years ago
Marc Zinnschlag 47f7bbd48a fixed OpenCS crash during cell loading when loading multiple ESX files 12 years ago
Marc Zinnschlag 744198fc44 added blank function to CellRef and moved a function that was in the wrong file 12 years ago
Marc Zinnschlag c626e2b257 Merge branch 'ref'
Conflicts:
	apps/opencs/view/doc/view.hpp
12 years ago
scrawl ca81335319 Fix bug loading attribute values 12 years ago
scrawl 8a3d3f954b NPC/creature persistence flag 12 years ago
Marc Zinnschlag b21dae8d75 added blank function to all referencable record structs 12 years ago
scrawl 78596cad83 Fix enchantment points value 12 years ago
Glorf 6ea82333d4 Headers cleanup 12 years ago
Glorf 98baf9fac1 Bugfix #718 12 years ago
scrawl c519fc360d Move away from fixed record names for body parts 12 years ago
Marc Zinnschlag 0c33dd86d5 added basic cell table 12 years ago
Marc Zinnschlag ec6dff38b1 added basic spell table 12 years ago
Marc Zinnschlag 85e5bd212b Merge remote-tracking branch 'scrawl/master' 12 years ago
scrawl f3c8cd2065 Don't buy/sell keys which are set to open a lock 12 years ago
scrawl 2d2196b0d6 Implemented levelled items 12 years ago
Marc Zinnschlag 60cc95305d added basic birthsign table 12 years ago
Marc Zinnschlag e25f5c6dfe added basic region table 12 years ago
Marc Zinnschlag ff1d908af4 added script table 12 years ago
Marc Zinnschlag ec7a8f1add small fix 12 years ago
Marc Zinnschlag 8bf569d58a added basic sound table 12 years ago
Marc Zinnschlag 73da794d77 added basic race table 12 years ago
Marc Zinnschlag 18e046e628 cleaned up race record struct 12 years ago
Marc Zinnschlag 8c7d578ddc moved the CellRef struct to its own header 12 years ago
Marc Zinnschlag 7136ac0079 added missing attribute columns to faction table 12 years ago
Marc Zinnschlag 384c88182d dealing with unset attribute fields 12 years ago
Marc Zinnschlag f9f520df34 adjusted faction record to increase consistency with other records 12 years ago
Marc Zinnschlag c71edb613d added faction table 12 years ago
Marc Zinnschlag 607435aaf2 Merge branch 'class' 12 years ago
scrawl e27e53f607 Fix not playable body parts appearing in the race selection menu. 12 years ago
scrawl 6f1575d42a CELL record corrections 12 years ago
Marc Zinnschlag ea3b14f2d2 added skill columns to class 12 years ago
Marc Zinnschlag c7275965b8 added basic class record table 12 years ago
Marc Zinnschlag 1078386fd7 Merge branch 'skills' into next 12 years ago
Marc Zinnschlag 114f99ddbf add skill records when creating a new base file 12 years ago